rendered paste bodyseta listupgrades "echo (INS:dretch) (DEL:granger);echo (1:lisk) (2:mara) (3:goon); echo (4:lisk+) (5:mara+) (6:goon+);echo (8:tyrant)"
bind kp_ins "class level0" //dretch
bind kp_del "class builderupg;class builderupg;class builder" //granger
seta evolve ""
bind kp_end "set evolve class level1;echo ^2[lisk selected]" //lisk
bind kp_leftarrow "set evolve class level1upg;echo ^2[lisk+ selected]" //adv lisk
bind kp_downarrow "set evolve class level2;echo ^2[mara selected]" //mara
bind kp_5 "set evolve class level2upg;echo ^2[mara+ selected]" //adv mara
bind kp_pgdn "set evolve class level3;echo ^2[goon selected]" //goon
bind kp_rightarrow "set evolve class level3upg;echo ^2[goon+ selected]" //adv goon
bind kp_uparrow "set evolve class level4;echo ^2[tyrant selected]" //tyrant
bind KP_ENTER "vstr evolve"
bind 1 "build eggpod"
seta builds1 "vstr builds1_1"
seta builds1_1 "build acid_tube;set builds1 vstr builds1_2"
seta builds1_2 "build barricade;set builds1 vstr builds1_1"
bind 2 "vstr builds1"
bind 3 "build overmind"
seta builds2 "vstr builds2_1"
seta builds2_1 "build booster;set builds2 vstr builds2_2"
seta builds2_2 "build trapper;set builds2 vstr builds2_1"
bind 4 "vstr builds2"
seta builds3 "vstr builds3_1"
seta builds3_1 "build hovel;set builds3 vstr builds3_2"
seta builds3_2 "build hive;set builds3 vstr builds3_1"
bind 5 "vstr builds3"
bind F6 "say_team ^3Armoury ^1Down! Attack!!!"
bind F7 "say_team ^3Defence Computer ^1Down! ^3Attack!!!"