All pastes #574636 Raw Edit

Stuff

public text v1 · immutable
·published 2007-06-18 17:21 UTC
rendered paste body
#include <a_samp>

main()
{
	print("\n----------------------------------");
	print("  This is a blank GameModeScript");
	print("----------------------------------\n");
}



public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Blank Script");
	//------------------------------------------------------------------------------------------------
    AddPlayerClass(157,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
    AddPlayerClass(158,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
	AddPlayerClass(159,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
	AddPlayerClass(160,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
    AddPlayerClass(161,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
	AddPlayerClass(162,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
//-------------------------------------------------------------------------------------------------

	AddPlayerClass(163,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
	AddPlayerClass(164,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
	AddPlayerClass(165,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
	AddPlayerClass(166,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
//--------------------------------------------------------------------------------------------------

	AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
	AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
	AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
//--------------------------------------------------------------------------------------------------

	AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
//--------------------------------------------------------------------------------------------------

	AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
        printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
        switch(classid)
		{
			case 0: {
				GameTextForPlayer(playerid, "Country People", 2000, 6);
                SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557);
	            SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579);
				}
			case 1: {
  				GameTextForPlayer(playerid, "Country People", 2000, 6);
                SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557);
	            SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579);
				}
			case 2: {
			    GameTextForPlayer(playerid, "Country People", 2000, 6);
                SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557);
	            SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579);
				}
	         case 3: {
			    GameTextForPlayer(playerid, "Country People", 2000, 6);
                SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557);
	            SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579);
				}
			case 4: {
			    GameTextForPlayer(playerid, "Country People", 2000, 6);
                SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557);
	            SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579);
				}
		   case 5: {
			    GameTextForPlayer(playerid, "Country People", 2000, 6);
                SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557);
	            SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579);
				}
			case 6: {
 				GameTextForPlayer(playerid, "Country People", 2000, 6);
                SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557);
	            SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579);
				}
		   case 7: {
 				GameTextForPlayer(playerid, "Secret Agents", 2000, 6);
                SetPlayerCameraPos(playerid,1541.0875,-1352.8650,329.4684,85.7164);
	            SetPlayerCameraLookAt(playerid,1544.2107,-1353.0985,329.4747,84.1080);
				}
	}
			return 1;
}