rendered paste bodyStructura fisier ase...----------------------------------------------------------------------------------------------------*MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 0.0000 0.0000 *MESH_TVERT 1 1.0000 0.0000 0.0000 *MESH_TVERT 2 0.0000 1.0000 0.0000 *MESH_TVERT 3 1.0000 1.0000 0.0000 *MESH_TVERT 4 0.0000 0.0000 0.0000 *MESH_TVERT 5 1.0000 0.0000 0.0000 *MESH_TVERT 6 0.0000 1.0000 0.0000 *MESH_TVERT 7 1.0000 1.0000 0.0000 *MESH_TVERT 8 0.0000 0.0000 0.0000 *MESH_TVERT 9 1.0000 0.0000 0.0000 *MESH_TVERT 10 0.0000 1.0000 0.0000 *MESH_TVERT 11 1.0000 1.0000 0.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 10 8 11 *MESH_TFACE 1 9 11 8 *MESH_TFACE 2 8 9 10 *MESH_TFACE 3 11 10 9 *MESH_TFACE 4 5 4 7 *MESH_TFACE 5 6 7 4 *MESH_TFACE 6 1 0 3 *MESH_TFACE 7 2 3 0 *MESH_TFACE 8 5 4 7 *MESH_TFACE 9 6 7 4 *MESH_TFACE 10 1 0 3 *MESH_TFACE 11 2 3 0 }----------------------------------------------------------------------------------------------------int ctr = 0;for(int i=0;i<mesh[0].numtvertex;i++) { stringstream ss; ss << i; string temp; ss >> temp; while (ch!="*MESH_TVERT") { in >> ch; } in >> ch; in >> tempUVs[ctr].tu; in >> tempUVs[ctr].tv; ctr++;}while(ch!="*MESH_NUMTVFACES") { in >> ch;} in >> mesh[0].numtfaces;int face_number=0;ctr=0;for(int i=0; i<mesh[obj_c].numtfaces; i++) { while (ch!="*MESH_TFACE") { in >> ch; } in >> face_number; in >> face_number; mesh[obj_c].vertice[ctr].tu = tempUVs[face_number].tu; mesh[obj_c].vertice[ctr].tv = tempUVs[face_number].tv; ctr++; in >> face_number; mesh[obj_c].vertice[ctr].tu = tempUVs[face_number].tu; mesh[obj_c].vertice[ctr].tv = tempUVs[face_number].tv; ctr++; in >> ch; }