rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason) {
if(killerid != INVALID_PLAYER_ID) {
Kills[killerid] +=1;
dini_IntSet(udb_encode(killername),"kills",Kills[killerid]);
switch(Kills[killerid]) {
case 35: {
level[killerid] = 1;
dini_IntSet(udb_encode(killername), "level", 1);
SendClientMessage(killerid, COLOR_GREEN, " !áøëåúéðå, òìéú ìøîä 1");
}
case 75: {
level[killerid] = 2;
dini_IntSet(udb_encode(killername), "level", 2);
SendClientMessage(killerid, COLOR_GREEN, " !2 áøëåúéðå, òìéú ìøîä");
}
case 115: {
level[killerid] = 3;
dini_IntSet(udb_encode(killername), "level", 3);
SendClientMessage(killerid, COLOR_GREEN, " !3 áøëåúéðå, òìéú ìøîä");
}
case 160: {
level[killerid] = 4;
dini_IntSet(udb_encode(killername), "level", 4);
SendClientMessage(killerid, COLOR_WHITE, " !4 áøëåúéðå, òìéú ìøîä");
}
case 205: {
level[killerid] = 5;
dini_IntSet(udb_encode(killername), "level", 5);
SendClientMessage(killerid, COLOR_WHITE, " !5 áøëåúéðå, òìéú ìøîä");
}
}
}
return 1;
}