rendered paste body member NeedBuff()
{
if !${DualWielding} && !${Me.Equip[mainhand].Enchantment[${This.MainHandEnchant}](exists)}
{
return TRUE
}
elseif ${DualWielding} && !${Me.Equip[mainhand].Enchantment[${MainHandEnchant}](exists)} || !${Me.Equip[offhand].Enchantment[${OffHandEnchant}](exists)}
{
return TRUE
}
return FALSE
}
method BuffPulse()
{
echo "god damnit"
if !${DualWielding}
{
if ${RandomizeWeapEnchant}
{
echo "randomizing"
This:SetNumberEnchants
This:GetRandomEnchant
Toon:CastSpell["${RandomEnchant} Weapon"]
This:Output["Random weapon enchant is: ${RandomEnchant}"]
This.MainHandEnchant:Set["${RandomEnchant} Weapon ${Spell["${RandomEnchant} Weapon"].Rank}"]
echo ${MainHandEnchant}
return
}
elseif !${RandomizeWeapEnchant}
{
This:CastSpell[${WeapEnchant}]
This:Output["Weapon Enchant: ${WeapEnchant}"]
This.MainHandEnchant:Set[${WeapEnchant}]
return
}
}