DEBUG = true
function Debug(text)
if DEBUG == true then
print(text)
end
end
require("sqlite")
sql.Query("CREATE TABLE IF NOT EXISTS [saves] ( [inc] INTEGER UNIQUE AUTO INCREMENT, [id] TEXT NOT NULL, [name] TEXT NOT NULL, [job] TEXT NOT NULL, [money] INTEGER NOT NULL );")
function Save( ply )
local id = ply:UniqueID();
id = sql.SQLStr( id );
sql.Query( "UPDATE saves SET job = " .. sql.SQLStr( ply:GetNWString( "job" ) ) .. ", money = " .. sql.SQLStr( ply:GetNWInt( "money" ) ) .. ", WHERE id = " .. id .. " AND name = " .. sql.SQLStr( ply:Nick() ) );
Debug("Saved")
end
AddChatCommand( "/save", Save, true )
hook.Add("PlayerDisconnect", "Save player on disconnect", Save )
function AutoSave()
end
function CreateNewSave( ply )
local id = ply:UniqueID();
id = sql.SQLStr( id );
print(sql.Query( "INSERT INTO saves ( id, name, job, money ) VALUES ( " .. id .. ", " .. sql.SQLStr( ply:Nick() ) .. ", " .. sql.SQLStr( ply:GetNWString( "job" ) ) .. ", " .. ply:GetNWInt( "money" ) .. " );"))
Debug("Created new save")
end
function Load( ply )
local id = ply:UniqueID();
id = sql.SQLStr( id );
if (sql.QueryRow( "SELECT * FROM saves WHERE id = " .. id .. " AND name = " .. sql.SQLStr( ply:Nick() ) .. " LIMIT 1;")==nil) then
Debug("New player profile for " .. ply:Nick() )
CreateNewSave( ply )
end
local data = sql.QueryRow( "SELECT * FROM saves WHERE id = " .. id .. " AND name = " .. sql.SQLStr( ply:Nick() ) );
ply:SetNWString( "job", tostring(data["job"]) )
ply:SetNWInt( "money", tonumber(data["money"]) )
Debug("Loaded profile for " .. ply:Nick() )
end
hook.Add("PlayerInitialSpawn", "Load player profile", Load )
Debug("data.lua loaded")