rendered paste body[script]
n0=;<!---Script By Ace :) Cashman is narb!!---!>
n1=;<!---noob---!>
n2=;<!---noob---!>
n3=;<!---noob---!>
n4=alias -l c1 { return $+($chr(3),10,$1-,$chr(3)) }
n5=alias -l c2 { return $+($chr(3),04,$1-,$chr(3)) }
n6=on *:TEXT:*:#:{
n7= if ($left($1,1) isin !@) {
n8= if ($regex($1,/^[!@]setrsn/Si)) { writeini defrsn.ini defname $nick $2- | $iif($left($1,1) == !,notice $nick,msg $chan) $nick $+ : your default rsn is set | halt }
n9= if ($skill($right($1,-1))) {
n10= if ($skill($right($1,-1)) == overall) { halt }
n11= if ($regex($left($1,1),/^(@|!)/Si)) { hadd -m $+(stats,.,$nick) disp $iif($left($1,1) == @,msg $chan,$iif($left($1,1) == !,notice $nick)) }
n12= else halt
n13= if ($regex($skill($right($1,-1)),/^(combat|stats|vk|pest|pc)/Si)) {
n14= if ($skill($right($1,-1)) == combat) { hadd -m $+(stats,.,$nick) style cb }
n15= else hadd -m $+(stats,.,$nick) style st
n16= if ($skill($right($1,-1)) isin vk pest pc) { hadd -m $+(stats,.,$nick) style pc }
n17= }
n18= else {
n19= hadd -m $+(stats,.,$nick) style ss
n20= hadd -m $+(stats,.,$nick) skill $skill($right($1,-1))
n21= }
n22= if ($2) {
n23= if ($len($replace($2-,$chr(32),+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
n24= hadd -m $+(stats,.,$nick) name $replace($2-,$chr(32),+,_,+,-,+)
n25= }
n26= else {
n27= if ($readini(defrsn.ini,defname,$nick)) { hadd -m $+(stats,.,$nick) name $replace($readini(defrsn.ini,defname,$nick),_,+) }
n28= else {
n29= if ($len($replace($nick,_,+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
n30= hadd -m $+(stats,.,$nick) name $replace($nick,_,+)
n31= }
n32= }
n33= sockopen $+(stats,.,$nick) www.o-ss.net 80
n34= }
n35= else halt
n36= }
n37=}
n38=
n39=on *:SOCKOPEN:stats.*:{
n40= sockwrite -nt $sockname GET /parsers/stats.php?user= $+ $replace($hget($sockname,name),$chr(32),+) HTTP/1.1
n41= sockwrite -nt $sockname Host: www.o-ss.net $+ $crlf $+ $crlf
n42=}
n43=on *:SOCKREAD:stats.*:{
n44= sockread -f $+(%,$sockname,.,read)
n45= tokenize 32 $($+(%,$sockname,.,read),2)
n46= if (*does not feature in the hiscores* iswm $($+(%,$sockname,.,read),2)) {
n47= $hget($sockname,disp) $c1($hget($sockname,name)) $c2(isn't featured in the high scores.)
n48= hfree $sockname
n49= sockclose $sockname
n50= halt
n51= }
n52= if ($hget($sockname,style) == pc) {
n53= if ($istok($skill(13248624621354321574863),$1,58)) {
n54= if (*not ranked* !iswm $1-) {
n55= inc $+(%,$sockname,.,a) 1
n56= hadd -m $sockname $($+(%,$sockname,.,a),2) $c2($1 $+ :) $c1($ndp($calc($calc($xp($calc($3 + 1)) - $remove($4,$chr(44))) / $floor($calc(($3 * $3) / $iif($1 == prayer,12,6)))))) $c2(( $+ $floor($calc(($3 * $3) / $iif($1 == prayer,12,6))) xp/point))
n57= }
n58= else { inc $+(%,$sockname,.,h) 1 }
n59= }
n60= if ($1 == cooking) {
n61= if ($($+(%,$sockname,.,h),2) >= 7) {
n62= $hget($sockname,disp) $c1($hget($sockname,name)) $c2(doesn't appear in highscores for any combat skill.)
n63= }
n64= else {
n65= set $+(%,$sockname,.,b) 0
n66= while ($($+(%,$sockname,.,b),2) < $($+(%,$sockname,.,a),2)) {
n67= inc $+(%,$sockname,.,b) 1
n68= set $+(%,$sockname,.,line) $($+(%,$sockname,.,line),2) $hget($sockname,$($+(%,$sockname,.,b),2))
n69= }
n70= $hget($sockname,disp) $c2(Pest Control points for) $c1($replace($hget($sockname,name),+,$chr(32)))
n71= $hget($sockname,disp) $($+(%,$sockname,.,line),2)
n72= }
n73= hfree $sockname
n74= unset $+(%,$sockname,.,%read) | unset $+(%,$sockname,.,*) | sockclose $sockname
n75= }
n76= }
n77= if ($hget($sockname,style) == ss) {
n78= if ($1 == $hget($sockname,skill)) {
n79= if (*not ranked* iswm $($+(%,$sockname,.,read),2)) { $hget($sockname,disp) $c2($hget($sockname,name)) $c1(isn't featured in high scores for $c2($hget($sockname,skill)) $+ .) }
n80= else {
n81= hadd -m $sockname exp $xp2next($3,$remove($4,$chr(44)))
n82= set $+(%,$sockname,.,a) 0
n83= while ($($+(%,$sockname,.,a),2) < $ini(monsters.ini,$hget($sockname,skill),0)) {
n84= inc $+(%,$sockname,.,a) 1
n85= set $+(%,$sockname,.,b) $c1($($+(%,$sockname,.,b),2)) $c2($replace($gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),1,32),_,$chr(32),-,$chr(32))) $c1($floor($calc($hget($sockname,exp) / $gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),2,32))))
n86= }
n87= $hget($sockname,disp) $c2($hget($sockname,skill)) $c1(stats for:) $c2($replace($hget($sockname,name),+,$chr(32)))
n88= $hget($sockname,disp) $c2(Rank:) $c1($2) $c2(Level:) $c1($3) $c2(Exp:) $c1($4) $c2(Exp for) $c1($+($calc($3 + 1),:) $bytes($hget($sockname,exp),b))
n89= $hget($sockname,disp) $c2(<For level $calc($3 + 1) $+ >) $($+(%,$sockname,.,b),2)
n90= }
n91= unset $+(%,$sockname,.,*)
n92= hfree $sockname
n93= sockclose $sockname
n94= }
n95= }
n96= if ($hget($sockname,style) == st) {
n97= if (($skill($1)) && (*not ranked* !iswm $1-)) {
n98= if ($hget($sockname,line)) { var %line = $hget($sockname,line) $c2($+($1,:)) $c1($3) | hdel $sockname line | hadd -m $sockname line %line }
n99= else { hadd -m $sockname line $c2($+($1,:)) $c1($3) }
n100= }
n101= if ($1 == end) {
n102= $hget($sockname,disp) $c2(Stats for:) $c1($replace($hget($sockname,name),+,$chr(32)))
n103= $hget($sockname,disp) $hget($sockname,line)
n104= hfree $sockname
n105= sockclose $sockname
n106= }
n107= }
n108= if ($hget($sockname,style) == cb) {
n109= if ($istok($skill(13248624621354321574863),$1,58)) {
n110= hadd -m $sockname $1 $iif(*not ranked* iswm $1-,NA,$3)
n111= }
n112= if ($1 == cooking) {
n113= if ($count($hget($sockname,attack) $hget($sockname,strength) $hget($sockname,defence) $hget($sockname,hitpoints) $hget($sockname,prayer) $hget($sockname,ranged) $hget($sockname,magic),NA) >= 7) {
n114= $hget($sockname,disp) $hget($sockname,name) $c1(doesn't appear in highscores for any combat skill.)
n115= }
n116= else {
n117= tokenize 32 $extcmbcalc($hget($sockname,attack),$hget($sockname,strength),$hget($sockname,defence),$hget($sockname,hitpoints),$hget($sockname,prayer),$hget($sockname,ranged),$hget($sockname,magic))
n118= $hget($sockname,disp) $c2(Combat stats for) $c1($replace($hget($sockname,name),+,$chr(32))) $c2(Level:) $c1($floor($1) $2-)
n119= $hget($sockname,disp) $c2(Att:) $c1($hget($sockname,attack)) $c2(Str:) $c1($hget($sockname,strength)) $c2(Def:) $c1($hget($sockname,defence)) $c2(Hits:) $c1($hget($sockname,hitpoints)) $c2(Pray:) $c1($hget($sockname,prayer)) $c2(Range:) $c1($hget($sockname,ranged)) $c2(Magic:) $c1($hget($sockname,magic))
n120= hadd -m $sockname temp $iif(*.* iswm $1,$calc(1 - $+($chr(46),$gettok($1,2,46))),1)
n121= if ($2- == (melee based)) {
n122= $hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Att:) $c1($ndp($calc($hget($sockname,temp) / 0.32707))) $&
n123= $c2(Str:) $c1($ndp($calc($hget($sockname,temp) / 0.324))) $&
n124= $c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $&
n125= $c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $&
n126= $c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124)))
n127= }
n128= if ($2- == (Range based)) {
n129= $hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Range:) $c1($ndp($calc($hget($sockname,temp) / 0.487))) $&
n130= $c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $&
n131= $c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $&
n132= $c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124)))
n133= }
n134= if ($2- == (Magic based)) {
n135= $hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Magic:) $c1($ndp($calc($hget($sockname,temp) / 0.487))) $&
n136= $c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $&
n137= $c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $&
n138= $c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124)))
n139= }
n140= hfree $sockname
n141= unset $+(%,$sockname,.,%read) | sockclose $sockname
n142= }
n143= }
n144= }
n145=}
n146=;<!---Combat Calculator---!>
n147=alias -l extcmbcalc {
n148= var %line = $replace($1 $2 $3 $4 $5 $6 $7,NA,1)
n149= tokenize 32 %line
n150= if (($calc($1 + $2) > $6) && ($calc($1 + $2) > $7)) { var %type = melee }
n151= if (($calc($1 + $2) < $6) || ($calc($1 + $2) < $7)) {
n152= if ($7 > $calc($1 + $2)) {
n153= if ($7 > $6) { var %type = magic }
n154= }
n155= if ($6 > $calc($1 + $2)) {
n156= if ($6 > $7) { var %type = range }
n157= }
n158= }
n159= if (%type == range) { return $calc((0.487 * $6) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)) (Range Based) }
n160= if (%type == magic) { return $calc((0.487 * $7) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)) (Magic Based) }
n161= if (%type == melee) { return $calc((0.32707 * $1) + (0.249 * $3) + (0.324 * $2) + (0.25 * $4) + (0.124 * $5)) (Melee Based) }
n162=}
n163=;<!---Skill Identifier---!>
n164=alias skill {
n165= if ($regex($1,/c(mb|ombat)/Si)) Return Combat
n166= if ($1 == overall) return Overall
n167= if ($1 == pest) return Pest
n168= if ($1 == vk) return VK
n169= if ($1 == pc) return pc
n170= if ($regex($1,/^Stats/Si)) Return Stats
n171= if ($regex($1,/^att(ack)?$/Si)) Return Attack
n172= if ($regex($1,/^str(ength)?$/Si)) Return Strength
n173= if ($regex($1,/^Def(ence)?$/Si)) Return Defence
n174= if ($regex($1,/^h(p|its|itpoints)?$/Si)) Return Hitpoints
n175= if ($regex($1,/^pray(er)?$/Si)) Return Prayer
n176= if ($regex($1,/^mag(e|ic)?$/Si)) Return Magic
n177= if ($regex($1,/^range(d)?$/Si)) Return Ranged
n178= if ($regex($1,/^Cook(ing)?$/Si)) Return Coooking
n179= if ($regex($1,/^wc|Woodcut|woodcutting/Si)) Return Woodcutting
n180= if ($regex($1,/^fletch(ing)?$/Si)) Return Fletching
n181= if ($regex($1,/^fish(ing)?$/Si)) Return Fishing
n182= if ($regex($1,/^fm|Firemake|firemaking/Si)) Return Firemaking
n183= if ($regex($1,/^craft(ing)?$/Si)) Return Crafting
n184= if ($regex($1,/^smith(ing)?$/Si)) Return Smithing
n185= if ($regex($1,/^min(e|ing)?$/Si)) Return Mining
n186= if ($regex($1,/^Herb(lore|y)?$/Si)) Return Herblore
n187= if ($regex($1,/^Agility/Si)) Return Agility
n188= if ($regex($1,/^th(ie|ei)v(e|ing)/Si)) Return Thieving
n189= if ($regex($1,/^Slay(er|ing)?$/Si)) Return Slayer
n190= if ($regex($1,/^farm(ing)?$/Si)) Return Farming
n191= if ($regex($1,/^rc|runecraft|runecrafting/Si)) Return Runecraft
n192= if ($regex($1,/^con(struction)?$/Si)) Return Construction
n193= if ($1 == 13248624621354321574863) Return attack:strength:ranged:magic:hitpoints:prayer:defence
n194=}
n195=;<!---xp 2 level procedures---!>
n196=alias xp {
n197= var %x = 1, %level = $calc($1 - 1), %xp = 0
n198= while (%x <= %level) {
n199= var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
n200= inc %xp %TempXp
n201= inc %x
n202= }
n203= return $int(%xp)
n204=}
n205=alias xp2Next {
n206= var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
n207= return $calc(%nextxp - %xp)
n208=}
n209=;<!---No Dot Plz :)---!>
n210=alias ndp {
n211= if (*.* iswm $1) { return $calc($gettok($1,1,46) + 1) }
n212= else { return $1 }
n213=}