rendered paste body#include <a_samp>
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("Blank Script");
//------------------------------------------------------------------------------------------------
AddPlayerClass(157,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
AddPlayerClass(158,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
AddPlayerClass(159,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
AddPlayerClass(160,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
AddPlayerClass(161,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
AddPlayerClass(162,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
//-------------------------------------------------------------------------------------------------
AddPlayerClass(163,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
AddPlayerClass(164,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
AddPlayerClass(165,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
AddPlayerClass(166,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
//--------------------------------------------------------------------------------------------------
AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
//--------------------------------------------------------------------------------------------------
AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
//--------------------------------------------------------------------------------------------------
AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/mycommand", true)==0)
{
/* Do something here */
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
printf("OnPlayerEnterCheckpoint(%d)", playerid);
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}