rendered paste bodymaterial TruckEditor/BeamNormal
{
technique
{
pass
{
lighting off
depth_check on
scene_blend alpha_blend
depth_write off
texture_unit
{
colour_op_ex source1 src_manual src_current 0 0.5 0
alpha_op_ex source1 src_manual src_current 1
}
}
}
}
material TruckEditor/BeamInvisible
{
technique
{
pass
{
lighting off
depth_check on
scene_blend alpha_blend
depth_write off
texture_unit
{
colour_op_ex source1 src_manual src_current 0.3 0.3 0.3
alpha_op_ex source1 src_manual src_current 1
}
}
}
}