rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason)
{
playerspawned--;
new string[256];
if(killerid == INVALID_PLAYER_ID){
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}else{
// POLICE KILLER
if(gTeam[killerid] == TEAM_COP){
if(gTeam[playerid] == TEAM_COP){
SendDeathMessage(killerid,playerid,reason);
if(GetPlayerMoney(killerid)>=400){
GivePlayerMoney(killerid, -400);
}
GameTextForPlayer(killerid, "DONT TK -400~g~$", 2000, 1);
Jail[killerid]=1;
}
if(gTeam[playerid] != TEAM_COP){
if(suspect[playerid] == 0){
SendDeathMessage(killerid,playerid,reason);
if(GetPlayerMoney(killerid)>=200){
GivePlayerMoney(killerid, -200);
}
GameTextForPlayer(killerid, "~r~DONT KILL INNOCENT PEOPLE -200~g~ $", 2000, 1);
}
if(suspect[playerid] == 1){
SendDeathMessage(killerid,playerid,reason);
GivePlayerMoney(killerid, 200);
GameTextForPlayer(killerid, "200~g~$", 2000, 1);
}
}
////////
//people killer
if(gTeam[killerid] != TEAM_COP){
if(gTeam[playerid] != TEAM_COP){
SendDeathMessage(killerid,playerid,reason);
suspect[killerid]=1;
format(string,sizeof(string),"[SUSPECT]: '%s' is now suspected for 'KILLING A PLAYER'",PlayerName(killerid));
SendClientMessageToAll(COLOR_SYSTEM,string);
}
if(gTeam[playerid] == TEAM_COP){
SendDeathMessage(killerid,playerid,reason);
suspect[killerid]=1;
format(string,sizeof(string),"[SUSPECT]: '%s' is now suspected for 'KILLING A PLAYER'",PlayerName(killerid));
SendClientMessageToAll(COLOR_SYSTEM,string);
}
}
}
}
}