rendered paste bodypublic OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d,%d,%d)",playerid, newstate, oldstate);
switch(newstate){
case PLAYER_STATE_DRIVER:
{
new vehicleid = GetPlayerVehicleID(playerid);
LastVehicle(playerid,vehicleid);
if(DRlist[playerid][FOOT]==1) SetVehicleToRespawn(vehicleid);
if(VehicleData[vehicleid][OWNED] == 1){
if(isStringSame(VehicleData[vehicleid][OWNER], Name(playerid), MAX_PLAYER_NAME) != 1){
RemovePlayerFromVehicle(playerid);
SendCustomMessage(playerid,COLOR_ORANGE,"car-owner",VehicleData[vehicleid][OWNER]);
if(VehicleData[vehicleid][DRIVED]<=0) SetVehicleToRespawn(vehicleid);
}else VehicleData[vehicleid][DRIVED]=1;
}else if(VehicleData[vehicleid][RPG]>0){
if(VehicleData[vehicleid][RPG] > GetRPGLevel(playerid)){
RemovePlayerFromVehicle(playerid);
SendCustomMessageNum(playerid, COLOR_ORANGE,"rpg_lowlvl",VehicleData[vehicleid][RPG]);
if(VehicleData[vehicleid][DRIVED]<=0) SetVehicleToRespawn(vehicleid);
}else VehicleData[vehicleid][DRIVED]=1;
}
}
case PLAYER_STATE_ONFOOT:{
if(oldstate == PLAYER_STATE_DRIVER){
new vehicleid = GetLastVehicle(playerid);
printf("Id %d",vehicleid);
if(VehicleData[vehicleid][TMP]) DestroyVehicle(vehicleid);
}
}
}
return 1;
}