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·published 2007-06-18 07:56 UTC
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Revision: 403
Author: Burlex
Date: 11:47:03, Montag, 18. Juni 2007
Message:
- Started work on serverside irc plugin *this is by no means ready yet*
----
Added : /src/scripts/projects/IRCPlugin2003.vcproj
Modified : /src/scripts/scripts2003.sln
Added : /src/scripts/src/IRCPlugin
Added : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Added : /src/scripts/src/IRCPlugin/IRCPlugin.h
Added : /src/scripts/src/IRCPlugin/IRCSocket.cpp
Added : /src/scripts/src/IRCPlugin/IRCSocket.h


Revision: 402
Author: Zack
Date: 10:09:26, Montag, 18. Juni 2007
Message:
Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?)
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp


Revision: 401
Author: Burlex
Date: 05:55:28, Montag, 18. Juni 2007
Message:
- Fixed pet spell auto casters.
- Spell cooldown support in AIInterface.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/PetHandler.cpp


Revision: 400
Author: Burlex
Date: 05:39:54, Montag, 18. Juni 2007
Message:
- Aura Mod Stealth for Units * units can now use stealth, whee! *
----
Modified : /src/game/SpellAuras.cpp


Revision: 399
Author: Burlex
Date: 05:39:11, Montag, 18. Juni 2007
Message:
- Spell Aura Invisibility for Units.
- Added Unit::UpdateVisibility, removed Player::UpdateVisibility
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 398
Author: Burlex
Date: 05:19:10, Montag, 18. Juni 2007
Message:
- Memory saving: don't duplicate ai_spell structs.
- Expanded invisibility flag struct to include type 9
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Unit.h


Revision: 397
Author: Burlex
Date: 04:30:04, Montag, 18. Juni 2007
Message:
- fixed creaturename lowercase_name
----
Modified : /src/game/ObjectStorage.cpp


Revision: 396
Author: Burlex
Date: 03:54:02, Montag, 18. Juni 2007
Message:
+ Added change password command, .changepassword <username> <password>, and .changepassword <password>.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp


Revision: 395
Author: Burlex
Date: 03:44:01, Montag, 18. Juni 2007
Message:
- Added spell packet redirection support for units (to send cast result when charmed)
+ Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h


Revision: 394
Author: Burlex
Date: 03:30:11, Montag, 18. Juni 2007
Message:
- Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags.
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/shared/TextLogger.h


Revision: 393
Author: Burlex
Date: 03:02:37, Montag, 18. Juni 2007
Message:
- Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason).
- Added .npc possess and .npc unpossess commands.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp


Revision: 392
Author: Burlex
Date: 02:31:00, Montag, 18. Juni 2007
Message:
- Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up
----
Modified : /src/game/AIInterface.cpp


Revision: 391
Author: Burlex
Date: 02:26:10, Montag, 18. Juni 2007
Message:
- AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested)
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Object.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/PetHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp


Revision: 390
Author: Burlex
Date: 23:13:52, Sonntag, 17. Juni 2007
Message:
- AISpell rewrite part 3 - some mobs will still have issues when using melee in combat
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp


Revision: 389
Author: Burlex
Date: 22:49:50, Sonntag, 17. Juni 2007
Message:
- AI Spell Rewrite Part 2
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h


Revision: 388
Author: Burlex
Date: 22:16:28, Sonntag, 17. Juni 2007
Message:
- AI Spell Rewrite Part 1 - This is *not* production-ready yet.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Creature.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/Pet.h
Modified : /src/game/PetHandler.cpp
Modified : /src/shared/Database/DataStore.h


Revision: 387
Author: Burlex
Date: 21:48:28, Sonntag, 17. Juni 2007
Message:
- Fixed item prototype struct (added other item fields)
- Fixed item page query packet struct
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/QueryHandler.cpp


Revision: 386
Author: Burlex
Date: 21:30:12, Sonntag, 17. Juni 2007
Message:
- fixed bug in storage where entry would be looked up even though its not necessary
----
Modified : /src/shared/Storage.h


Revision: 385
Author: Zack
Date: 17:28:17, Sonntag, 17. Juni 2007
Message:
- moar sql errors removed
- removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P
----
Modified : /src/game/Player.cpp


Revision: 384
Author: sinistry
Date: 17:25:41, Sonntag, 17. Juni 2007
Message:
-fixed heap crash on storage system at shutdown when attempting to unload itempages.
-fixed crash while using books or items that started a quest due to bad data on itempages.
-fixed .addipban that could otherwise corrupt tables and making logon server crash.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/ObjectMgr.h


Revision: 383
Author: Zack
Date: 16:46:32, Sonntag, 17. Juni 2007
Message:
Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P
----
Modified : /src/game/Stats.h


Revision: 382
Author: fishbait
Date: 07:40:22, Sonntag, 17. Juni 2007
Message:
« Fixed totem target removal. No more infinite ranged searing totem xD
----
Modified : /src/game/AIInterface.cpp


Revision: 381
Author: fishbait
Date: 07:39:14, Sonntag, 17. Juni 2007
Message:
« Made pacify and silence only affect the relavent Spell Schools
----
Modified : /src/game/Spell.cpp


Revision: 380
Author: fishbait
Date: 07:35:32, Sonntag, 17. Juni 2007
Message:
« Added Spirit of Redemption effects and handling
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h


Revision: 379
Author: Burlex
Date: 04:46:48, Sonntag, 17. Juni 2007
Message:
- and who the hell commented that?
----
Modified : /src/game/QueryHandler.cpp


Revision: 378
Author: Burlex
Date: 04:44:38, Sonntag, 17. Juni 2007
Message:
- compile fix here 
----
Modified : /src/game/QueryHandler.cpp


Revision: 377
Author: Burlex
Date: 04:43:24, Sonntag, 17. Juni 2007
Message:
- fixed item page struct (shouldn't have been using std::string)
- dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you)
----
Modified : /src/game/ObjectMgr.h
Modified : /win/VC71/game.vcproj


Revision: 376
Author: fishbait
Date: 04:09:09, Sonntag, 17. Juni 2007
Message:
« Trade Window Enchanting <- final last finished
« Added a spell effect check when trying to target trade window items so that only selected spells can target traded items
----
Modified : /src/game/Spell.cpp


Revision: 375
Author: sinistry
Date: 00:02:45, Sonntag, 17. Juni 2007
Message:
-fixed self casting that would flag player for pvp.
-implemented proper pvp toggle function
-added REALM TYPE to config and sources, update config files.
PVP:
-added zone checks for sub areas that otherwise would prevent proper pvp flagging.
-fixed any issues that would prevent proper pvp unflag when world porting.
-fixed a issue that would prevent pvp unflag on contested zones.
-fixed  any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys.
----
Modified : /src/antrix.conf
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h


Revision: 374
Author: M4ksiu
Date: 23:24:37, Samstag, 16. Juni 2007
Message:
* Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 373
Author: Zack
Date: 23:02:00, Samstag, 16. Juni 2007
Message:
Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 372
Author: Aim
Date: 21:51:35, Samstag, 16. Juni 2007
Message:
Capt:
* more warnings nuking
----
Modified : /src/game/Item.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/debugcmds.cpp
Modified : /win/VC71/game.vcproj


Revision: 371
Author: Aim
Date: 21:29:28, Samstag, 16. Juni 2007
Message:
Capt:
* warnings nuked
----
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/SkillHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/shared/Storage.h


Revision: 370
Author: M4ksiu
Date: 21:11:13, Samstag, 16. Juni 2007
Message:
* Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete)
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp


Revision: 369
Author: M4ksiu
Date: 20:50:03, Samstag, 16. Juni 2007
Message:
* Fixed typo in Mana Tombs script
* Added more mobs in The Shattered Halls script.
----
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp


Revision: 368
Author: Burlex
Date: 20:34:12, Samstag, 16. Juni 2007
Message:
- fixed bug where water level would remain persistant across logout
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/EventableObject.cpp
Modified : /src/game/Pet.cpp


Revision: 367
Author: Burlex
Date: 20:20:28, Samstag, 16. Juni 2007
Message:
- storage system will now load a table with too many columns.
----
Modified : /src/shared/Storage.h


Revision: 366
Author: Burlex
Date: 19:01:34, Samstag, 16. Juni 2007
Message:
- eek, possible crashfix here
----
Modified : /src/shared/Network/SocketMgrLinux.cpp


Revision: 365
Author: M4ksiu
Date: 18:47:05, Samstag, 16. Juni 2007
Message:
* Corrected some texts. Thx to Hypnotoad.
* Added some more npcs to ShatteredHalls
----
Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp


Revision: 364
Author: fishbait
Date: 17:18:20, Samstag, 16. Juni 2007
Message:
« More fixes for cooldowns (thanks mmcs)
----
Modified : /src/game/Player.cpp


Revision: 363
Author: fishbait
Date: 17:12:18, Samstag, 16. Juni 2007
Message:
« more silly fixes to my patches
----
Modified : /src/game/Spell.cpp


Revision: 362
Author: fishbait
Date: 16:54:14, Samstag, 16. Juni 2007
Message:
« whoops
----
Modified : /src/game/Spell.cpp


Revision: 361
Author: fishbait
Date: 16:40:58, Samstag, 16. Juni 2007
Message:
« Fixes for my Enchanting in trade window stuff
----
Modified : /src/game/Spell.cpp


Revision: 360
Author: fishbait
Date: 16:22:56, Samstag, 16. Juni 2007
Message:
« typos !
----
Modified : /src/game/Player.cpp


Revision: 359
Author: sinistry
Date: 16:02:19, Samstag, 16. Juni 2007
Message:
-crash fix for invalid items in char enum. People should make sure items actualy exist. deletion wont happen but the item will be attempted to be added on each login.
-fixed pvp contested zones flag issues
----
Modified : /src/game/Player.cpp


Revision: 358
Author: fishbait
Date: 15:54:47, Samstag, 16. Juni 2007
Message:
« missed a couple of lines :\
----
Modified : /src/game/Player.cpp


Revision: 357
Author: fishbait
Date: 15:46:31, Samstag, 16. Juni 2007
Message:
« Implemented Cooldown reduction
« Allowed spells which reset cooldowns (eg. Cold Snap) to start working again.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp


Revision: 356
Author: M4ksiu
Date: 14:35:44, Samstag, 16. Juni 2007
Message:
* Added Instance_TheShatteredHalls.cpp where you can find all 4 bosses. Note that some of them can (but don't have to) have more spells on off than in script (cause lack of infos from off =(). Also Grand Warlock Nethekurse spells should be correct, but we need more core support for them.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 355
Author: sinistry
Date: 05:09:33, Samstag, 16. Juni 2007
Message:
PVP CHANGES:
-players will now be unflagged for pvp on sanctuary zones automaticaly.
-removed pvparea code from the source. Now using area tables dbc instead.
-All constested and arena areas should work propely now.
-added honor points spliting for groups, members in visible range will get honor points. honor points are splited between members.

just a quick mention that pvp toggle is kinda weird still and arena grouping isnt working yet due to some updating issues. Need to figure a solution.
----
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/shared/Database/DBCStores.h


Revision: 354
Author: fishbait
Date: 14:51:05, Freitag, 15. Juni 2007
Message:
« moar fixes! lol
----
Modified : /src/game/SpellAuras.cpp


Revision: 353
Author: fishbait
Date: 14:38:00, Freitag, 15. Juni 2007
Message:
« Floats and ints don't mix, my bad
----
Modified : /src/game/SpellAuras.cpp


Revision: 352
Author: Zack
Date: 13:12:23, Freitag, 15. Juni 2007
Message:
For the love of God (not you aim) you call this a problem ?
----
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/ItemHandler.cpp


Revision: 351
Author: fishbait
Date: 13:10:35, Freitag, 15. Juni 2007
Message:
« fixed my typos
----
Modified : /src/game/SpellAuras.cpp


Revision: 350
Author: Zack
Date: 13:00:15, Freitag, 15. Juni 2007
Message:
Fixed : on buy item honor currency looped (-1=huge value). Not tested yet.
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp


Revision: 349
Author: fishbait
Date: 12:20:57, Freitag, 15. Juni 2007
Message:
« Starting basis for my Spirit of Redemption patch
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp


Revision: 348
Author: Zack
Date: 11:20:41, Freitag, 15. Juni 2007
Message:
added proc flag for shaman elemental focus talent to get triggered
added some dmg update to shaman attack power event spell
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp


Revision: 347
Author: fishbait
Date: 10:49:14, Freitag, 15. Juni 2007
Message:
« Made commanding shout health increase be handled by UpdateStats()
« Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed
----
Modified : /src/game/SpellAuras.cpp


Revision: 346
Author: fishbait
Date: 10:29:23, Freitag, 15. Juni 2007
Message:
« Added Spell Mod SMT_EFFECT as a flat modifier also
« Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing.
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 345
Author: Zack
Date: 10:16:05, Freitag, 15. Juni 2007
Message:
Fixed Commanding shout to loose it's effect when other spells are casted.
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp


Revision: 344
Author: fishbait
Date: 09:52:17, Freitag, 15. Juni 2007
Message:
« Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary)
----
Modified : /src/game/SpellAuras.cpp


Revision: 343
Author: M4ksiu
Date: 07:40:34, Freitag, 15. Juni 2007
Message:
* Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time)
* Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Added : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 342
Author: fishbait
Date: 06:25:29, Freitag, 15. Juni 2007
Message:
« More changes for Last Stand and Gift of Life
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp


Revision: 341
Author: fishbait
Date: 05:53:36, Freitag, 15. Juni 2007
Message:
« Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 340
Author: grep
Date: 05:22:47, Freitag, 15. Juni 2007
Message:
- updatin the svn revision :>
----
Modified : /src/shared/svn_revision.h


Revision: 339
Author: grep
Date: 05:17:41, Freitag, 15. Juni 2007
Message:
- Fixed levelup code where it would use the wrong next level xp.
----
Modified : /src/game/Player.cpp


Revision: 338
Author: grep
Date: 05:13:55, Freitag, 15. Juni 2007
Message:
- Added more crash protection to several crashes that were possible in chat commands.
- Fixed MapScriptInterface::SpawnCreature.
- Applied NeoXon's breathing system patch.
----
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MapScriptInterface.cpp
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h


Revision: 337
Author: fishbait
Date: 05:04:42, Freitag, 15. Juni 2007
Message:
« Fist Weapons now using the Unarmed skill
----
Modified : /src/game/SpellEffects.cpp


Revision: 336
Author: grep
Date: 04:49:46, Freitag, 15. Juni 2007
Message:
- Fixed my shitty fuck up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P
* stats/mounts/spell items will work now *
----
Added : /extras/aispell convertsion.txt
Added : /extras/aispell positive detection.txt
Modified : /src/game/Item.cpp
Modified : /src/game/Item.h
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Stats.h


Revision: 335
Author: fishbait
Date: 04:35:45, Freitag, 15. Juni 2007
Message:
« Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems
----
Modified : /src/game/Item.cpp


Revision: 334
Author: grep
Date: 01:39:22, Freitag, 15. Juni 2007
Message:
+ Added command override system, allows you to change groupings of commands via sql, data is overriden at startup.
----
Added : /sql/command_overrides.sql
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level0.cpp
Modified : /src/game/World.cpp


Revision: 333
Author: Zack
Date: 21:55:26, Donnerstag, 14. Juni 2007
Message:
corrected formula and tested shamanistic rage
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp


Revision: 332
Author: M4ksiu
Date: 19:15:38, Donnerstag, 14. Juni 2007
Message:
* Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine).
----
Modified : /src/game/faction.h


Revision: 331
Author: fishbait
Date: 18:28:58, Donnerstag, 14. Juni 2007
Message:
« Fixed my problem in faction.h (thanks Captnoord ;) )
« Updated some of the todo's
----
Modified : /extras/druid_todo.txt
Modified : /extras/general_todo.txt
Modified : /extras/priest_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /extras/warlock_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/faction.h


Revision: 330
Author: Zack
Date: 17:39:20, Donnerstag, 14. Juni 2007
Message:
Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells.
----
Modified : /src/game/World.cpp


Revision: 329
Author: Zack
Date: 16:13:16, Donnerstag, 14. Juni 2007
Message:
added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D )
----
Added : /extras/general_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp


Revision: 328
Author: fishbait
Date: 13:15:54, Donnerstag, 14. Juni 2007
Message:
« Made a check to make sure there is a m_nextTarget before doing an isAttackable on it
----
Modified : /src/game/AIInterface.cpp


Revision: 327
Author: fishbait
Date: 10:59:47, Donnerstag, 14. Juni 2007
Message:
« Reverted formatstring for items. Seemed it was only me with a screwy field :\
----
Modified : /src/game/ObjectStorage.cpp


Revision: 326
Author: fishbait
Date: 08:49:43, Donnerstag, 14. Juni 2007
Message:
« Fixed items database formatstring
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/Storage.h


Revision: 325
Author: fishbait
Date: 07:33:28, Donnerstag, 14. Juni 2007
Message:
« Oops, typos
----
Modified : /src/game/AIInterface.cpp


Revision: 324
Author: fishbait
Date: 07:10:42, Donnerstag, 14. Juni 2007
Message:
« Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel)
« Added to a duel complete, the calling off of pets.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/faction.h


Revision: 323
Author: fishbait
Date: 03:55:22, Donnerstag, 14. Juni 2007
Message:
« Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions
----
Modified : /src/game/faction.h


Revision: 322
Author: fishbait
Date: 03:30:37, Donnerstag, 14. Juni 2007
Message:
« Made Feigh Death return false in isAttackable
« Made any Unattackable flags or Untouchable flag return false in isAttackable
----
Modified : /src/game/faction.h


Revision: 321
Author: fishbait
Date: 03:11:19, Donnerstag, 14. Juni 2007
Message:
« More Sanctuary Zone stuff
« Possibly made totems work in duels
« Added Pet and Totem checks to isAttackable()
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/faction.h


Revision: 320
Author: M4ksiu
Date: 23:22:29, Mittwoch, 13. Juni 2007
Message:
* Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur ;)
* Fixed Makefile.am and 2k5 Project to make now all scripts compilable.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 319
Author: Zack
Date: 21:32:15, Mittwoch, 13. Juni 2007
Message:
fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P )
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h


Revision: 318
Author: Zack
Date: 20:12:31, Mittwoch, 13. Juni 2007
Message:
-fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :(
- moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :(
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Modified : /src/game/faction.h


Revision: 317
Author: grep
Date: 19:48:29, Mittwoch, 13. Juni 2007
Message:
lets update this guy :p

----
Modified : /src/shared/svn_revision.h


Revision: 316
Author: grep
Date: 19:47:25, Mittwoch, 13. Juni 2007
Message:
- Allowed reloadtable to access all storage containers.
- Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells.
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/Database/DBCStores.h


Revision: 315
Author: grep
Date: 19:35:44, Mittwoch, 13. Juni 2007
Message:
- Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues.
----
Modified : /src/game/EventMgr.cpp
Modified : /src/game/EventMgr.h
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp


Revision: 314
Author: grep
Date: 19:26:18, Mittwoch, 13. Juni 2007
Message:
- Migrated npctext to new storage system.
- Added slightly more output.. w000t.
----
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/NPCHandler.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/World.cpp
Modified : /src/shared/Storage.h


Revision: 313
Author: grep
Date: 19:09:48, Mittwoch, 13. Juni 2007
Message:
* Migrated graveyards, teleport coords, pvpareas and fishing to new storage system.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MiscHandler.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp


Revision: 312
Author: grep
Date: 18:48:52, Mittwoch, 13. Juni 2007
Message:
- Moved quest system over to new storage system. This still isn't what I would call production-ready yet.
----
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Quest.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/QuestMgr.h
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp


Revision: 311
Author: grep
Date: 18:07:27, Mittwoch, 13. Juni 2007
Message:
- Fixed crash in console at shutdown.
- Implemented Storage_ReloadTable routine.
- Removed ObjectMgr::ReloadTables.
- .dbreload command -> .reloadtable <table_name>, so e.g. .reloadtable items will reload items.
- Fixed possible memory leak and socket not-getting-deleted-problem in logon comm handler.
- Fixed callstack spam at shutdown of mapmgr.
- Fixed AIAgent loading/start aura loading.
----
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/CConsole.h
Modified : /src/antrix/Master.cpp
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/AreaTrigger.h
Modified : /src/game/Chat.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/shared/Network/SocketMgrWin32.cpp
Modified : /src/shared/Storage.h


Revision: 310
Author: Zack
Date: 16:37:37, Mittwoch, 13. Juni 2007
Message:
Nothing escapes the restless bugtester Blizzy. So i forgot to make the check for melee attacks in sanctuary zones. Now you should be able to duel in peace.
----
Modified : /extras/shaman_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp


Revision: 309
Author: Zack
Date: 16:19:47, Mittwoch, 13. Juni 2007
Message:
extended sancuary checks to disallow AOE spells and enable friendly spell casting. (damn blizzy has so much free time to bug me with these :P :D )
----
Modified : /src/game/Spell.cpp


Revision: 308
Author: Zack
Date: 16:09:51, Mittwoch, 13. Juni 2007
Message:
fixed exploit : Alliance and horde was able to talk through emote. Slap blizzy real hard (and then slap him again just for fun) if i worked on this for nothing.
----
Modified : /extras/shaman_todo.txt
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h


Revision: 307
Author: grep
Date: 16:01:46, Mittwoch, 13. Juni 2007
Message:
- vc2005 project files
----
Modified : /win/VC80/game.vcproj
Modified : /win/VC80/shared.vcproj


Revision: 306
Author: grep
Date: 15:52:19, Mittwoch, 13. Juni 2007
Message:
- linux fixes
----
Modified : /src/game/Level3.cpp


Revision: 305
Author: grep
Date: 15:47:01, Mittwoch, 13. Juni 2007
Message:
- linux fixes ( i hope )
----
Modified : /src/shared/Storage.h


Revision: 304
Author: Zack
Date: 15:27:57, Mittwoch, 13. Juni 2007
Message:
oups forgot to remove forced resurrect event.
----
Modified : /extras/shaman_todo.txt
Modified : /src/game/Player.cpp