All pastes #585300 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-06-23 05:18 UTC
rendered paste body
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Text;
using System.Threading;
using System.Windows.Forms;

using Chief;

using D2Data;

namespace ChiefSpam
{
    public partial class Form1 : Form
    {
        private Process[] Processes = Process.GetProcessesByName("Diablo II");
        private Process SelectedProcess;

        private List<Thread> Threads = new List<Thread>();
        private List<int> Games = new List<int>();

        public Form1()
        {
            InitializeComponent();

            this.comboBox1.DataSource       = this.Processes;
            this.comboBox1.ValueMember      = "Id";
            this.comboBox1.DisplayMember    = "MainWindowTitle";

            System.Windows.Forms.Timer myTimer = new System.Windows.Forms.Timer();
            myTimer.Interval = 200;
            myTimer.Tick += new EventHandler(myTimer_Tick);
            myTimer.Start();
        }

        void myTimer_Tick(object sender, EventArgs e)
        {
            if (this.comboBox1.Items.Count != this.Processes.Length)
                this.comboBox1.DataSource = this.Processes;

            this.Processes = Process.GetProcessesByName("Diablo II");

            this.SelectedProcess = comboBox1.SelectedItem as Process;
        }

        private void button1_Click(object sender, EventArgs e)
        {
            if (this.SelectedProcess == null)
            {
                MessageBox.Show("You must select a Diablo II window to attach to.", "TristHelper", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }

            if (this.Games.Contains(this.SelectedProcess.Id))
            {
                MessageBox.Show("Already attached to this window!", "TristHelper", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }
            else
                this.Games.Add(this.SelectedProcess.Id);

            Thread thread = new Thread(new ThreadStart(GameThread));
            thread.Start();
            this.Threads.Add(thread);
            //GameThread();
        }

        delegate void SetAppendTextCallback(string text);
        private void AppendText(string text)
        {
            // InvokeRequired required compares the thread ID of the
            // calling thread to the thread ID of the creating thread.
            // If these threads are different, it returns true.
            if (this.richTextBox1.InvokeRequired)
            {
                SetAppendTextCallback d = new SetAppendTextCallback(AppendText);
                this.Invoke(d, new object[] { text });
            }
            else
            {
                this.richTextBox1.AppendText(text);
                this.richTextBox1.ScrollToCaret();
            }
        }

        protected override void Dispose(bool disposing)
        {
            foreach (Thread thread in this.Threads)
                thread.Abort();

            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        private void GameThread()
        {
            Chief.Game game = new Chief.Game();

            game.Attach(this.SelectedProcess);
            AppendText("Attached" + Environment.NewLine);

            System.Threading.Thread.Sleep(250);

            Chief.PacketConfirmation waitForGo = delegate(object packet)
                {
                    string msg = (packet as GameClient.SendMessage).Message;
                    if (msg.ToLower() == "go")
                        return true;
                    else
                        return false;
                };

            game.WaitForPacket(D2Packets.GameClientPacket.SendMessage, waitForGo, 60 * 60 * 1000);

            AppendText("Started" + Environment.NewLine);

            //AppendText("Hero UID: " + game.Hero.UID + Environment.NewLine);
            //AppendText("       X: " + game.Hero.X + Environment.NewLine);
            //AppendText("       Y: " + game.Hero.Y + Environment.NewLine);

            /* Switch weapons | CTA
             */

            bool hasCTABeenFound = false;

            for(int tries=0;tries<10;tries++)
            {
                if(game.Hero.GetItemAt(EquipmentLocation.LeftHand) != null)
                    if(game.Hero.GetItemAt(EquipmentLocation.LeftHand).Runeword == BaseRuneword.GetByName("Call to Arms"))
                        hasCTABeenFound = true;

                if(game.Hero.GetItemAt(EquipmentLocation.RightHand) != null)
                    if(game.Hero.GetItemAt(EquipmentLocation.RightHand).Runeword == BaseRuneword.GetByName("Call to Arms"))
                        hasCTABeenFound = true;

                if(hasCTABeenFound)
                    break;

                if(tries == 9)
                    AppendText("Tried switching to CTA 10 times, failed!" + Environment.NewLine);

                game.SwitchWeaponSlotWait();
            }

            if (hasCTABeenFound)
            {
                game.SelectSkill(SkillHand.Right, SkillType.BattleCommand);
                game.CastRightSkill((int)game.Hero.X, (int)game.Hero.Y);

                System.Threading.Thread.Sleep(250);

                game.SelectSkill(SkillHand.Right, SkillType.BattleOrders);
                game.CastRightSkill((int)game.Hero.X, (int)game.Hero.Y);
            }
  
            /* Move from: start of act 5, to: Red Portal
            game.MoveWait(5103, 5043);
            game.MoveWait(5110, 5064);
            */


            /* Eldritch
             
            game.WaypointInteract(game.Objects.Find("ExpansionWaypoint"), D2Data.WaypointDestination.FrigidHighlands);

            game.TeleportWait(3760, 5097);
            game.TeleportWait(3750, 5078);

            List<NPC> eldritchAndMinions;

            while ((eldritchAndMinions = game.Units.FindAll("MinionExp")) == null)
                System.Threading.Thread.Sleep(10);

            AppendText("Found: " + eldritchAndMinions.Count + " MinionExp" + Environment.NewLine);

            for (int i = eldritchAndMinions.Count - 1; i > 0; i--)
            {
                AppendText("Targetting: " + eldritchAndMinions[i].UID + Environment.NewLine);

                while (eldritchAndMinions[i].State != GameServer.NPCMode.Dead && eldritchAndMinions[i].State != GameServer.NPCMode.Dying)
                {
                    AppendText("Attacking: " + eldritchAndMinions[i].UID + Environment.NewLine);

                    game.Attack(eldritchAndMinions[i], D2Data.SkillType.Lightning);
                    System.Threading.Thread.Sleep(250);
                }
            }
            */

            /* Pindle
            game.MoveWait(5119, 5090);
            game.MoveWait(5131, 5108);
            game.MoveWait(5119, 5120);

            game.PortalInteract(game.Objects.Find("PermanentTownPortal"));

            game.TeleportWait(10064, 13293);
            game.TeleportWait(10063, 13268);
            game.TeleportWait(10058, 13238);

            List<NPC> pindleAndMinions;

            while ((pindleAndMinions = game.Units.FindAll("DefiledWarrior")) == null)
                System.Threading.Thread.Sleep(10);

            AppendText("Found: " + pindleAndMinions.Count + " DefiledWarriors" + Environment.NewLine);

            // Go backwards down the list of units, because pindle is the last one we get
            for (int i = pindleAndMinions.Count-1; i > 0; i--)
            {
                AppendText("Targetting: " + pindleAndMinions[i].UID + Environment.NewLine);

                while (pindleAndMinions[i].State != GameServer.NPCMode.Dead && pindleAndMinions[i].State != GameServer.NPCMode.Dying)
                {
                    AppendText("Attacking: " + pindleAndMinions[i].UID + Environment.NewLine);

                    game.Attack(pindleAndMinions[i], D2Data.SkillType.Lightning);
                    System.Threading.Thread.Sleep(250);
                }
            }
            //*/

            // Clean up
            game.Clear();
        }
    }
}