rendered paste bodyIndex: src/game/ChatHandler.cpp===================================================================--- src/game/ChatHandler.cpp (revision 413)+++ src/game/ChatHandler.cpp (working copy)@@ -317,6 +317,7 @@ recv_data >> guid; Unit * pUnit = _player->GetMapMgr()->GetUnit(guid);+ if(pUnit) { if(pUnit->IsPlayer())@@ -327,6 +328,7 @@ else if(pUnit->GetTypeId() == TYPEID_UNIT) { Creature * p = static_cast<Creature*>(pUnit);+ CALL_SCRIPT_EVENT(p, OnEmote)(p, _player, text_emote); if(p->GetCreatureName()) { name = p->GetCreatureName()->Name;Index: src/game/ScriptMgr.h===================================================================--- src/game/ScriptMgr.h (revision 413)+++ src/game/ScriptMgr.h (working copy)@@ -108,6 +108,7 @@ virtual void OnLoad() {} virtual void OnReachWP(uint32 iWaypointId, bool bForwards) {} virtual void OnLootTaken(Player* pPlayer, ItemPrototype *pItemPrototype) {}+ virtual void OnEmote(Creature* pCreature, Player* pPlayer, uint32 emoteId) {} virtual void AIUpdate() {} void RegisterAIUpdateEvent(uint32 frequency);Index: src/scripts/src/GossipScripts/GuardGossip.cpp===================================================================--- src/scripts/src/GossipScripts/GuardGossip.cpp (revision 413)+++ src/scripts/src/GossipScripts/GuardGossip.cpp (working copy)@@ -34,6 +34,11 @@ { public: ADD_GOSSIP_FACTORY_FUNCTION(StormwindGuard);+ void OnEmote(Creature * pCreature, Player * pPlayer, uint32 emoteId)+ {+ pCreature->Emote(EMOTE_ONESHOT_BOW);+ }+ void GossipHello(Creature * pCreature, Player * Plr, bool AutoSend) { GossipMenu *Menu;