rendered paste body uint myUID = 2156306886;
uint toX = 5106;
uint toY = 5042;
uint fromX = 5098;
uint fromY = 5012;
/*
[00:44] <AntiRush> 0x00 (BYTE) 0F
[00:44] <AntiRush> 0x01 (BYTE) Client Type (always 0x00)
[00:44] <AntiRush> 0x02 (DWORD) Client ID
[00:44] <AntiRush> 0x06 (BYTE) Run/Walk (0x01 for walk, 0x17 for run)
[00:44] <AntiRush> 0x07 (DWORD) Location to walk to
[00:44] <AntiRush> 0x0B (BYTE) Unknown, always 0x00
[00:44] <AntiRush> 0x0C (DWORD) Current location of the client
*/
new byte[]
{
0x0F, // PlayerMove
0x00, // Client Type (always 0x00)
(byte)(myUID & 0xFF), (byte)((myUID >> 8) & 0xFF), (byte)((myUID >> 16) & 0xFF), (byte)(myUID >> 24), // Client ID
0x17, // Run/Walk (0x01 for walk, 0x17 for run)
(byte)(toX & 0xFF), (byte)((toX >> 8) & 0xFF), (byte)((toX >> 16) & 0xFF), (byte)(toX >> 24), // Location to walk to
(byte)(toY & 0xFF), (byte)((toY >> 8) & 0xFF), (byte)((toY >> 16) & 0xFF), (byte)(toY >> 24), // Location to walk to
0x00, // Unknown, always 0x00
(byte)(fromX & 0xFF), (byte)((fromX >> 8) & 0xFF), (byte)((fromX >> 16) & 0xFF), (byte)(fromX >> 24), // Current location of the client
(byte)(fromY & 0xFF), (byte)((fromY >> 8) & 0xFF), (byte)((fromY >> 16) & 0xFF), (byte)(fromY >> 24) // Current location of the client
};