Revision: 491
Author: M4ksiu
Date: 8:17:35 PM, Saturday, June 23, 2007
Message:
* Updated scripts to fit new function and give ability to use cooldowns as well as percent chance. Thx to mmcs for idea and his great support <3
* Changed name of SteamVault instance to The Steamvault.
Revision: 490
Author: Zack
Date: 6:30:55 PM, Saturday, June 23, 2007
Message:
Fixed bug (and exploit) where you could adjust you attackspeed with containers (damn if i would have known this and others don't :P )
Revision: 489
Author: M4ksiu
Date: 6:28:09 PM, Saturday, June 23, 2007
Message:
W00T? That was totally wrong and overpowers Warlord.
Revision: 488
Author: Captnoord
Date: 6:21:04 PM, Saturday, June 23, 2007
Message:
* some minor optimalisation
Revision: 487
Author: M4ksiu
Date: 6:17:44 PM, Saturday, June 23, 2007
Message:
* Rewrite Steamvault. Some serious problems detected in new function (after casts mobs will attack immediately). Also after discussion with mmcs I will rewrite this function to be able to use % chances as well as cooldowns =/
Revision: 486
Author: Zack
Date: 6:01:47 PM, Saturday, June 23, 2007
Message:
hehe, fixed shamanistic rage value bug. Have to be carefull about those nasty ints/floats
Revision: 485
Author: Burlex
Date: 5:47:38 PM, Saturday, June 23, 2007
Message:
- Added replimit check to OnQuestFinished.
Revision: 484
Author: Burlex
Date: 5:45:28 PM, Saturday, June 23, 2007
Message:
- Added requested fields to reputation / quest tables. (for rep limits)
Reputation tables format:
CREATE TABLE `reputation_creature_onkill` (
`creature_id` int(30) NOT NULL,
`faction_change_alliance` int(30) NOT NULL,
`faction_change_horde` int(30) NOT NULL,
`change_value` int(30) NOT NULL,
`rep_limit` int(30) NOT NULL,
KEY `index` (`creature_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Quest update:
alter table quests add RewRepLimit int(11) default 0 not null after RewRepValue2;
Revision: 483
Author: Zack
Date: 4:43:10 PM, Saturday, June 23, 2007
Message:
patch from IcemanSCG : farsight display id. (did not test it, trust the man and die happy :D)
Revision: 482
Author: Zack
Date: 4:19:46 PM, Saturday, June 23, 2007
Message:
applied patch from brandon regarding warrior execute spell
Revision: 481
Author: Zack
Date: 4:13:37 PM, Saturday, June 23, 2007
Message:
-Added aurastate change for immolate. Too bad flags are wrong so it will not trigger conflagrate usage ,maybe later )
-removed must be in front check for warlock curses. This might lead to some exploits. Will vote for it's removal later.
Revision: 480
Author: Zack
Date: 3:23:47 PM, Saturday, June 23, 2007
Message:
added aurastate required for spells that trigger on 35% health. Thanks SB@lL
Revision: 479
Author: Zack
Date: 3:14:01 PM, Saturday, June 23, 2007
Message:
warrior execute and all other spells that trigger on 20% target health. Thanks to SB@lL
Revision: 478
Author: Zack
Date: 2:53:33 PM, Saturday, June 23, 2007
Message:
corrected regen typo (first time this week that i had to occasion to start a client :( )
Revision: 477
Author: Burlex
Date: 1:17:31 PM, Saturday, June 23, 2007
Message:
- Applied patch for Parry by xinef
Revision: 476
Author: Burlex
Date: 12:08:06 PM, Saturday, June 23, 2007
Message:
- removed kqueue debug "removed invalid fd" message, useless flood :p
Revision: 475
Author: Burlex
Date: 12:06:08 PM, Saturday, June 23, 2007
Message:
- Whoops, this wasn't right.
Revision: 474
Author: Burlex
Date: 12:04:06 PM, Saturday, June 23, 2007
Message:
- Fixed a possible stack corruption in logonserver, this usually happens mostly on FreeBSD systems.
Revision: 473
Author: Burlex
Date: 11:40:21 AM, Saturday, June 23, 2007
Message:
- Fixed npc possess command on players.
- Fixed movement while possessed.
Revision: 472
Author: fishbait
Date: 10:29:37 AM, Saturday, June 23, 2007
Message:
« Fixed implementation of Critical Bonus Damage
Revision: 471
Author: fishbait
Date: 8:10:29 AM, Saturday, June 23, 2007
Message:
« Fixed a AttributesEx check on Interupting Auras to allow Nature's Swiftness to cooldown after its effect is used.
Revision: 470
Author: Zack
Date: 3:17:10 AM, Saturday, June 23, 2007
Message:
Added regen patch from xinef. Now Health or focus regen is not interrupted on spell cast(Only mana regen). Also removed exploit that in some cases you were able to stop regen on target for 5 seconds (PVP)
Revision: 469
Author: Zack
Date: 2:39:36 AM, Saturday, June 23, 2007
Message:
added patch from Onemore for fishing. Hopefully stability will not sleep with the fishes :P
Revision: 468
Author: Zack
Date: 2:36:35 AM, Saturday, June 23, 2007
Message:
Damage reduction formula from xinef. This is only for testing. Please post on EP if you think the old one was better.
Revision: 467
Author: M4ksiu
Date: 1:10:20 AM, Saturday, June 23, 2007
Message:
* Fully rewritten Underbog instance with added more mobs, spells and other stuff. What's missing at bottom of the script.
Revision: 466
Author: M4ksiu
Date: 7:42:48 PM, Friday, June 22, 2007
Message:
* Rewrote The Slave Pens.
Revision: 465
Author: Burlex
Date: 6:26:17 PM, Friday, June 22, 2007
Message:
- Fixed typo in LogonCommHandler.
Revision: 464
Author: M4ksiu
Date: 6:13:37 PM, Friday, June 22, 2007
Message:
* Deleting commented line in Guard Gossip script (no need to keep not correct data)
* Added AIs for most/all mobs that should have it.
Revision: 463
Author: Zack
Date: 5:56:08 PM, Friday, June 22, 2007
Message:
patch from Teto18 for shaman trainer location
Revision: 462
Author: Burlex
Date: 12:23:48 PM, Friday, June 22, 2007
Message:
- vc8 fixes in config file code (should stop the assert)
Revision: 461
Author: fishbait
Date: 7:19:48 AM, Friday, June 22, 2007
Message:
« Targets should also be silenced in Polymorph
Revision: 460
Author: fishbait
Date: 7:11:52 AM, Friday, June 22, 2007
Message:
« Corrected a Spell Id for Conjure Water Rank 8
Revision: 459
Author: Burlex
Date: 4:06:56 AM, Friday, June 22, 2007
Message:
- blah, typo
Revision: 458
Author: Burlex
Date: 4:06:43 AM, Friday, June 22, 2007
Message:
* possible crash fixes
Revision: 457
Author: Burlex
Date: 4:04:25 AM, Friday, June 22, 2007
Message:
- Linux fixes
Revision: 456
Author: Burlex
Date: 3:58:08 AM, Friday, June 22, 2007
Message:
- This should be TerminateThread, not TerminateProcess.
Revision: 455
Author: Burlex
Date: 3:57:26 AM, Friday, June 22, 2007
Message:
+ SIGHUP for Worldserver, will reload config file.
- Fixed plugins (again)
- Config file fixes..
Revision: 454
Author: Burlex
Date: 3:38:31 AM, Friday, June 22, 2007
Message:
- gawd i need to stop committing broken code :/
Revision: 453
Author: Burlex
Date: 3:37:08 AM, Friday, June 22, 2007
Message:
- and here
Revision: 452
Author: Burlex
Date: 3:36:20 AM, Friday, June 22, 2007
Message:
woah, nice assert here
Revision: 451
Author: Burlex
Date: 3:34:30 AM, Friday, June 22, 2007
Message:
- whoops, forgot to comment the debug define :P
Revision: 450
Author: Burlex
Date: 3:30:57 AM, Friday, June 22, 2007
Message:
- Added ddos protection again to logonserver, but with a 4minute countdown this time.
Revision: 449
Author: Burlex
Date: 3:29:03 AM, Friday, June 22, 2007
Message:
- Added rehash command to chat. (z/admin only)
- .changepassword command changed to z command group (you can override via sql)
Revision: 448
Author: Burlex
Date: 3:26:31 AM, Friday, June 22, 2007
Message:
- VC8 project / linux makefile.am fixes.
- Fixed script references to config.
- Formatting in config files.
- Realms.conf updated.
- <die> support in Master.cpp
Revision: 447
Author: Burlex
Date: 3:09:59 AM, Friday, June 22, 2007
Message:
- Config file system fixes (wouldn't work with muliple parameters on the same line :P)
Revision: 446
Author: Burlex
Date: 2:58:35 AM, Friday, June 22, 2007
Message:
- Config Rewrite part 2
Revision: 445
Author: M4ksiu
Date: 2:13:49 AM, Friday, June 22, 2007
Message:
* Converted Blood Furnace bosses to new coding style.
* Some clean ups in Shadow Labyrinth reg. part.
* Some fixes in Shattered Halls script.
* Added to Blood Furnace, Shattered Halls and Hellfire Ramparts little modification to not let those creatures go out of combat until target/party won't leave instance. Thx Dynad for pointing that. Also I think we should recheck all creatures to gather infos if some of those shouldn't have that function (as some creatures should have their range of Out of Combat [to not leave rooms for example]).
Revision: 444
Author: M4ksiu
Date: 7:56:08 PM, Thursday, June 21, 2007
Message:
* Rewriten Shattered Halls. Test it!
* Little changes in Hellfire Ramparts
Revision: 443
Author: Burlex
Date: 1:15:52 PM, Thursday, June 21, 2007
Message:
- Updated logonserver.conf.
- Server will compile with new command system, however antrix.conf still needs to be updated, will do later :P ***not production ready?*** ? :)
Revision: 442
Author: Burlex
Date: 12:53:20 PM, Thursday, June 21, 2007
Message:
* Fixed GO Spawn command (rotations)
+ .npc possess will now work on players.
Revision: 441
Author: Burlex
Date: 12:09:17 PM, Thursday, June 21, 2007
Message:
- Started rewrite of config system. ***this will not compile***
Revision: 440
Author: Zack
Date: 11:02:26 AM, Thursday, June 21, 2007
Message:
applied patch from MotiveMe
Revision: 439
Author: Zack
Date: 11:00:49 AM, Thursday, June 21, 2007
Message:
applied disenchant patch from aries
Revision: 438
Author: Burlex
Date: 5:37:19 AM, Thursday, June 21, 2007
Message:
- Changed trade code to use a guid reference instead of pointer (to avoid crashes here, I think the cause was the bug in ResetTradeVariables though, which I fixed too).
- Fixed a possible crash in pet code and faction code.
Revision: 437
Author: Burlex
Date: 5:19:34 AM, Thursday, June 21, 2007
Message:
- AreaTrigger support for GMScript (when you haven't got it allocated in the database)
Revision: 436
Author: M4ksiu
Date: 2:44:09 AM, Thursday, June 21, 2007
Message:
Last change in Onyxia script for today.
Revision: 435
Author: M4ksiu
Date: 2:04:08 AM, Thursday, June 21, 2007
Message:
Typo day?
Revision: 434
Author: M4ksiu
Date: 1:53:21 AM, Thursday, June 21, 2007
Message:
* Changed again Onyxia Text. Damn u LordDrake.
Revision: 433
Author: M4ksiu
Date: 1:50:55 AM, Thursday, June 21, 2007
Message:
* Fixed compilation
* Changed Onyxia OnCombatStart text to blizzlike (I hope). Thx to LordDraike for his stubborn :P
Revision: 432
Author: M4ksiu
Date: 1:13:50 AM, Thursday, June 21, 2007
Message:
* Added more stuff to Script TO DO. Should be now cleaner what is under development and what will be in future etc.
Revision: 431
Author: Burlex
Date: 12:15:18 AM, Thursday, June 21, 2007
Message:
- Added more debug information to MapMgr, in regard to its methods being called by external threads. Hopefully this will help us to nerf the crashes in ObjectUpdated, etc.
Revision: 430
Author: M4ksiu
Date: 12:05:00 AM, Thursday, June 21, 2007
Message:
* Fixed saving honor. Patch provided by jajcer.
* Added all Instance_HellfireRamparts.cpp mobs. All should work correctly.
Note: Event is unfinished and what must be done now is to script fully Herald/Nazan etc.
* Added Script TO DO.txt file to add there all bugs/things to do, show roadmap and notes to instances. I hope it will be filled quickly.
Revision: 429
Author: Zack
Date: 1:59:22 PM, Wednesday, June 20, 2007
Message:
wow, how did that happen ?
Revision: 428
Author: Burlex
Date: 1:04:35 PM, Wednesday, June 20, 2007
Message:
- Fixed possible money exploit in BuyStableSlot.
Revision: 427
Author: Zack
Date: 11:17:08 AM, Wednesday, June 20, 2007
Message:
Added aurastate flags from SB@lL, should enable Revenge ,Riposte, Fatal Sting, Counterattack,Judgement,Berserking and maybe others on client side.
Revision: 426
Author: Zack
Date: 11:07:54 AM, Wednesday, June 20, 2007
Message:
added aura 165 patch by SB@lL
Revision: 425
Author: Burlex
Date: 4:09:30 AM, Wednesday, June 20, 2007
Message:
- Whoops, this should be > not >=
Revision: 424
Author: Burlex
Date: 3:39:11 AM, Wednesday, June 20, 2007
Message:
- Added some debug code to m_AddItem to hopefully kill that assertion.
Revision: 423
Author: Burlex
Date: 3:20:02 AM, Wednesday, June 20, 2007
Message:
- Fixed crash in UpdateVisibility, because of double iterator increment, thanks yoda for pointing that out.
Revision: 422
Author: Burlex
Date: 2:19:57 AM, Wednesday, June 20, 2007
Message:
- Multiple crash fixes, server should be rock solid now.
Revision: 421
Author: Zack
Date: 8:46:46 PM, Tuesday, June 19, 2007
Message:
typo fix from avenger
Revision: 420
Author: Zack
Date: 12:46:17 PM, Tuesday, June 19, 2007
Message:
- reverted attack power mess. Sorry i told you was not sure :(
- removed saving of proc auras on logout until proper load is made
- very ugly solution for stormstrike. It's better then nothing but worse then something. I will work on this.(1 effect is removed so target does not gain stormstrike on counterstrike)
Revision: 419
Author: Burlex
Date: 12:34:32 PM, Tuesday, June 19, 2007
Message:
- Fixed mind control, you can now move a possessed target. I'm going to sleep. :P
Revision: 418
Author: sinistry
Date: 11:37:24 AM, Tuesday, June 19, 2007
Message:
-fixed crash from a deleted item due to duplicated item in the inventory while player is loading. I always told that hacks sucked ass ^^
Revision: 417
Author: fishbait
Date: 9:59:40 AM, Tuesday, June 19, 2007
Message:
« Changed Permanent Enchant and Temporary Enchants to only use Enchant Slot 1
« Removed the force check of Enchant Slot 1 from FindFreeEnchantSlot
Revision: 416
Author: Burlex
Date: 9:02:54 AM, Tuesday, June 19, 2007
Message:
- Fixed a low-risk crash in AIInterface.
Revision: 415
Author: sinistry
Date: 8:46:06 AM, Tuesday, June 19, 2007
Message:
-fixed pvp flagging on enemy cities.
-removed realm disconnect while idle since it makes players that are on char enum to force logging again if they idle a litle.
-fixed realm reconnects flooding due to too low ping time checks..
Revision: 414
Author: Burlex
Date: 7:52:53 AM, Tuesday, June 19, 2007
Message:
- Added Creature::CanAddToWorld, this will fix the OnRemoveCorpse crash.
Revision: 413
Author: Burlex
Date: 5:22:33 AM, Tuesday, June 19, 2007
Message:
- Fixed another crash in spellauras
Revision: 412
Author: Burlex
Date: 4:26:32 AM, Tuesday, June 19, 2007
Message:
- Fixed crash in Aura::SpellAuraIncreaseSpellDamageBySpr.
+ Added antrix.pid file writing, requested by war|child
Revision: 411
Author: Burlex
Date: 3:54:48 AM, Tuesday, June 19, 2007
Message:
- #ifdef'ed out AI Debug messages, ready for production.
- updated svn revision
Revision: 410
Author: Burlex
Date: 2:14:57 AM, Tuesday, June 19, 2007
Message:
- Eek, forgot to commit this. Initializes network subsystem before loading scripts, so the ircplugin can connect.
Revision: 409
Author: Burlex
Date: 2:10:43 AM, Tuesday, June 19, 2007
Message:
- More work on IRC Plugin.
Revision: 408
Author: Burlex
Date: 1:01:38 AM, Tuesday, June 19, 2007
Message:
- removed packetlog echoing, this was never meant to be active :P
Revision: 407
Author: Zack
Date: 9:16:44 PM, Monday, June 18, 2007
Message:
added aura support : increase spell hit rate. Required by shaman elemental precision and Balance of power.
Revision: 406
Author: Zack
Date: 8:36:54 PM, Monday, June 18, 2007
Message:
-added flag to shaman - eye of storm to be triggered
-some experiment to recover aura charges on login
-corrected output type for aura value (can be negative too)
-another experiment for stormstrike target aquire (what the hell is wrong here ?)
Revision: 405
Author: Zack
Date: 7:21:02 PM, Monday, June 18, 2007
Message:
Added cast time range check. There were some spell combinations which made cast time go negative (huge number as unsigned) and spell was casting forever. Reported by dulcimea warlock's bane talent + hellfire.
Revision: 404
Author: Burlex
Date: 1:03:24 PM, Monday, June 18, 2007
Message:
- More work on irc plugin
- Config fixes
Revision: 403
Author: Burlex
Date: 12:47:03 PM, Monday, June 18, 2007
Message:
- Started work on serverside irc plugin *this is by no means ready yet*
Revision: 402
Author: Zack
Date: 11:09:26 AM, Monday, June 18, 2007
Message:
Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?)
Revision: 401
Author: Burlex
Date: 6:55:28 AM, Monday, June 18, 2007
Message:
- Fixed pet spell auto casters.
- Spell cooldown support in AIInterface.
Revision: 400
Author: Burlex
Date: 6:39:54 AM, Monday, June 18, 2007
Message:
- Aura Mod Stealth for Units * units can now use stealth, whee! *
Revision: 399
Author: Burlex
Date: 6:39:11 AM, Monday, June 18, 2007
Message:
- Spell Aura Invisibility for Units.
- Added Unit::UpdateVisibility, removed Player::UpdateVisibility
Revision: 398
Author: Burlex
Date: 6:19:10 AM, Monday, June 18, 2007
Message:
- Memory saving: don't duplicate ai_spell structs.
- Expanded invisibility flag struct to include type 9
Revision: 397
Author: Burlex
Date: 5:30:04 AM, Monday, June 18, 2007
Message:
- fixed creaturename lowercase_name
Revision: 396
Author: Burlex
Date: 4:54:02 AM, Monday, June 18, 2007
Message:
+ Added change password command, .changepassword <username> <password>, and .changepassword <password>.
Revision: 395
Author: Burlex
Date: 4:44:01 AM, Monday, June 18, 2007
Message:
- Added spell packet redirection support for units (to send cast result when charmed)
+ Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE
Revision: 394
Author: Burlex
Date: 4:30:11 AM, Monday, June 18, 2007
Message:
- Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags.
Revision: 393
Author: Burlex
Date: 4:02:37 AM, Monday, June 18, 2007
Message:
- Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason).
- Added .npc possess and .npc unpossess commands.
Revision: 392
Author: Burlex
Date: 3:31:00 AM, Monday, June 18, 2007
Message:
- Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up
Revision: 391
Author: Burlex
Date: 3:26:10 AM, Monday, June 18, 2007
Message:
- AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested)
Revision: 390
Author: Burlex
Date: 12:13:52 AM, Monday, June 18, 2007
Message:
- AISpell rewrite part 3 - some mobs will still have issues when using melee in combat
Revision: 389
Author: Burlex
Date: 11:49:50 PM, Sunday, June 17, 2007
Message:
- AI Spell Rewrite Part 2
Revision: 388
Author: Burlex
Date: 11:16:28 PM, Sunday, June 17, 2007
Message:
- AI Spell Rewrite Part 1 - This is *not* production-ready yet.
Revision: 387
Author: Burlex
Date: 10:48:28 PM, Sunday, June 17, 2007
Message:
- Fixed item prototype struct (added other item fields)
- Fixed item page query packet struct
Revision: 386
Author: Burlex
Date: 10:30:12 PM, Sunday, June 17, 2007
Message:
- fixed bug in storage where entry would be looked up even though its not necessary
Revision: 385
Author: Zack
Date: 6:28:17 PM, Sunday, June 17, 2007
Message:
- moar sql errors removed
- removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P
Revision: 384
Author: sinistry
Date: 6:25:41 PM, Sunday, June 17, 2007
Message:
-fixed heap crash on storage system at shutdown when attempting to unload itempages.
-fixed crash while using books or items that started a quest due to bad data on itempages.
-fixed .addipban that could otherwise corrupt tables and making logon server crash.
Revision: 383
Author: Zack
Date: 5:46:32 PM, Sunday, June 17, 2007
Message:
Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P
Revision: 382
Author: fishbait
Date: 8:40:22 AM, Sunday, June 17, 2007
Message:
« Fixed totem target removal. No more infinite ranged searing totem xD
Revision: 381
Author: fishbait
Date: 8:39:14 AM, Sunday, June 17, 2007
Message:
« Made pacify and silence only affect the relavent Spell Schools
Revision: 380
Author: fishbait
Date: 8:35:32 AM, Sunday, June 17, 2007
Message:
« Added Spirit of Redemption effects and handling
Revision: 379
Author: Burlex
Date: 5:46:48 AM, Sunday, June 17, 2007
Message:
- and who the hell commented that?
Revision: 378
Author: Burlex
Date: 5:44:38 AM, Sunday, June 17, 2007
Message:
- compile fix here
Revision: 377
Author: Burlex
Date: 5:43:24 AM, Sunday, June 17, 2007
Message:
- fixed item page struct (shouldn't have been using std::string)
- dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you)
Revision: 376
Author: fishbait
Date: 5:09:09 AM, Sunday, June 17, 2007
Message:
« Trade Window Enchanting <- final last finished
« Added a spell effect check when trying to target trade window items so that only selected spells can target traded items
Revision: 375
Author: sinistry
Date: 1:02:45 AM, Sunday, June 17, 2007
Message:
-fixed self casting that would flag player for pvp.
-implemented proper pvp toggle function
-added REALM TYPE to config and sources, update config files.
PVP:
-added zone checks for sub areas that otherwise would prevent proper pvp flagging.
-fixed any issues that would prevent proper pvp unflag when world porting.
-fixed a issue that would prevent pvp unflag on contested zones.
-fixed any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys.
Revision: 374
Author: M4ksiu
Date: 12:24:37 AM, Sunday, June 17, 2007
Message:
* Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance.
Revision: 373
Author: Zack
Date: 12:02:00 AM, Sunday, June 17, 2007
Message:
Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells.
Revision: 372
Author: Aim
Date: 10:51:35 PM, Saturday, June 16, 2007
Message:
Capt:
* more warnings nuking
Revision: 371
Author: Aim
Date: 10:29:28 PM, Saturday, June 16, 2007
Message:
Capt:
* warnings nuked
Revision: 370
Author: M4ksiu
Date: 10:11:13 PM, Saturday, June 16, 2007
Message:
* Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete)