public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
if(Current == myMenu) {
switch(row)
{
case 0:
if (GetPlayerMoney(playerid) > 999){
GivePlayerWeapon(playerid,23,25);
GivePlayerMoney(playerid, -1000);//take $1000 form player if available
else
if(GetPlayerMoney(playerid) < 999){
SendClientMessage(playerid, COLOR_RED, "You need more Money");}
}
switch(row)
{
case 1:
if (GetPlayerMoney(playerid) > 1499){
GivePlayerWeapon(playerid,24,25);
GivePlayerMoney(playerid, -1500);//take $1500 form player if available
else
if(GetPlayerMoney(playerid) < 1499){
SendClientMessage(playerid, COLOR_RED, "You need more Money");}
}
switch(row)
{
case 2:
if (GetPlayerMoney(playerid) > 1999){
GivePlayerWeapon(playerid,25,20);
GivePlayerMoney(playerid, -2000);//take $2000 form player if available
else
if(GetPlayerMoney(playerid) < 1999){
SendClientMessage(playerid, COLOR_RED, "You need more Money");}
}
switch(row)
{
case 3:
if (GetPlayerMoney(playerid) > 2499){
GivePlayerWeapon(playerid,29,60);
GivePlayerMoney(playerid, -2500);//take $2500 form player if available
else
if(GetPlayerMoney(playerid) < 2499){
SendClientMessage(playerid, COLOR_RED, "You need more Money");}
}
switch(row)
{
case 4:
if (GetPlayerMoney(playerid) > 2999){
GivePlayerWeapon(playerid,30,60);
GivePlayerMoney(playerid, -3000);//take $3000 form player if available
else
if(GetPlayerMoney(playerid) < 2999){
SendClientMessage(playerid, COLOR_RED, "You need more Money");}
}
}
}