All pastes #574407 Raw Edit

sa-mp server

public text v1 · immutable
·published 2007-06-18 15:37 UTC
rendered paste body
#include <a_samp>

main()
{
	print("\n----------------------------------");
	print("  This is a blank GameModeScript");
	print("----------------------------------\n");
}



public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Blank Script");
	//------------------------------------------------------------------------------------------------
    AddPlayerClass(157,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
    AddPlayerClass(158,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
	AddPlayerClass(159,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
	AddPlayerClass(160,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
    AddPlayerClass(161,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
	AddPlayerClass(162,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn
//-------------------------------------------------------------------------------------------------

	AddPlayerClass(163,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
	AddPlayerClass(164,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
	AddPlayerClass(165,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
	AddPlayerClass(166,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn
//--------------------------------------------------------------------------------------------------

	AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
	AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
	AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn
//--------------------------------------------------------------------------------------------------

	AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
	AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn
//--------------------------------------------------------------------------------------------------

	AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

public OnPlayerConnect(playerid)
{
	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp(cmdtext, "/mycommand", true)==0)
	{
	    /* Do something here */
	    return 1;
	}
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	printf("OnPlayerEnterCheckpoint(%d)", playerid);
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}