public OnPlayerStateChange(playerid, newstate, oldstate)
{
new string[256];
if(newstate == 1) {
TextDrawDestroy(showspeed[playerid]);
}
if(newstate == 2) {
#if DEBUG_MODE == true
format(string,sizeof(string),"You have entered a vehicle (ID: %i Model: %i)",GetPlayerVehicleID(playerid),GetPlayerVehicleModelID(playerid));
SendClientMessage(playerid,COLOR_YELLOW,string);
#endif
if(IsVehicleCar(GetPlayerVehicleModelID(playerid))) {
SendClientMessage(playerid,COLOR_YELLOW,"Type /lock to lock the car doors");
SendClientMessage(playerid,COLOR_YELLOW,"Type /unlock to unlock the car doors");
} else if(IsVehicleBoat(GetPlayerVehicleModelID(playerid))) {
SendClientMessage(playerid,COLOR_YELLOW,"Type /fish to go fishing.");
SendClientMessage(playerid,COLOR_YELLOW,"Type /lock to lock the boat doors");
SendClientMessage(playerid,COLOR_YELLOW,"Type /unlock to unlock the boat doors");
}
}
return 1;
}
Why does that work only with the IsVehicle that is first?