All pastes #575473 Raw Edit

idk

public text v1 · immutable
·published 2007-06-19 01:47 UTC
rendered paste body
#include <a_samp>
main()
{
	print("\n----------------------------------");
	print("  This is a blank GameModeScript");
	print("----------------------------------\n");
}



public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Stunt and FreeRoam");
//-----------------------------------------------------------------------------------------------
    AddPlayerClass(157,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
    AddPlayerClass(158,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
	AddPlayerClass(159,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
	AddPlayerClass(160,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
    AddPlayerClass(161,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
//-----------------------------------------------------------------------------------------------
    AddPlayerClass(162,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
	AddPlayerClass(163,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
	AddPlayerClass(164,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
	AddPlayerClass(165,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
	AddPlayerClass(166,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
//-----------------------------------------------------------------------------------------------
    AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn
	AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn
	AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn
//-----------------------------------------------------------------------------------------------
    AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
	AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
	AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
	AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
	AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
	AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
//----------------------------------------------------------------------------------------------
    AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
	AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
//----------------------------------------------------------------------------------------------
    AddPlayerClass(102,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn
    AddPlayerClass(103,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn
    AddPlayerClass(104,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn
//----------------------------------------------------------------------------------------------
    


	return 1;

}

public OnPlayerRequestClass(playerid, classid)
{
        printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
        switch(classid)
//--------------------Country-People-Spawn--------------------------------------
{
case 0:
	        {
				GameTextForPlayer(playerid, "Country People", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
				SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
	            SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
			}
		case 1:
		    {
  				GameTextForPlayer(playerid, "Country People", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
				SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
	            SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
			}
        case 2:
		    {
  				GameTextForPlayer(playerid, "Country People", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
				SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
	            SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
             }
          case 3:
		    {
  				GameTextForPlayer(playerid, "Country People", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
				SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
	            SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
			}
             case 4:
                {
                GameTextForPlayer(playerid, "Country People", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
	            SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
	            SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
	            }
             case 5:
                {
                GameTextForPlayer(playerid, "Country People", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
	            SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
	            SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
                }
//-------------------------SPECIAL-AGENTS-SPAWNS--------------------------------

	       case 6:
			  {
				GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
				SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
	            SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
	          }
           case 7:
              {
	            GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
	            SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
	            SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
	          }
            case 8:
              {
                GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
				SetPlayerInterior(playerid,0);
                SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
                SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
                SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
              }
            case 9:
              {
                GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
	            SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
                SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
//---------------------------------Grove-Street-Spawns--------------------------
			   }
			case 10:
			   {
  				GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047);
				SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766);
	            SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047);
			   }
 			case 11:
			   {
  				GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047);
				SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766);
	            SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047);
			   }
   			case 12:
			   {
  				GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047);
				SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766);
	            SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047);
			   }
//-------------------------Mexicans-Spawns--------------------------------------
			 case 13:
			   {
  				GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
				SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
	            SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
	            }
			 case 14:
			   {
  				GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
				SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
	            SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
	            }
			 case 15:
			   {
  				GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
				SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
	            SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
	            }
            case 16:
			   {
  				GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
				SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
	            SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
	            }
			 case 17:
			   {
  				GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
				SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
	            SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
	            }
			 case 18:
			    {
  				GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
				SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
	            SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
	            }

//-----------------------------Law-Enforcement-Spawn----------------------------
			 case 19:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 20:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 21:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 22:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 23:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 24:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 25:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 26:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
			 case 27:
			   {
  				GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
				SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
	            SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
	            }
//------------------------Ballas-Spawn------------------------------------------
			 case 28:
			   {
 				GameTextForPlayer(playerid, "~p~Ballas", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000);
				SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050);
	            SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000);
	            }
             case 29:
				 {
 				GameTextForPlayer(playerid, "~p~Ballas", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000);
				SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050);
	            SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000);
				 }
			   case 30:
				 {
 				GameTextForPlayer(playerid, "~p~Ballas", 2000, 6);
				SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000);
				SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050);
	            SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000);
				 }

}
return 1;
}