All pastes #577302 Raw Edit

PK Stuffs

public text v1 · immutable
·published 2007-06-19 21:09 UTC
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1.	Okay - Welcome to it - As always, the great PVP discussion.
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3.	Now, I know many people agree with what I will say - and I know that there are many people that may not due to being scups or just having a lack of experience.
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5.	So - if you are going to be one of those people that will suck up because you think its going to get you places - please leave this one out, stick it out otherwise.
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7.	Reasoning :
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9.	Multiplayer games are outselling everything but a few of the top selling single player series - the reason for this is that as humans, there is nothing better to play against than other humans. NPC's are great for the details and add depth to anything, but after a while they become tedious and unfulfilling. This is the niche that PVP combat plays in UO - to keep the player on their toes and from feeling invulnerable.
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11.	Current Status :
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13.	PvP is currently almost none existent and once mentioned in IRC, a heated debate is had due to a number of factors - however no action is ever taken. The action that people that talk about PvP want, is to increase the amount of PvP activity. As such, we have taken time to try and break down the PvP situation and rebuild it in a both FUN and FAIR manner.
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15.	Our Model :
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17.	  Given : the current shard, current items and players
18.	  Beginning changes : Clear PvP Status of all players - Remove the [+]/[-]/[P]
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20.	  Retroactively implement the following :
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22.	-All characters that are not NEW or CRAFTER status can be PK'd - this does NOT MEAN LOOTED
23.	-Characters that are new to the game - i.e. characters that conform to the current NEW status rules or people who are new UO can request a NEW status to last 2 real-time weeks (optional - feedback?).
24.	-Classed crafters who have obtained a certain amount of avatars points may become [craft] (once again, should this require obtaining something like avatar points or should it be automatic upon classing? feedback)
25.	-Players wishing to be able to loot or be looted can get a status - Ordinary characters that have been killed may NOT be looted unless they have allowed it. This is something like the current [+]/ [-] and should be hard to change.
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27.	 Minor changes :
28.	-PK'd corpses would be unlootable by monsters - Reduce egg/luring kills and [-] looting.
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30.	 Possible other things - Note : these are thoughts to compliment it
31.	-Making one of the 3 less used maps into full PK maps, where PKing in dungeons is all good and happy, would also allow trapping etc.
32.	-Adding a few new items for classes like assassin that kill with almost no items.
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34.	Reasoning :
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36.	The reasons for most of these changes would be to encourage some sort of friendly and fair PvP action. For example - one of the largest problems with PvP is the large number of players that have accounts with craters on them - they don’t want to be killed and such which is understandable. We have aimed to please everyone with the changes. The increase in PvP activity and requirement for crafter status etc would also help to drive the struggling player economy. Also with the removal of the [P] and stuff, PK rules are simplified.
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38.	So now - that is what we have come up with - We'd like to hear what you think - what sort of balance issues do you see? Comments? Anything at all.