All pastes #579559 Raw Edit

Something

public cpp v1 · immutable
·published 2007-06-20 18:39 UTC
rendered paste body
void _fastcall CalcViewAngles(){	vec3_t view,up,right,forward,playerAngles,EntViewOrg;	playerAngles[0]=0;	playerAngles[1]=gEngfuncs.GetEntityByIndex(target)->angles[1];	playerAngles[2]=0;	gEngfuncs.pfnAngleVectors (playerAngles, forward, right, up);	forward[2] = -forward[2];	cl_entity_s* ent = gEngfuncs.GetEntityByIndex(target);	aimvec* si = TargetRegion(target);	EntViewOrg = gEngfuncs.GetEntityByIndex(target)->origin + forward * si->f + up * si->h + right * si->r;	view[0] = EntViewOrg[0] - me.pmEyePos[0]; 	view[1] = EntViewOrg[1] - me.pmEyePos[1]; 	view[2] = EntViewOrg[2] - me.pmEyePos[2];	if (!view[1] == 0 && !view[0] == 0)	{		aim_viewangles[0] = atan2(view[2], sqrt(view[0] * view[0] + view[1] * view[1])) * (CALC_PERF);		aim_viewangles[1] = atan2(view[1], view[0]) * (CALC_PERF);		aim_viewangles[2] = 0;	}	VectorAngles(view, aim_viewangles);	aim_viewangles[0] *= -1; 	if (aim_viewangles[0]>180)		aim_viewangles[0]-=360;	if (aim_viewangles[1]>180)		aim_viewangles[1]-=360; }