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#56984 ·published 2006-05-19 01:08 UTC
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[I]Its hammer time..[/I]

Since im without internet, I continued working on my mod, here are some details about the mod.

[B]What is changed?[/B]

[I]Magicals and Rares[/I]

Most magical modifiers have higher numbers, for example, the maxium average on elemental damage preffixes  is 300, and 200 in suffixes. New magic resistence preffix, and resistences can go up to 200. Pierce element magic suffixes are avaliable, and a new magic item only No Freeze suffix, among the tons of new magical mods.

[I]Uniques and Sets[/I]

Every unique and set in the game has been changed. Every unique weapon and armor uses an average rule, normals can have more than 100 difference between minium and maxium damage modifier, exceptionals 50 and elite stays the same. This is made because normal uniques drop more often, same as exceptionals. Every unique is subject to average rules, making every item equally powerfull and great. 

[I]Skills[/I]
New skills are avaliable, for example, Polymorph (see image).[B] Tons of skills taken from DOTA are avaliable in this mod[/B], this ones will be avaliable thru no class skills mods on magic-only items.

Also, as a regulation, Enigma's Teleport has been changed to a similar Teleport skill (see image). It has 1.8 second delay, no mana req, this was modified because people on +200 FCR builds were virtually impossible to hit on fast connections, also, this is usefull for builds that requiere no FCR (delay timer skills), and melee builds take huge advantage of the no mana required.

+Charged skills on magicals have changed to get a higher skill number, up to +49 (not all skills, most weak ones have this), new charged skills are avaliable (some of them magical only, cant spawn on rares). Almost every build is possible thanks to this.

[B]Music[/B]
Yeah the most boring tracks of Diablo are gone. New OCRemix music will replace them

[B]Graphics[/B]
Some of the Unique/Sets have a graphic replacement.

[B]New Sets/Uniques?[/B]
No

[B]Maps[/B]
New maps are avaliable, on previous bottable areas, meaning that you wont be able to bot unless you configure the bot with the new regions, but by the time you will do this I will had changed it.

[B]Ravenfrost[/B]
As you might notice, almost every build has this item. The problem? Builds that doesnt require the attack rating or dextery are forced to use this item, also because the absorb cold mod, almost everyone using ravenfrost are less effective against cold damage. Ive removed the no freeze mod. Where do you get this mod? Theres a new "Faith" magical only modifier that provides the no freeze, also other set/uniques have this mod.


[B]The mod, or a beta, will be released thru IRC and the Forums on 6 / 6 / 6.[/B]

[B]Everything in this mod will be balanced,  everything will have an explanation. If you find anything unbalanced, please inform me thru the forums or IRC.[/B]

[I]Oh, and there will be a monster that drops Hellfire torch, but it will be 3 times difficult than the uber ones.[/I]

Images:

New Polymorph Skill
[IMG]http://img365.imageshack.us/img365/2812/screenshot0011yd.jpg[/IMG]

Enigma-only Teleport -- This isnt the SORCERESS TELEPORT skill, SORCERESS TELEPORT skill is unchanged, and able to spawn charges on magical/rares.
[IMG]http://img370.imageshack.us/img370/3760/screenshot0026ih.jpg[/IMG] 

http://img210.imageshack.us/img210/3640/screenshot0033tb.jpg
http://img209.imageshack.us/img209/1055/screenshot0048zx.jpg
http://img209.imageshack.us/img209/5685/screenshot0096ed.jpg