All pastes #568882 Raw Edit

REALLY SHITTY CODE! BEWARE

public text v1 · immutable
·published 2007-06-15 21:24 UTC
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function GPlayerDeath( ply, weapon, killer )
        ply.DeathPos = ply:GetPos()
 
        if( ply ~= killer or ply:GetTable().Slayed ) then
		if( ply.currentWeapon ~= "keys" and ply.currentWeapon ~= "weapon_physcannon" and ply.currentWeapon ~= "weapon_physgun" and ply.currentWeapon ~= "gmod_tool") then

      		  if (ply:Team() == 2 or ply:Team() == 3 ) then

		      	  DeathTable(ply)

		    			local ent = ents.Create( ply.currentWeapon );
                			ent:SetPos( ply.DeathPos );
			            ent:Spawn();
 
    		 			ply:GetTable().Arrested = false;
          	      		ply:GetTable().DeathPos = nil;
           		     		ply:GetTable().Slayed = false;
				
	  		 else
								
		      	       local ent = ents.Create( ply.currentWeapon );
 			             ent:SetPos( ply.DeathPos );
    		           		 ent:Spawn();
 
               			 ply:GetTable().Arrested = false;
        			      ply:GetTable().DeathPos = nil;
       			      ply:GetTable().Slayed = false;

			end
        	end
        end
 
end
hook.Add( "PlayerDeath", "GunDropOnDeath", GPlayerDeath ); 

 
function GThink()
    for _, ply in pairs(player.GetAll()) do
        if ( ply:Alive() ) then
                ply.currentWeapon = ply:GetActiveWeapon():GetClass()
        end
    end
end
hook.Add("Think", "GunDropThink", GThink)