Anonymous
public text v1 · immutable public bool PickUpItemFromGroundWait(Item item)
{
this.Diablo.Sender.SendToGameServer(new GameClient.PickItem(item.UID, false, 4).Data);
PacketConfirmation myDel = delegate(object packet)
{
if ((packet as GameServer.WorldItemAction).UID == item.UID)
return true;
else
return false;
};
if (!WaitForPacket(GameServerPacket.WorldItemAction, myDel, 8000))
return false;
return true;
}