All pastes #572326 Raw Edit

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public cpp v1 · immutable
·published 2007-06-17 16:46 UTC
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Index: Projectiles/LaserProjectile.cpp===================================================================--- Projectiles/LaserProjectile.cpp	(revision 3823)+++ Projectiles/LaserProjectile.cpp	(working copy)@@ -31,7 +31,7 @@ 	length(length), 	curLength(0), 	intensity(intensity),-	intensityFalloff(intensity*0.1f)+	intensityFalloff(intensity*weaponDef->falloffRate) { 	dir=speed; 	dir.Normalize();@@ -67,7 +67,7 @@ 	ttl--;  	if(ttl<5){-		intensity-=intensityFalloff;+		intensity-=intensityFalloff*0.2f; 		if(intensity<=0){ 			deleteMe=true; 			intensity=0;@@ -156,7 +156,7 @@ 	float size=weaponDef->thickness; 	float coresize=size * weaponDef->corethickness; -	if(camDist<1000){+	if(camDist<weaponDef->lodDistance){ 		float3 pos1=pos+speed*gu->timeOffset; 		float3 pos2=pos1-dir*curLength; Index: Weapons/WeaponDefHandler.cpp===================================================================--- Weapons/WeaponDefHandler.cpp	(revision 3823)+++ Weapons/WeaponDefHandler.cpp	(working copy)@@ -119,6 +119,8 @@ 	sunparser->GetDef(weaponDefs[id].laserflaresize, "15", weaponname + "\\laserflaresize"); 	sunparser->GetDef(weaponDefs[id].intensity, "0.9", weaponname + "\\intensity"); 	sunparser->GetDef(weaponDefs[id].duration, "0.05", weaponname + "\\duration");+  sunparser->GetDef(weaponDefs[id].lodDistance, "1000", weaponname + "\\lodDistance");+  sunparser->GetDef(weaponDefs[id].falloffRate, "0.5", weaponname + "\\falloffRate"); 	 	sunparser->GetDef(weaponDefs[id].visuals.sizeDecay,  "0", weaponname + "\\sizeDecay"); 	sunparser->GetDef(weaponDefs[id].visuals.alphaDecay, "1", weaponname + "\\alphaDecay");Index: Weapons/WeaponDefHandler.h===================================================================--- Weapons/WeaponDefHandler.h	(revision 3823)+++ Weapons/WeaponDefHandler.h	(working copy)@@ -94,6 +94,8 @@ 	float laserflaresize; 	float corethickness; 	float duration;+  int   lodDistance;+  float falloffRate;  	int graphicsType; 	bool soundTrigger;