new bool:TimeChanged[MAX_PLAYERS];
public OnPlayerConnect(playerid){
TimeChanged[playerid] = false;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
if(!strcmp(cmdtext,"/night",true)) {
if(!TimeChanged[playerid]) {
SetWorldTime(0);
TimeChanged[playerid] = true;
return SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Night is ON.");
}
else return SendClientMessage(playerid,0xFFFFFFFF,"SERVER: You can change that only once.");
}
if(!strcmp(cmdtext, "/day", true)) {
if(TimeChanged[playerid]) {
SetWorldTime(12);
TimeChanged[playerid] = false;
return SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Day is ON.");
}
else return SendClientMessage(playerid,0xFFFFFFFF,"SERVER: You can change that only once.");
}
return 0;
}