rendered paste body// one declaration:
new Menu:Help;
stock SetupHelpMenu()
{
Help = CreateMenu("FuckAround 0.2", 2, 15,240,250,100);
SetMenuColumnHeader(Help,0,"Command");
SetMenuColumnHeader(Help,1,"Description");
AddMenuItem(Help, 0, "/car <ID>");
AddMenuItem(Help, 1, "Spawns car ID and places you inside");
AddMenuItem(Help, 0, "/gset <multiplier>");
AddMenuItem(Help, 1, "Sets the server's gravity to value (default 1.0)");
AddMenuItem(Help, 0, "/weather <ID>");
AddMenuItem(Help, 1, "Set's the server's weather to value");
AddMenuItem(Help, 0, "/trailer");
AddMenuItem(Help, 1, "Creates your own personal trailer");
AddMenuItem(Help, 0, "/attach");
AddMenuItem(Help, 1, "Attaches personal trailer to occupied car");
AddMenuItem(Help, 0, "/coords");
AddMenuItem(Help, 1, "Displays your X, Y, Z, and rotation");
AddMenuItem(Help, 0, "/create <ID/name>");
AddMenuItem(Help, 1, "Creates object ID in front of you");
AddMenuItem(Help, 0, "/destroy");
AddMenuItem(Help, 1, "Destroys selected object");
AddMenuItem(Help, 0, "/name <description>");
AddMenuItem(Help, 2, "Saves your selected object description");
AddMenuItem(Help, 0, "TAB");
AddMenuItem(Help, 1, "Executes EDIT MODE on nearest object");
}
stock ShowHelpMenu(playerid)
{
ShowMenuForPlayer(Help,playerid);
}
public OnPlayerSelectedMenuRow(playerid, row)
{
printf("%i selected row %i!", playerid, row);
return 1;
}