rendered paste body[OPEN] '/usr/local/cell/target/images/spurs_jm.elf' = 3
[READ] fd=3 / buff=0xbffff770 / count=16 = 16
[0000] 7F 45 4C 46 01 02 01 00 00 00 00 00 00 00 00 00 .ELF.... ........
[OPEN] '/usr/local/cell/target/images/spurs_jm.elf' = 3
[READ] fd=3 / buff=0xbffff740 / count=52 = 52
[0000] 7F 45 4C 46 01 02 01 00 00 00 00 00 00 00 00 00 .ELF.... ........
[0010] 00 02 00 17 00 00 00 01 00 00 0A 10 00 00 00 34 ........ .......4
[0020] 00 01 50 18 00 00 00 00 00 34 00 20 00 03 00 28 ..P..... .4......
[0030] 00 14 00 11 ....
[OPEN] '/usr/local/cell/target/images/spurs_jm.elf' = 3
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
[0010] 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
[0020] 00 00 00 00 00 00 00 00 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 1B 00 00 00 01 00 00 00 06 00 00 0A 00 ........ ........
[0010] 00 00 01 00 00 00 00 10 00 00 00 00 00 00 00 00 ........ ........
[0020] 00 00 00 01 00 00 00 00 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 24 00 00 00 01 00 00 00 06 00 00 0A 10 ........ ........
[0010] 00 00 01 10 00 00 3B 98 00 00 00 00 00 00 00 00 ........ ........
[0020] 00 00 00 10 00 00 00 00 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 2A 00 00 00 01 00 00 00 12 00 00 45 B0 ........ ......E.
[0010] 00 00 3C B0 00 00 00 70 00 00 00 00 00 00 00 00 .......p ........
[0020] 00 00 00 10 00 00 00 10 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 32 00 00 00 01 00 00 00 03 00 00 46 80 ...2.... ......F.
[0010] 00 00 3D 80 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
[0020] 00 00 00 01 00 00 00 00 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 38 00 00 00 08 00 00 00 03 00 00 46 80 ...8.... ......F.
[0010] 00 00 3D 80 00 00 02 D0 00 00 00 00 00 00 00 00 ........ ........
[0020] 00 00 00 80 00 00 00 00 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 3D 00 00 00 01 00 00 00 00 00 00 00 00 ........ ........
[0010] 00 00 3D B4 00 00 02 68 00 00 00 00 00 00 00 00 .......h ........
[0020] 00 00 00 01 00 00 00 00 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 46 00 00 00 01 00 00 00 00 00 00 00 00 ...F.... ........
[0010] 00 00 40 1C 00 00 01 C0 00 00 00 00 00 00 00 00 ........ ........
[0020] 00 00 00 01 00 00 00 00 ........
[READ] fd=3 / buff=0xbffff6c0 / count=40 = 40
[0000] 00 00 00 55 00 00 00 01 00 00 00 00 00 00 00 00 ...U.... ........
[0010] 00 00 41 DC 00 00 03 E6 00 00 00 00 00 00 00 00 ..A..... ........
[0020] 00 00 00 01 00 00 00 00 ........