require( "SQlite" )
function Save( ply )
local id = ply:SteamID();
id = sql.SQLStr( id );
sql.Query( "UPDATE saves SET job = " .. sql.SQLStr( ply:GetNWString( "job" ) ) .. ", money = " .. sql.SQLStr( ply:GetNWInt( "money" ) ) .. ", WHERE id = " .. id .. " AND name = " .. sql.SQLStr( ply:Nick() ) );
end
AddChatCommand( "/save", Save, true )
hook.Add("PlayerDisconnect", "Save player on disconnect", Save )
function CreateNewSave( ply )
local id = ply:SteamID();
id = sql.SQLStr( id );
sql.Query( "INSERT INTO saves ( id, name, job, money ) VALUES ( " .. id .. ", " .. sql.SQLStr( ply:Nick() ) .. ", " .. sql.SQLStr( ply:GetNWString( "job" ) ) .. ", " .. sql.SQLStr( ply:GetNWInt( "money" ) ) .. " )" );
end
function Load( ply )
if not (sql.Query( "SELECT * FROM saves WHERE id = " .. id .. " AND name = " .. sql.SQLStr( ply:Nick() ) )) then
CreateNewSave( ply )
end
local id = ply:SteamID();
id = sql.SQLStr( id );
local data = sql.Query( "SELECT * FROM saves WHERE id = " .. id .. " AND name = " .. sql.SQLStr( ply:Nick() ) );
ply:SetNWString( "job", data[1]["job"] )
ply:SetNWInt( "money", data[1]["money"] )
end
hook.Add("PlayerInitialSpawn", "Load player profile", Load )