rendered paste body#include "irrlicht.h"#include <iostream>using namespace std;using namespace irr;using namespace core;using namespace scene;using namespace video;using namespace io;using namespace gui;int main(){ IrrlichtDevice *device= createDevice(EDT_SOFTWARE, dimension2d<s32>(512,384), 16, false, false, false, 0); device->setWindowCaption(L"OMFG WTF - mein erstes irrlicht fenster woot?! Oo"); IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); guienv->addStaticText(L"WTF LOL IS LIEK LEET - huhu imohaufen ^^", rect<int>(10,10,200,30), true); IAnimatedMesh* mesh = smgr->getMesh("../irrlicht/media/faerie.md2"); IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh); if(node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setFrameLoop(0, 310); node->setMaterialTexture(0, driver->getTexture("../irrlicht/media/Faerie5.BMP")); } smgr->addCameraSceneNode(0, vector3df(50,30,-10), vector3df(0,5,0)); while(device->run()) { driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } device->drop(); return(0);}