rendered paste bodynew Menu:myMenu;
OnGameModeInit
myMenu = CreateMenu("Ammu-Nation", 2, 200.0, 100.0, 70.0, 50.0);
SetMenuColumnHeader(myMenu, 0, "Weapon");
SetMenuColumnHeader(myMenu, 1, "Price:");
AddMenuItem(myMenu, 0, "Health");
AddMenuItem(myMenu, 0, "Armor");
AddMenuItem(myMenu, 0, "Pistol");
AddMenuItem(myMenu, 0, "9mm");
AddMenuItem(myMenu, 0, "Deagle");
AddMenuItem(myMenu, 0, "Shotgun");
AddMenuItem(myMenu, 0, "Sawnoff");
AddMenuItem(myMenu, 0, "Spas12");
AddMenuItem(myMenu, 0, "Mac 10");
AddMenuItem(myMenu, 0, "MP5");
AddMenuItem(myMenu, 0, "AK47");
AddMenuItem(myMenu, 0, "M4");
AddMenuItem(myMenu, 0, "RPG");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
AddMenuItem(myMenu, 1, "500");
public OnPlayerSelectedMenuRow(playerid,row) {
new Menu:Current = GetPlayerMenu(playerid);
if(Current == myMenu) {
switch(row) {
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,22,500);
case 3: GivePlayerWeapon(playerid,23,500);
case 4: GivePlayerWeapon(playerid,24,500);
case 5: GivePlayerWeapon(playerid,25,500);
case 6: GivePlayerWeapon(playerid,26,500);
case 7: GivePlayerWeapon(playerid,27,500);
case 8: GivePlayerWeapon(playerid,28,500);
case 9: GivePlayerWeapon(playerid,29,500);
case 10: GivePlayerWeapon(playerid,30,500);
case 11: GivePlayerWeapon(playerid,31,500);
case 12: GivePlayerWeapon(playerid,35,500);
}
}
else if(Current == clMenu) {
switch(row) {
case 0: SetPlayerHealth(playerid, Health+15); //get player health then add +15
case 1: SetPlayerHealth(playerid, Health+50); //+30...
case 2: SetPlayerHealth(playerid, Health+50);
case 3: SetPlayerHealth(playerid, Health+70);
}
}
return 1;
}
OnPlayerCommandText
if (!strcmp("/shop",cmdtext,true,10)) {
if(IsValidMenu(myMenu)) ShowMenuForPlayer(myMenu, playerid);
return 1;
}