All pastes #574406 Raw Edit

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public text v1 · immutable
·published 2007-06-18 15:36 UTC
rendered paste body
kaputt (wei, gaussian + water):

!!ARBfp1.0TEMP __tmp_texcoord0;
TEMP output, blur_coord, blur_mask, blur_sum, blur_dst, blur_tCoord, blur_pix, water0_normal, water0_temp, water0_total, water0_bump, water0_offset;
TEX water0_normal, fragment.texcoord[3], texture[3], 2D;
MOV water0_offset, water0_normal;
MAD water0_normal, water0_normal, 2.0, -1.0;
DP3 water0_temp, water0_normal, water0_normal;
RSQ water0_temp, water0_temp.x;
MUL water0_normal, water0_normal, water0_temp;
MUL water0_offset, water0_normal, water0_offset.w;
MUL water0_offset, water0_offset, program.env[5];
ADD __tmp_texcoord0, fragment.texcoord[0], water0_offset.yxzz;
TEX output, __tmp_texcoord0, texture[0], 2D;
MUL output, fragment.color, output;
MUL blur_coord, fragment.position, program.env[0];
TEX blur_sum, blur_coord, texture[2], 2D;
MUL_SAT blur_mask, output.a, program.env[1];
MUL blur_sum, blur_sum, 0.312500;
ADD blur_tCoord, blur_coord, program.env[2];
TEX blur_pix, blur_tCoord, texture[2], 2D;
MAD blur_sum, blur_pix, 0.015625, blur_sum;
SUB blur_tCoord, blur_coord, program.env[2];
TEX blur_pix, blur_tCoord, texture[2], 2D;
MAD blur_sum, blur_pix, 0.015625, blur_sum;
ADD blur_tCoord, blur_coord, program.env[3];
TEX blur_pix, blur_tCoord, texture[2], 2D;
MAD blur_sum, blur_pix, 0.328125, blur_sum;
SUB blur_tCoord, blur_coord, program.env[3];
TEX blur_pix, blur_tCoord, texture[2], 2D;
MAD blur_sum, blur_pix, 0.328125, blur_sum;
MAD blur_dst, blur_mask, -output.a, blur_mask;
MAD output.rgb, blur_sum, blur_dst.a, output;
ADD output.a, output.a, blur_dst.a;
DP3 water0_bump, water0_normal, { 0.707, 0.707, 0.0, 0.0 };
MUL water0_bump, water0_bump, state.light[0].diffuse;
ADD output, output, water0_bump;
MOV result.color, output;
END

geht:

!!ARBfp1.0TEMP __tmp_texcoord0;
TEMP output, water_normal, water_temp, water_total, water_bump, water_offset, blur0_coord, blur0_mask, blur0_sum, blur0_dst, blur0_tCoord, blur0_pix;
TEX water_normal, fragment.texcoord[1], texture[1], 2D;
MOV water_offset, water_normal;
MAD water_normal, water_normal, 2.0, -1.0;
DP3 water_temp, water_normal, water_normal;
RSQ water_temp, water_temp.x;
MUL water_normal, water_normal, water_temp;
MUL water_offset, water_normal, water_offset.w;
MUL water_offset, water_offset, program.env[0];
ADD __tmp_texcoord0, fragment.texcoord[0], water_offset.yxzz;
TEX output, __tmp_texcoord0, texture[0], 2D;
DP3 water_bump, water_normal, { 0.707, 0.707, 0.0, 0.0 };
MUL water_bump, water_bump, state.light[0].diffuse;
MUL output, fragment.color, output;
ADD output, output, water_bump;
MUL blur0_coord, fragment.position, program.env[1];
TEX blur0_sum, blur0_coord, texture[3], 2D;
MUL_SAT blur0_mask, output.a, program.env[2];
MUL blur0_sum, blur0_sum, 0.312500;
ADD blur0_tCoord, blur0_coord, program.env[3];
TEX blur0_pix, blur0_tCoord, texture[3], 2D;
MAD blur0_sum, blur0_pix, 0.015625, blur0_sum;
SUB blur0_tCoord, blur0_coord, program.env[3];
TEX blur0_pix, blur0_tCoord, texture[3], 2D;
MAD blur0_sum, blur0_pix, 0.015625, blur0_sum;
ADD blur0_tCoord, blur0_coord, program.env[4];
TEX blur0_pix, blur0_tCoord, texture[3], 2D;
MAD blur0_sum, blur0_pix, 0.328125, blur0_sum;
SUB blur0_tCoord, blur0_coord, program.env[4];
TEX blur0_pix, blur0_tCoord, texture[3], 2D;
MAD blur0_sum, blur0_pix, 0.328125, blur0_sum;
MAD blur0_dst, blur0_mask, -output.a, blur0_mask;
MAD output.rgb, blur0_sum, blur0_dst.a, output;
ADD output.a, output.a, blur0_dst.a;
MOV result.color, output;
END