Miscellany
public text v1 · immutable {
variable int i=0
while ${i:Inc}<=${Me.Ability}
{
if !${Me.TargetEffect[${Dot${i}}](exists)}
{
face
waitframe
Me.Ability[${Dot${i}}]:Use
call MeCasting
return
}
elseif ${Me.Ability[${CombatA${i}}].IsReady}
{
Me.Ability[${CombatA${i}}]:Use
call MeCasting
return
}
}
}