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·published 2007-06-18 23:09 UTC
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Revision: 411
Author: Burlex
Date: 02:54:48, Dienstag, 19. Juni 2007
Message:
- #ifdef'ed out AI Debug messages, ready for production.
- updated svn revision
----
Modified : /src/game/AIInterface.cpp
Modified : /src/shared/svn_revision.h


Revision: 410
Author: Burlex
Date: 01:14:57, Dienstag, 19. Juni 2007
Message:
- Eek, forgot to commit this. Initializes network subsystem before loading scripts, so the ircplugin can connect.
----
Modified : /src/antrix/Master.cpp


Revision: 409
Author: Burlex
Date: 01:10:43, Dienstag, 19. Juni 2007
Message:
- More work on IRC Plugin.
----
Modified : /src/scripts/projects/IRCPlugin2003.vcproj
Added : /src/scripts/src/IRCPlugin/CPUMem.cpp
Added : /src/scripts/src/IRCPlugin/CPUMem.h
Added : /src/scripts/src/IRCPlugin/IRCCommands.cpp
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.h
Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp
Modified : /src/scripts/src/IRCPlugin/IRCSocket.h
Added : /src/scripts/src/IRCPlugin/PerfCounters.h


Revision: 408
Author: Burlex
Date: 00:01:38, Dienstag, 19. Juni 2007
Message:
- removed packetlog echoing, this was never meant to be active :P
----
Modified : /src/game/WorldSocket.cpp


Revision: 407
Author: Zack
Date: 20:16:44, Montag, 18. Juni 2007
Message:
added aura support : increase spell hit rate. Required by shaman elemental precision and Balance of power.
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h


Revision: 406
Author: Zack
Date: 19:36:54, Montag, 18. Juni 2007
Message:
-added flag to shaman - eye of storm to be triggered
-some experiment to recover aura charges on login
-corrected output type for aura value (can be negative too)
-another experiment for stormstrike target aquire (what the hell is wrong here ?)
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp


Revision: 405
Author: Zack
Date: 18:21:02, Montag, 18. Juni 2007
Message:
Added cast time range check. There were some spell combinations which made cast time go negative (huge number as unsigned) and spell was casting forever. Reported by dulcimea warlock's bane talent + hellfire.
----
Modified : /src/game/Spell.cpp


Revision: 404
Author: Burlex
Date: 12:03:24, Montag, 18. Juni 2007
Message:
- More work on irc plugin
- Config fixes
----
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp
Modified : /src/scripts/src/IRCPlugin/IRCSocket.h
Modified : /src/shared/Config/Config.cpp


Revision: 403
Author: Burlex
Date: 11:47:03, Montag, 18. Juni 2007
Message:
- Started work on serverside irc plugin *this is by no means ready yet*
----
Added : /src/scripts/projects/IRCPlugin2003.vcproj
Modified : /src/scripts/scripts2003.sln
Added : /src/scripts/src/IRCPlugin
Added : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Added : /src/scripts/src/IRCPlugin/IRCPlugin.h
Added : /src/scripts/src/IRCPlugin/IRCSocket.cpp
Added : /src/scripts/src/IRCPlugin/IRCSocket.h


Revision: 402
Author: Zack
Date: 10:09:26, Montag, 18. Juni 2007
Message:
Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?)
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp


Revision: 401
Author: Burlex
Date: 05:55:28, Montag, 18. Juni 2007
Message:
- Fixed pet spell auto casters.
- Spell cooldown support in AIInterface.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/PetHandler.cpp


Revision: 400
Author: Burlex
Date: 05:39:54, Montag, 18. Juni 2007
Message:
- Aura Mod Stealth for Units * units can now use stealth, whee! *
----
Modified : /src/game/SpellAuras.cpp


Revision: 399
Author: Burlex
Date: 05:39:11, Montag, 18. Juni 2007
Message:
- Spell Aura Invisibility for Units.
- Added Unit::UpdateVisibility, removed Player::UpdateVisibility
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 398
Author: Burlex
Date: 05:19:10, Montag, 18. Juni 2007
Message:
- Memory saving: don't duplicate ai_spell structs.
- Expanded invisibility flag struct to include type 9
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Unit.h


Revision: 397
Author: Burlex
Date: 04:30:04, Montag, 18. Juni 2007
Message:
- fixed creaturename lowercase_name
----
Modified : /src/game/ObjectStorage.cpp


Revision: 396
Author: Burlex
Date: 03:54:02, Montag, 18. Juni 2007
Message:
+ Added change password command, .changepassword <username> <password>, and .changepassword <password>.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp


Revision: 395
Author: Burlex
Date: 03:44:01, Montag, 18. Juni 2007
Message:
- Added spell packet redirection support for units (to send cast result when charmed)
+ Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h


Revision: 394
Author: Burlex
Date: 03:30:11, Montag, 18. Juni 2007
Message:
- Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags.
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/shared/TextLogger.h


Revision: 393
Author: Burlex
Date: 03:02:37, Montag, 18. Juni 2007
Message:
- Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason).
- Added .npc possess and .npc unpossess commands.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp


Revision: 392
Author: Burlex
Date: 02:31:00, Montag, 18. Juni 2007
Message:
- Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up
----
Modified : /src/game/AIInterface.cpp


Revision: 391
Author: Burlex
Date: 02:26:10, Montag, 18. Juni 2007
Message:
- AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested)
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Object.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/PetHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp


Revision: 390
Author: Burlex
Date: 23:13:52, Sonntag, 17. Juni 2007
Message:
- AISpell rewrite part 3 - some mobs will still have issues when using melee in combat
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp


Revision: 389
Author: Burlex
Date: 22:49:50, Sonntag, 17. Juni 2007
Message:
- AI Spell Rewrite Part 2
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h


Revision: 388
Author: Burlex
Date: 22:16:28, Sonntag, 17. Juni 2007
Message:
- AI Spell Rewrite Part 1 - This is *not* production-ready yet.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Creature.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/Pet.h
Modified : /src/game/PetHandler.cpp
Modified : /src/shared/Database/DataStore.h


Revision: 387
Author: Burlex
Date: 21:48:28, Sonntag, 17. Juni 2007
Message:
- Fixed item prototype struct (added other item fields)
- Fixed item page query packet struct
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/QueryHandler.cpp


Revision: 386
Author: Burlex
Date: 21:30:12, Sonntag, 17. Juni 2007
Message:
- fixed bug in storage where entry would be looked up even though its not necessary
----
Modified : /src/shared/Storage.h


Revision: 385
Author: Zack
Date: 17:28:17, Sonntag, 17. Juni 2007
Message:
- moar sql errors removed
- removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P
----
Modified : /src/game/Player.cpp


Revision: 384
Author: sinistry
Date: 17:25:41, Sonntag, 17. Juni 2007
Message:
-fixed heap crash on storage system at shutdown when attempting to unload itempages.
-fixed crash while using books or items that started a quest due to bad data on itempages.
-fixed .addipban that could otherwise corrupt tables and making logon server crash.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/ObjectMgr.h


Revision: 383
Author: Zack
Date: 16:46:32, Sonntag, 17. Juni 2007
Message:
Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P
----
Modified : /src/game/Stats.h


Revision: 382
Author: fishbait
Date: 07:40:22, Sonntag, 17. Juni 2007
Message:
« Fixed totem target removal. No more infinite ranged searing totem xD
----
Modified : /src/game/AIInterface.cpp


Revision: 381
Author: fishbait
Date: 07:39:14, Sonntag, 17. Juni 2007
Message:
« Made pacify and silence only affect the relavent Spell Schools
----
Modified : /src/game/Spell.cpp


Revision: 380
Author: fishbait
Date: 07:35:32, Sonntag, 17. Juni 2007
Message:
« Added Spirit of Redemption effects and handling
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h


Revision: 379
Author: Burlex
Date: 04:46:48, Sonntag, 17. Juni 2007
Message:
- and who the hell commented that?
----
Modified : /src/game/QueryHandler.cpp


Revision: 378
Author: Burlex
Date: 04:44:38, Sonntag, 17. Juni 2007
Message:
- compile fix here 
----
Modified : /src/game/QueryHandler.cpp


Revision: 377
Author: Burlex
Date: 04:43:24, Sonntag, 17. Juni 2007
Message:
- fixed item page struct (shouldn't have been using std::string)
- dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you)
----
Modified : /src/game/ObjectMgr.h
Modified : /win/VC71/game.vcproj


Revision: 376
Author: fishbait
Date: 04:09:09, Sonntag, 17. Juni 2007
Message:
« Trade Window Enchanting <- final last finished
« Added a spell effect check when trying to target trade window items so that only selected spells can target traded items
----
Modified : /src/game/Spell.cpp


Revision: 375
Author: sinistry
Date: 00:02:45, Sonntag, 17. Juni 2007
Message:
-fixed self casting that would flag player for pvp.
-implemented proper pvp toggle function
-added REALM TYPE to config and sources, update config files.
PVP:
-added zone checks for sub areas that otherwise would prevent proper pvp flagging.
-fixed any issues that would prevent proper pvp unflag when world porting.
-fixed a issue that would prevent pvp unflag on contested zones.
-fixed  any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys.
----
Modified : /src/antrix.conf
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h


Revision: 374
Author: M4ksiu
Date: 23:24:37, Samstag, 16. Juni 2007
Message:
* Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 373
Author: Zack
Date: 23:02:00, Samstag, 16. Juni 2007
Message:
Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 372
Author: Aim
Date: 21:51:35, Samstag, 16. Juni 2007
Message:
Capt:
* more warnings nuking
----
Modified : /src/game/Item.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/debugcmds.cpp
Modified : /win/VC71/game.vcproj


Revision: 371
Author: Aim
Date: 21:29:28, Samstag, 16. Juni 2007
Message:
Capt:
* warnings nuked
----
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/SkillHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/shared/Storage.h


Revision: 370
Author: M4ksiu
Date: 21:11:13, Samstag, 16. Juni 2007
Message:
* Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete)
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp


Revision: 369
Author: M4ksiu
Date: 20:50:03, Samstag, 16. Juni 2007
Message:
* Fixed typo in Mana Tombs script
* Added more mobs in The Shattered Halls script.
----
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp


Revision: 368
Author: Burlex
Date: 20:34:12, Samstag, 16. Juni 2007
Message:
- fixed bug where water level would remain persistant across logout
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/EventableObject.cpp
Modified : /src/game/Pet.cpp


Revision: 367
Author: Burlex
Date: 20:20:28, Samstag, 16. Juni 2007
Message:
- storage system will now load a table with too many columns.
----
Modified : /src/shared/Storage.h


Revision: 366
Author: Burlex
Date: 19:01:34, Samstag, 16. Juni 2007
Message:
- eek, possible crashfix here
----
Modified : /src/shared/Network/SocketMgrLinux.cpp


Revision: 365
Author: M4ksiu
Date: 18:47:05, Samstag, 16. Juni 2007
Message:
* Corrected some texts. Thx to Hypnotoad.
* Added some more npcs to ShatteredHalls
----
Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp


Revision: 364
Author: fishbait
Date: 17:18:20, Samstag, 16. Juni 2007
Message:
« More fixes for cooldowns (thanks mmcs)
----
Modified : /src/game/Player.cpp


Revision: 363
Author: fishbait
Date: 17:12:18, Samstag, 16. Juni 2007
Message:
« more silly fixes to my patches
----
Modified : /src/game/Spell.cpp


Revision: 362
Author: fishbait
Date: 16:54:14, Samstag, 16. Juni 2007
Message:
« whoops
----
Modified : /src/game/Spell.cpp


Revision: 361
Author: fishbait
Date: 16:40:58, Samstag, 16. Juni 2007
Message:
« Fixes for my Enchanting in trade window stuff
----
Modified : /src/game/Spell.cpp


Revision: 360
Author: fishbait
Date: 16:22:56, Samstag, 16. Juni 2007
Message:
« typos !
----
Modified : /src/game/Player.cpp


Revision: 359
Author: sinistry
Date: 16:02:19, Samstag, 16. Juni 2007
Message:
-crash fix for invalid items in char enum. People should make sure items actualy exist. deletion wont happen but the item will be attempted to be added on each login.
-fixed pvp contested zones flag issues
----
Modified : /src/game/Player.cpp


Revision: 358
Author: fishbait
Date: 15:54:47, Samstag, 16. Juni 2007
Message:
« missed a couple of lines :\
----
Modified : /src/game/Player.cpp


Revision: 357
Author: fishbait
Date: 15:46:31, Samstag, 16. Juni 2007
Message:
« Implemented Cooldown reduction
« Allowed spells which reset cooldowns (eg. Cold Snap) to start working again.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp


Revision: 356
Author: M4ksiu
Date: 14:35:44, Samstag, 16. Juni 2007
Message:
* Added Instance_TheShatteredHalls.cpp where you can find all 4 bosses. Note that some of them can (but don't have to) have more spells on off than in script (cause lack of infos from off =(). Also Grand Warlock Nethekurse spells should be correct, but we need more core support for them.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 355
Author: sinistry
Date: 05:09:33, Samstag, 16. Juni 2007
Message:
PVP CHANGES:
-players will now be unflagged for pvp on sanctuary zones automaticaly.
-removed pvparea code from the source. Now using area tables dbc instead.
-All constested and arena areas should work propely now.
-added honor points spliting for groups, members in visible range will get honor points. honor points are splited between members.

just a quick mention that pvp toggle is kinda weird still and arena grouping isnt working yet due to some updating issues. Need to figure a solution.
----
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/shared/Database/DBCStores.h


Revision: 354
Author: fishbait
Date: 14:51:05, Freitag, 15. Juni 2007
Message:
« moar fixes! lol
----
Modified : /src/game/SpellAuras.cpp


Revision: 353
Author: fishbait
Date: 14:38:00, Freitag, 15. Juni 2007
Message:
« Floats and ints don't mix, my bad
----
Modified : /src/game/SpellAuras.cpp


Revision: 352
Author: Zack
Date: 13:12:23, Freitag, 15. Juni 2007
Message:
For the love of God (not you aim) you call this a problem ?
----
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/ItemHandler.cpp


Revision: 351
Author: fishbait
Date: 13:10:35, Freitag, 15. Juni 2007
Message:
« fixed my typos
----
Modified : /src/game/SpellAuras.cpp


Revision: 350
Author: Zack
Date: 13:00:15, Freitag, 15. Juni 2007
Message:
Fixed : on buy item honor currency looped (-1=huge value). Not tested yet.
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp


Revision: 349
Author: fishbait
Date: 12:20:57, Freitag, 15. Juni 2007
Message:
« Starting basis for my Spirit of Redemption patch
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp


Revision: 348
Author: Zack
Date: 11:20:41, Freitag, 15. Juni 2007
Message:
added proc flag for shaman elemental focus talent to get triggered
added some dmg update to shaman attack power event spell
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp


Revision: 347
Author: fishbait
Date: 10:49:14, Freitag, 15. Juni 2007
Message:
« Made commanding shout health increase be handled by UpdateStats()
« Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed
----
Modified : /src/game/SpellAuras.cpp


Revision: 346
Author: fishbait
Date: 10:29:23, Freitag, 15. Juni 2007
Message:
« Added Spell Mod SMT_EFFECT as a flat modifier also
« Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing.
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 345
Author: Zack
Date: 10:16:05, Freitag, 15. Juni 2007
Message:
Fixed Commanding shout to loose it's effect when other spells are casted.
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp


Revision: 344
Author: fishbait
Date: 09:52:17, Freitag, 15. Juni 2007
Message:
« Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary)
----
Modified : /src/game/SpellAuras.cpp


Revision: 343
Author: M4ksiu
Date: 07:40:34, Freitag, 15. Juni 2007
Message:
* Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time)
* Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Added : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 342
Author: fishbait
Date: 06:25:29, Freitag, 15. Juni 2007
Message:
« More changes for Last Stand and Gift of Life
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp


Revision: 341
Author: fishbait
Date: 05:53:36, Freitag, 15. Juni 2007
Message:
« Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 340
Author: grep
Date: 05:22:47, Freitag, 15. Juni 2007
Message:
- updatin the svn revision :>
----
Modified : /src/shared/svn_revision.h


Revision: 339
Author: grep
Date: 05:17:41, Freitag, 15. Juni 2007
Message:
- Fixed levelup code where it would use the wrong next level xp.
----
Modified : /src/game/Player.cpp


Revision: 338
Author: grep
Date: 05:13:55, Freitag, 15. Juni 2007
Message:
- Added more crash protection to several crashes that were possible in chat commands.
- Fixed MapScriptInterface::SpawnCreature.
- Applied NeoXon's breathing system patch.
----
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MapScriptInterface.cpp
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h


Revision: 337
Author: fishbait
Date: 05:04:42, Freitag, 15. Juni 2007
Message:
« Fist Weapons now using the Unarmed skill
----
Modified : /src/game/SpellEffects.cpp


Revision: 336
Author: grep
Date: 04:49:46, Freitag, 15. Juni 2007
Message:
- Fixed my shitty fuck up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P
* stats/mounts/spell items will work now *
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Added : /extras/aispell convertsion.txt
Added : /extras/aispell positive detection.txt
Modified : /src/game/Item.cpp
Modified : /src/game/Item.h
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Stats.h


Revision: 335
Author: fishbait
Date: 04:35:45, Freitag, 15. Juni 2007
Message:
« Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems
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Modified : /src/game/Item.cpp


Revision: 334
Author: grep
Date: 01:39:22, Freitag, 15. Juni 2007
Message:
+ Added command override system, allows you to change groupings of commands via sql, data is overriden at startup.
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Added : /sql/command_overrides.sql
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level0.cpp
Modified : /src/game/World.cpp


Revision: 333
Author: Zack
Date: 21:55:26, Donnerstag, 14. Juni 2007
Message:
corrected formula and tested shamanistic rage
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Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp


Revision: 332
Author: M4ksiu
Date: 19:15:38, Donnerstag, 14. Juni 2007
Message:
* Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine).
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Modified : /src/game/faction.h


Revision: 331
Author: fishbait
Date: 18:28:58, Donnerstag, 14. Juni 2007
Message:
« Fixed my problem in faction.h (thanks Captnoord ;) )
« Updated some of the todo's
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Modified : /extras/druid_todo.txt
Modified : /extras/general_todo.txt
Modified : /extras/priest_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /extras/warlock_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/faction.h


Revision: 330
Author: Zack
Date: 17:39:20, Donnerstag, 14. Juni 2007
Message:
Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells.
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Modified : /src/game/World.cpp


Revision: 329
Author: Zack
Date: 16:13:16, Donnerstag, 14. Juni 2007
Message:
added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D )
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Added : /extras/general_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp


Revision: 328
Author: fishbait
Date: 13:15:54, Donnerstag, 14. Juni 2007
Message:
« Made a check to make sure there is a m_nextTarget before doing an isAttackable on it
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Modified : /src/game/AIInterface.cpp


Revision: 327
Author: fishbait
Date: 10:59:47, Donnerstag, 14. Juni 2007
Message:
« Reverted formatstring for items. Seemed it was only me with a screwy field :\
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Modified : /src/game/ObjectStorage.cpp


Revision: 326
Author: fishbait
Date: 08:49:43, Donnerstag, 14. Juni 2007
Message:
« Fixed items database formatstring
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Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/Storage.h


Revision: 325
Author: fishbait
Date: 07:33:28, Donnerstag, 14. Juni 2007
Message:
« Oops, typos
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Modified : /src/game/AIInterface.cpp


Revision: 324
Author: fishbait
Date: 07:10:42, Donnerstag, 14. Juni 2007
Message:
« Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel)
« Added to a duel complete, the calling off of pets.
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Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/faction.h


Revision: 323
Author: fishbait
Date: 03:55:22, Donnerstag, 14. Juni 2007
Message:
« Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions
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Modified : /src/game/faction.h


Revision: 322
Author: fishbait
Date: 03:30:37, Donnerstag, 14. Juni 2007
Message:
« Made Feigh Death return false in isAttackable
« Made any Unattackable flags or Untouchable flag return false in isAttackable
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Modified : /src/game/faction.h


Revision: 321
Author: fishbait
Date: 03:11:19, Donnerstag, 14. Juni 2007
Message:
« More Sanctuary Zone stuff
« Possibly made totems work in duels
« Added Pet and Totem checks to isAttackable()
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Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/faction.h


Revision: 320
Author: M4ksiu
Date: 23:22:29, Mittwoch, 13. Juni 2007
Message:
* Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur ;)
* Fixed Makefile.am and 2k5 Project to make now all scripts compilable.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 319
Author: Zack
Date: 21:32:15, Mittwoch, 13. Juni 2007
Message:
fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P )
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h


Revision: 318
Author: Zack
Date: 20:12:31, Mittwoch, 13. Juni 2007
Message:
-fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :(
- moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :(
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Modified : /src/game/faction.h


Revision: 317
Author: grep
Date: 19:48:29, Mittwoch, 13. Juni 2007
Message:
lets update this guy :p

----
Modified : /src/shared/svn_revision.h


Revision: 316
Author: grep
Date: 19:47:25, Mittwoch, 13. Juni 2007
Message:
- Allowed reloadtable to access all storage containers.
- Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells.
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/Database/DBCStores.h


Revision: 315
Author: grep
Date: 19:35:44, Mittwoch, 13. Juni 2007
Message:
- Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues.
----
Modified : /src/game/EventMgr.cpp
Modified : /src/game/EventMgr.h
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp


Revision: 314
Author: grep
Date: 19:26:18, Mittwoch, 13. Juni 2007
Message:
- Migrated npctext to new storage system.
- Added slightly more output.. w000t.
----
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/NPCHandler.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/World.cpp
Modified : /src/shared/Storage.h


Revision: 313
Author: grep
Date: 19:09:48, Mittwoch, 13. Juni 2007
Message:
* Migrated graveyards, teleport coords, pvpareas and fishing to new storage system.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MiscHandler.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp


Revision: 312
Author: grep
Date: 18:48:52, Mittwoch, 13. Juni 2007
Message:
- Moved quest system over to new storage system. This still isn't what I would call production-ready yet.
----
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Quest.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/QuestMgr.h
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp