rendered paste bodyvoid UTIL_HudMessage( int EntIdx, const hudtextparms_t &textparms, const char *pMessage )
{
int MsgIdx = UserMessageIndex("HudMsg");
MRecipientFilter mrf;
mrf.AddPlayer(EntIdx);
bf_write *bf;
bf = m_Engine->UserMessageBegin( &mrf, MsgIdx );
bf->WriteByte ( textparms.channel & 0xFF );
bf->WriteFloat( textparms.x );
bf->WriteFloat( textparms.y );
bf->WriteByte( textparms.r1 );
bf->WriteByte( textparms.g1 );
bf->WriteByte( textparms.b1 );
bf->WriteByte( textparms.a1 );
bf->WriteByte( textparms.r2 );
bf->WriteByte( textparms.g2 );
bf->WriteByte( textparms.b2 );
bf->WriteByte( textparms.a2 );
bf->WriteByte( textparms.effect );
bf->WriteFloat( textparms.fadeinTime );
bf->WriteFloat( textparms.fadeoutTime );
bf->WriteFloat( textparms.holdTime );
bf->WriteFloat( textparms.fxTime );
bf->WriteString( pMessage );
m_Engine->MessageEnd();
}
// lookup index for user messages
int UserMessageIndex(const char *messageName)
{
char name[128] = "";
int sizereturn = 0;
bool boolrtn = false;
for(int x=1; x<27; x++)
{
boolrtn = m_ServerDll->GetUserMessageInfo(x, name, 128, sizereturn);
if(name && strcmp(messageName, name) == 0)
{
return x;
}
}
return -1;
}