Good morning everyone
Recently, i have started a game project, which could turn out to be commercial. I have chosen the Irrlicht engine to use, as it seemed the most approporiate way to both support the opensource community and cut expenses, while my programmers dont struggle with hard-to-use engines and modules.
I'd like to announce that i will be recruiting programmers that have experience with the Irrlicht engine. The profits from the game itself will be shared among the staff. The game is planned to be quite a big one, coming on either a full 600 mb CD, or a DVD if required. The game itself will be a sci-fi Multiplayer online racing game, with the use of hoverpods powered by jet engines. There are indeed very complex features to be coded, such as vehicle transformations, in-game object adding (weapon and powerup pickups) and a dozen of other things. Some of them will be totally unique for this genre. Profits made from this game are expected to exceed 5 digits. By alot.
I will only need engine programmers, since as far as i can see, artists are hard to come by here. I, myself am a professional 3D artist, and i have a team of a couple of other very experienced 3D artists that will work on the game.
I in no way doubt your experience and knowledge related to this engine, but most politely i would ask that only professional, or at least exceptionally experienced people apply for participation in this project. Everyone that would like to participate must understand that this project will require at least a small portion of his/her precious time in order to succeed. The number of programmers that could potentially be accepted is also small.
I hope to hear from you soon
DK