rendered paste bodyIndex: AuraHandler.cpp
===================================================================
--- AuraHandler.cpp (revision 40)
+++ AuraHandler.cpp (working copy)
@@ -624,31 +624,31 @@
switch(spellinfo.EffectMiscValue[Effect])
{
case 0:{
-// index2 = (power > 0) ? PLAYER_FIELD_POSSTAT : PLAYER_FIELD_NEGSTAT;
+ index2 = (power > 0) ? UNIT_FIELD_POSSTAT : UNIT_FIELD_NEGSTAT;
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT0,((CPlayer*)pPlayer)->Data.CurrentStats.Strength);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 1:{
- // index2 = (power > 0) ? PLAYER_FIELD_POSSTAT+1 : PLAYER_FIELD_NEGSTAT+1;
+ index2 = (power > 0) ? UNIT_FIELD_POSSTAT+1 : UNIT_FIELD_NEGSTAT+1;
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT1,((CPlayer*)pPlayer)->Data.CurrentStats.Agility);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 2:{
- //index2 = (power > 0) ? PLAYER_FIELD_POSSTAT+2 : PLAYER_FIELD_NEGSTAT+2;
+ index2 = (power > 0) ? UNIT_FIELD_POSSTAT+2 : UNIT_FIELD_NEGSTAT+2;
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT2,((CPlayer*)pPlayer)->Data.CurrentStats.Stamina);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 3:{
- // index2 = (power > 0) ? PLAYER_FIELD_POSSTAT+3 : PLAYER_FIELD_NEGSTAT+3;
+ index2 = (power > 0) ? UNIT_FIELD_POSSTAT+3 : UNIT_FIELD_NEGSTAT+3;
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT3,((CPlayer*)pPlayer)->Data.CurrentStats.Intellect);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 4:{
- //index2 = (power > 0) ? PLAYER_FIELD_POSSTAT+4 : PLAYER_FIELD_NEGSTAT+4;
+ index2 = (power > 0) ? UNIT_FIELD_POSSTAT+4 : UNIT_FIELD_NEGSTAT+4;
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT4,((CPlayer*)pPlayer)->Data.CurrentStats.Spirit);
((CPlayer*)pPlayer)->UpdateObject();
@@ -758,8 +758,7 @@
v = ModResist(pPlayer,-(long)power,spellinfo.EffectMiscValue[Effect],true);
else v = ModResist(pPlayer,-(long)power,spellinfo.EffectMiscValue[Effect],false);
}
- //index2=((power>0)?PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE:PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE)+spellinfo.EffectMiscValue[Effect];
- // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+ index2=((power>0)?UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE:UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE)+spellinfo.EffectMiscValue[Effect];
switch(spellinfo.EffectMiscValue[Effect])
{
case DMG_PHYSICAL: {
@@ -837,31 +836,31 @@
switch(spellinfo.EffectMiscValue[Effect])
{
case 0:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT0:PLAYER_FIELD_NEGSTAT0);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT0:UNIT_FIELD_NEGSTAT0);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT0,((CPlayer*)pPlayer)->Data.CurrentStats.Strength);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 1:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT1:PLAYER_FIELD_NEGSTAT1);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT1:UNIT_FIELD_NEGSTAT1);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT1,((CPlayer*)pPlayer)->Data.CurrentStats.Agility);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 2:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT2:PLAYER_FIELD_NEGSTAT2);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT2:UNIT_FIELD_NEGSTAT2);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT2,((CPlayer*)pPlayer)->Data.CurrentStats.Stamina);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 3:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT3:PLAYER_FIELD_NEGSTAT3);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT3:UNIT_FIELD_NEGSTAT3);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT3,((CPlayer*)pPlayer)->Data.CurrentStats.Intellect);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 4:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT4:PLAYER_FIELD_NEGSTAT4);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT4:UNIT_FIELD_NEGSTAT4);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT4,((CPlayer*)pPlayer)->Data.CurrentStats.Spirit);
((CPlayer*)pPlayer)->UpdateObject();
@@ -1422,31 +1421,31 @@
switch(spellinfo.EffectMiscValue[Effect])
{
case 0:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT0:PLAYER_FIELD_NEGSTAT0);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT0:UNIT_FIELD_NEGSTAT0);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT0,((CPlayer*)pPlayer)->Data.CurrentStats.Strength);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 1:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT1:PLAYER_FIELD_NEGSTAT1);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT1:UNIT_FIELD_NEGSTAT1);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT1,((CPlayer*)pPlayer)->Data.CurrentStats.Agility);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 2:{
- //index2=((power > 0)?PLAYER_FIELD_POSSTAT2:PLAYER_FIELD_NEGSTAT2);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT2:UNIT_FIELD_NEGSTAT2);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT2,((CPlayer*)pPlayer)->Data.CurrentStats.Stamina);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 3:{
- // index2=((power > 0)?PLAYER_FIELD_POSSTAT3:PLAYER_FIELD_NEGSTAT3);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT3:UNIT_FIELD_NEGSTAT3);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT3,((CPlayer*)pPlayer)->Data.CurrentStats.Intellect);
((CPlayer*)pPlayer)->UpdateObject();
break; }
case 4:{
- // index2=((power > 0)?PLAYER_FIELD_POSSTAT4:PLAYER_FIELD_NEGSTAT4);
+ index2=((power > 0)?UNIT_FIELD_POSSTAT4:UNIT_FIELD_NEGSTAT4);
((CPlayer*)pPlayer)->AddUpdateVal(index2,v);
((CPlayer*)pPlayer)->AddUpdateVal(UNIT_FIELD_STAT4,((CPlayer*)pPlayer)->Data.CurrentStats.Spirit);
((CPlayer*)pPlayer)->UpdateObject();
Index: Client.cpp
===================================================================
--- Client.cpp (revision 40)
+++ Client.cpp (working copy)
@@ -466,6 +466,10 @@
pPlayer->LoadExploreSystem();
pPlayer->InitAEvents();
pPlayer->ClearNextAttackSpell();
+
+ CPacket pkg2(SMSG_MOVE_UNLOCK_MOVEMENT);
+ pkg2 << (uint32)0;
+ pPlayer->pClient->Send(&pkg2);
}
void CClient::LearnedSpell(uint32 ID)
Index: MsgHandlers.cpp
===================================================================
--- MsgHandlers.cpp (revision 40)
+++ MsgHandlers.cpp (working copy)
@@ -512,9 +512,10 @@
pkg << guid ;
pkg << PLAYERGUID_HIGH;
pkg << (i->first).c_str();
- pkg << (unsigned long)1; //we cannot tell, so this is Human
- pkg << (unsigned long)0; //male
- pkg << (unsigned long)1; //warrior
+ pkg << (uint8)0x00; //char
+ pkg << (uint32)1; //we cannot tell, so this is Human
+ pkg << (uint32)0; //male
+ pkg << (uint32)1; //warrior
pClient->Send(&pkg);
return;
}
@@ -525,10 +526,10 @@
pkg << guid ;
pkg << PLAYERGUID_HIGH;
pkg << pPlayer->Data.Name;
- pkg << (char)0x00;
- pkg << (unsigned long)pPlayer->Data.Race;
- pkg << (unsigned long)pPlayer->Data.Female;
- pkg << (unsigned long)pPlayer->Data.Class;
+ pkg << (uint8)0x00; //char
+ pkg << (uint32)pPlayer->Data.Race;
+ pkg << (uint32)pPlayer->Data.Female;
+ pkg << (uint32)pPlayer->Data.Class;
pClient->Send(&pkg);
}
@@ -545,16 +546,20 @@
pkg << pCreatureTemplate->Data.Name;
pkg << pCreatureTemplate->Data.Name;
pkg << pCreatureTemplate->Data.Name;
+
pkg << pCreatureTemplate->Data.Guild;
- // pkg << pCreatureTemplate->Data.Flags; // flags
- pkg << (unsigned long)16;
- pkg << pCreatureTemplate->Data.Type; // creature type
- pkg << pCreatureTemplate->Data.Family; // family
- pkg << pCreatureTemplate->Data.Elite; // elite mob?
- pkg << (unsigned long)0; // unknown!
- pkg << (unsigned long)0; // unknown2! // HACK
- pkg << (unsigned long)pCreatureTemplate->Data.Model; // model obviously
- pkg << (unsigned short)1; // civilian
+ pkg << pCreatureTemplate->Data.Flags; // flags
+ //pkg << (unsigned long)16;
+ pkg << pCreatureTemplate->Data.Type; // creature type
+ pkg << pCreatureTemplate->Data.Family; // family
+ pkg << pCreatureTemplate->Data.Elite; // elite mob?
+ pkg << (uint32)0; // unknown!
+ pkg << (uint32)0; // spelldataID
+ pkg << (uint32)pCreatureTemplate->Data.Model; // model obviously
+ pkg << (float)1; // unk
+ pkg << (float)1; // unk
+ pkg << (uint8)1; // civilian
+ pkg << (uint8)0; //Boss flag
pClient->Send(&pkg);
}
@@ -581,8 +586,12 @@
pkg << (unsigned long)pTemplate->Data.Type;
pkg << (unsigned long)pTemplate->Data.Model;
pkg << pTemplate->Data.Name;
- pkg << pTemplate->Data.Name << pTemplate->Data.Name << pTemplate->Data.Name;
- pkg << (char)0; // new name? 1.12
+ pkg << (uint8)0; //pTemplate->Data.Name NUll in opcode
+ pkg << (uint8)0; //pTemplate->Data.Name NUll in opcode
+ pkg << (uint8)0; //pTemplate->Data.Name NUll in opcode
+ pkg << (uint8)0; //new name? 1.12 //Not Name and not null in same packets
+ pkg << (uint8)0; //new name? 2.0.x //Not Name and not null in same packets
+ pkg << (uint8)0; //new name? 2.0.x //Not Name and not null in same packets
pkg << (unsigned long)pTemplate->Data.Sound0;
pkg << (unsigned long)pTemplate->Data.Sound1;
pkg << (unsigned long)pTemplate->Data.Sound2;
@@ -593,16 +602,20 @@
pkg << (unsigned long)pTemplate->Data.Sound7;
pkg << (unsigned long)pTemplate->Data.Sound8;
pkg << (unsigned long)pTemplate->Data.Sound9;
- pkg << (unsigned long)pTemplate->Data.Sound10;
- pkg << (unsigned long)0;
- pkg << (unsigned long)0;
- pkg << (unsigned long)0;
- pkg << (unsigned long)0;
- pkg << (unsigned long)0;
-/*
- pkg << (unsigned short)(0);
- pkg << (unsigned char)0;
-*/
+ pkg << (unsigned long)pTemplate->Data.Sound10;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound11;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound12;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound13;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound14;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound15;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound16;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound17;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound18;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound19;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound20;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound21;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound22;
+ pkg << (unsigned long)0;//pTemplate->Data.Sound23;
pClient->Send(&pkg);
}
@@ -4668,11 +4681,16 @@
pClient->Send(&pkg);
}
-void MsgRequestRaidInfo(CClient *pClient, unsigned int msgID, CDataBuffer &Data)
+void MsgUnlockMovement(CClient *pClient, unsigned int msgID, CDataBuffer &Data)
{
Debug.Log("Unhandled CMSG_REQUEST_RAID_INFO");
}
+void MsgRequestRaidInfo(CClient *pClient, unsigned int msgID, CDataBuffer &Data)
+{
+ Debug.Log("CMSG_MOVE_UNLOCK_MOVEMENT_ACK");
+}
+
// --- PET HANDLERS --- //
void MsgPetAction(CClient *pClient, unsigned int msgID, CDataBuffer &Data)
{
@@ -5068,5 +5086,6 @@
AddMsgHandler(CMSG_CANCEL_AURA, MsgCancelAura);
AddMsgHandler(CMSG_BATTLEFIELD_STATUS, MsgBattlefieldStatus);
AddMsgHandler(CMSG_REQUEST_RAID_INFO, MsgRequestRaidInfo);
+ AddMsgHandler(CMSG_MOVE_UNLOCK_MOVEMENT_ACK, MsgUnlockMovement);
}
#undef AddMsgHandler
Index: Player.cpp
===================================================================
--- Player.cpp (revision 40)
+++ Player.cpp (working copy)
@@ -1340,7 +1340,7 @@
block.Add(PLAYER_FIELD_COINAGE, Data.Copper); // we'll send this later: quests show up then!
}
-// block.Add(PLAYER_FIELD_POSSTAT+4, 1);
+ block.Add(UNIT_FIELD_POSSTAT4, 1);
block.Add(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, 0); //these new additions ensure that the melee damage is sent correctly
block.Add(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, 0);
block.Add(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, 1.00f);
@@ -4222,21 +4222,21 @@
OldAttribs=&Data.NormalStats.Strength;
long diff;
#define ADDPOSNEGSTAT(index) diff=NewAttribs[index] - OldAttribs[index];\
- /*if(diff > 0)\
+ if(diff > 0)\
{
- AddUpdateVal(PLAYER_FIELD_POSSTAT0+index,diff);\
- AddUpdateVal(PLAYER_FIELD_NEGSTAT0+index,0);\
+ AddUpdateVal(UNIT_FIELD_POSSTAT0+index,diff);\
+ AddUpdateVal(UNIT_FIELD_NEGSTAT0+index,0);\
}\
else if(diff < 0)\
{\
- AddUpdateVal(PLAYER_FIELD_POSSTAT+index,0);\
- AddUpdateVal(PLAYER_FIELD_NEGSTAT+index,diff);\
+ AddUpdateVal(UNIT_FIELD_POSSTAT+index,0);\
+ AddUpdateVal(UNIT_FIELD_NEGSTAT+index,diff);\
}\
else\
{\
- AddUpdateVal(PLAYER_FIELD_POSSTAT+index,0);\
- AddUpdateVal(PLAYER_FIELD_NEGSTAT+index,0);\
- }*/
+ AddUpdateVal(UNIT_FIELD_POSSTAT+index,0);\
+ AddUpdateVal(UNIT_FIELD_NEGSTAT+index,0);\
+ }
ADDPOSNEGSTAT(0);
ADDPOSNEGSTAT(1);
ADDPOSNEGSTAT(2);