//Norek's ass wipe of a script
#define grey 0xC0C0C0AA
public OnPlayerConnect(playerid)
{
SendDeathMessage(playerid, INVALID_PLAYER_ID, 200);
new string[256];
GetPlayerName(playerid,PlayerName,24);
format(string,256,"*** %s has joined the server.",PlayerName);
SendClientMessageToAll(grey,string);
print(string);
return 1;
}
public OnPlayerDisconnect(playerid,reason)
{
new Reason[256],string[256],name[24];
GetPlayerName(playerid,name,24);
switch(reason) { case 0: Reason = "Timed Out"; case 1: Reason = "Leaving"; case 2: Reason = "Ejected"; }
format(string,256,"*** %s has left the server. (%s)",name,Reason);
SendClientMessageToAll(grey,string);
print(string);
SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
Return 1;
}
DEATH MESSAGES CAN BE REMOVED. USED TO SHOW CONNECTION IN DEATH LIST