rendered paste bodyextern SDL_Init
extern SDL_GL_SetAttribute
extern SDL_SetVideoMode
extern SDL_GL_SwapBuffers
extern glVertex3i
extern glBegin
extern glEnd
extern glLoadIdentity
extern sleep
section .data
section .text
global main
main:
;init sdl with video
push 0x20
call SDL_Init
add esp,4
;red buffer = 5
push 5
push 0
call SDL_GL_SetAttribute
add esp,4*2
;green buffer = 5
push 5
push 1
call SDL_GL_SetAttribute
add esp,4*2
;blue buffer = 5
push 5
push 2
call SDL_GL_SetAttribute
add esp,4*2
;alpha buffer = 1
push 1
push 3
call SDL_GL_SetAttribute
add esp,4*2
;enable double buffering
push 1
push 5
call SDL_GL_SetAttribute
add esp,4*2
;enter 640 by 480 16bpp
push 0x02
push 16
push 480
push 640
call SDL_SetVideoMode
add esp,4*4
; call glLoadIdentity
; push 1.0
; push d 1.0
; push d 0
; push d 0
; call glRotatef
; add esp,8*4
push 4
call glBegin
add esp,4
push 0
push 0
push 0
call glVertex3i
add esp,4*3
push 0
push 1
push 0
call glVertex3i
add esp,4*3
push 0
push 0
push 1
call glVertex3i
add esp,4*3
call glEnd
call SDL_GL_SwapBuffers
;sleep for a sec to stare in awe at the might triangle
push 2
call sleep
add esp,4
;exit with code 0
mov eax,0
ret