rendered paste body#include <a_samp>
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("Stunt and FreeRoam");
//-----------------------------------------------------------------------------------------------
AddPlayerClass(157,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
AddPlayerClass(158,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
AddPlayerClass(159,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
AddPlayerClass(160,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
AddPlayerClass(161,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn
//-----------------------------------------------------------------------------------------------
AddPlayerClass(162,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
AddPlayerClass(163,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
AddPlayerClass(164,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
AddPlayerClass(165,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
AddPlayerClass(166,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn
//-----------------------------------------------------------------------------------------------
AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn
AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn
AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn
//-----------------------------------------------------------------------------------------------
AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn
//----------------------------------------------------------------------------------------------
AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn
//----------------------------------------------------------------------------------------------
AddPlayerClass(102,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn
AddPlayerClass(103,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn
AddPlayerClass(104,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn
//----------------------------------------------------------------------------------------------
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
switch(classid)
//--------------------Country-People-Spawn--------------------------------------
{
case 0:
{
GameTextForPlayer(playerid, "Country People", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
}
case 1:
{
GameTextForPlayer(playerid, "Country People", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
}
case 2:
{
GameTextForPlayer(playerid, "Country People", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
}
case 3:
{
GameTextForPlayer(playerid, "Country People", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
}
case 4:
{
GameTextForPlayer(playerid, "Country People", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
}
case 5:
{
GameTextForPlayer(playerid, "Country People", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463);
SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587);
SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463);
}
//-------------------------SPECIAL-AGENTS-SPAWNS--------------------------------
case 6:
{
GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
}
case 7:
{
GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
}
case 8:
{
GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
}
case 9:
{
GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738);
SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599);
SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738);
//---------------------------------Grove-Street-Spawns--------------------------
}
case 10:
{
GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047);
SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766);
SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047);
}
case 11:
{
GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047);
SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766);
SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047);
}
case 12:
{
GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047);
SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766);
SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047);
}
//-------------------------Mexicans-Spawns--------------------------------------
case 13:
{
GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
}
case 14:
{
GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
}
case 15:
{
GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
}
case 16:
{
GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
}
case 17:
{
GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
}
case 18:
{
GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709);
SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971);
SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709);
}
//-----------------------------Law-Enforcement-Spawn----------------------------
case 19:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 20:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 21:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 22:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 23:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 24:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 25:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 26:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
case 27:
{
GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906);
SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906);
SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906);
}
//------------------------Ballas-Spawn------------------------------------------
case 28:
{
GameTextForPlayer(playerid, "~p~Ballas", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000);
SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050);
SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000);
}
case 29:
{
GameTextForPlayer(playerid, "~p~Ballas", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000);
SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050);
SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000);
}
case 30:
{
GameTextForPlayer(playerid, "~p~Ballas", 2000, 6);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000);
SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050);
SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000);
}
}
return 1;
}