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public c v1 · immutableDestroyVehicleEx( vehicleid , respawn = 0 ){ for ( new i; i < MAX_PLAYERS; i++ ) { if ( IsPlayerConnected( i ) && IsPlayerInVehicle( i , vehicleid ) ) { RemovePlayerFromVehicle( i ); } } if ( respawn == 1 ) SetVehicleToRespawn( vehicleid ); SetTimerEx( "DestroyVehicleTimer" , 800 , 0 , "i" , vehicleid ); Vehicles[ vehicleid ][ vID ] = 0; TotVehicles--;}public DestroyVehicleTimer( vehicleid ){ DestroyVehicle( vehicleid );}