Index: C:/Documents and Settings/wajs/workspace/Olimpiada/java/net/sf/l2j/gameserver/model/actor/status/CharStatus.java
===================================================================
--- C:/Documents and Settings/wajs/workspace/Olimpiada/java/net/sf/l2j/gameserver/model/actor/status/CharStatus.java (revision 100)
+++ C:/Documents and Settings/wajs/workspace/Olimpiada/java/net/sf/l2j/gameserver/model/actor/status/CharStatus.java (working copy)
@@ -14,6 +14,8 @@
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.skills.Formulas;
public class CharStatus
@@ -120,6 +122,11 @@
setCurrentHp(value); // Set Hp
}
+ if (getActiveChar() instanceof L2PcInstance)
+ {
+ if (getActiveChar().getCurrentHp()/getActiveChar().getMaxHp() <= 0.3)
+ getActiveChar().sendPacket(new StatusUpdate(getActiveChar().getObjectId()));
+ }
if (getActiveChar().isDead())
{
// killing is only possible one time