rendered paste body// Ganz oben #include <a_samp>#include <dcallbacks>#define COLOR_PURPLE 0xC2A2DAAAnew gErste[MAX_PLAYERS]; new gErste2[MAX_PLAYERS]; new gBuy[MAX_PLAYERS]; public OnGameModeInit(){SetTimer("TIMER_DCallbacks",1000,true);Krankenhaus=AddAreaCheck(max_X,min_X,max_Y,min_Y); print("GameModeInit()"); SetGameModeText("Blank Script"); /* HIER kommt das restliche peno zeug hin */ return 1;}public OnPlayerConnect(playerid){ printf("OnPlayerConnect(%d)", playerid); gErste[playerid] = 0; gErste2[playerid] = 0; return 1;}public OnPlayerCommandText(playerid, cmdtext[]){if(strcmp(cmdtext, "/buy_erstehilfe", true) == 0) {if (gBuy[playerid] == 1){SendClientMessage(playerid,COLOR_PURPLE,"Erste Hilfe Koffer gekauft!");SendClientMessage(playerid,COLOR_PURPLE,"Erste Hilfe Anleitung: /pflaster [id] (+10HP) /binde [id] (+30HP) ");gErste[playerid] = 1;gErste2[playerid] = 1;}else{SendClientMessage(playerid,COLOR_PURPLE,"Geh zum Krankenhaus!");} return 1;}if(strcmp(cmdtext, "/pflaster", true) == 0) { new string[256];new sendername[MAX_PLAYER_NAME];if(gErste2[playerid] == 1){if(pflastertimer==0){ new Float:health; new p[256]; new id; strmid(p,cmdtext,strlen(cmdtext)+1,strlen(cmdtext)); id=idmatch(playerid,p);if(id!=-1){if(playerid==id){SendClientMessage(playerid,COLOR_PINK,"Du hast kleinere Blutungen stopen können");GetPlayerHealth(playerid, health);SetPlayerHealth(playerid, health+10.0); SetTimer("pflasterTimerFunction",30000,0); pflastertimer=1; gErste2[playerid] = 0;} else if(GetDistanceBetweenPlayers(playerid,id)<5){ GetPlayerName(id, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerHealth(id,health+10); SetTimer("pflasterTimerFunction",30000,0); pflastertimer=1; format(string, sizeof(string), "Du hast mit einem Pflaster die Wunde von %s verklebt .", giveplayer,id); SendClientMessage(playerid, COLOR_PINK, string); format(string, sizeof(string), "Dir wurde ein Pflaster auf deine Wunde geklebt (%s).", sendername, playerid); SendClientMessage(id, COLOR_PINK, string); gErste2[playerid] = 0; } else if(GetDistanceBetweenPlayers(playerid,id)>5){ SendClientMessage(playerid,COLOR_PINK,"Du bist zu weit weg."); } } } else if(pflastertimer==1){ SendClientMessage(playerid,COLOR_PINK,"Du musst erst einmal das neue Pflaster zurecht machen (30sec)!"); } else if (gErste[playerid] == 0){ SendClientMessage(playerid,COLOR_PINK,"Du musst dir erst ein Erste Hilfe Koffer kaufen!"); }} return 1;}if(strcmp(cmdtext, "/Binde", true) == 0) { new string[256];new sendername[MAX_PLAYER_NAME];if(gErste[playerid] == 1){if(bindentimer==0){ new Float:health; new p[256]; new id; strmid(p,cmdtext,strlen(cmdtext)+1,strlen(cmdtext)); id=idmatch(playerid,p);if(id!=-1){if(playerid==id){SendClientMessage(playerid,COLOR_PINK,"Du hast die Blutung gestopt!");GetPlayerHealth(playerid, health);SetPlayerHealth(playerid, health+30.0); SetTimer("bindenTimerFunction",30000,0); bindentimer=1; gErste[playerid] = 0;} else if(GetDistanceBetweenPlayers(playerid,id)<5){ GetPlayerName(id, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerHealth(id,health+20); SetTimer("bindenTimerFunction",30000,0); bindentimer=1; gErste[playerid] = 0; format(string, sizeof(string), "Du hast mit einer binden die Wunde von %s verbunden .", giveplayer,id); SendClientMessage(playerid, COLOR_PINK, string); format(string, sizeof(string), "Dir wurde ein Verbant um die Wunde gewickelt (%s).", sendername, playerid); SendClientMessage(id, COLOR_PINK, string); } else if(GetDistanceBetweenPlayers(playerid,id)>5){ SendClientMessage(playerid,COLOR_PINK,"Du bist zu weit weg."); } } } else if(bindentimer==1){ SendClientMessage(playerid,COLOR_PINK,"Du musst erst einmal die neue binden zurecht machen (30sec)!"); } else if (gErste[playerid] == 0){ SendClientMessage(playerid,COLOR_PINK,"Du musst dir erst ein Erste Hilfe Koffer kaufen!"); } } else SendClientMessage(playerid,COLOR_PINK,"Du hast davon keine ahnung!"); return 1;} return 0;}OnPlayerEnterArea(playerid,areaid) {if (areaid==Krankenhaus){gBuy[playerid] = 1;SendClientMessage(playerid,COLOR_PURPLE,"Du kannst jetzt den Erste Hilfe Koffer kaufen ... bla bla !");GameTextForPlayer(playerid,"~g~ Krankenhaus",2000,6);printf("OnPlayerEnterArea(%d,%d)",playerid,areaid);}}OnPlayerLeaveArea(playerid,areaid) {if (areaid==Krankenhaus){gBuy[playerid] = 0;printf("OnPlayerLeaveArea(%d,%d)",playerid,areaid);}}public TIMER_PlayerArea() { new i,z; new Float:x,Float:y,Float:zcoord; for (i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { GetPlayerPos(i,x,y,zcoord); for (z=0;z<AREACHECK_Count;z++) if ( (AREACHECK_Coords[z][0]<x)&&(AREACHECK_Coords[z][1]>x) && (AREACHECK_Coords[z][2]<y)&&(AREACHECK_Coords[z][3]>y) ) { if (z!=AREACHECK_Player[i]-1) { // Is new in this area AREACHECK_Player[i]=z+1; OnPlayerEnterArea(i,z+1); return 1; } else { } } else { if (z==AREACHECK_Player[i]-1) { // Player was in this Area OnPlayerLeaveArea(i,z+1); AREACHECK_Player[i]=0; return 1; } } } } return 0;}// Sniper89's idmatch (name detection)public idmatch(playerid,string[]){ new id=-1; if(strlen(string)==0) { SendClientMessage(playerid,COLOR_PINK,"Input an ID/name!"); return -1; } else { new matches=0; if(IsNumeric(string)==1) { new nid=strval(string); if(IsPlayerConnected(nid)) { return nid; } } for(new n=0;n<GetMaxPlayers();n++) { if(IsPlayerConnected(n)) { new name[256]; GetPlayerName(n,name,sizeof(name)); if(strcmp(string,name,true)==0) { return n; } else if(strfind(name,string,true)!=-1) { id=n; matches++; } } } if(matches>1) { new output[256]; format(output,sizeof(output),"There were %d matches found for \"%s\" - aborting.",matches,string); SendClientMessage(playerid,COLOR_PINK,output); return -1; } else if(matches==0) { new output[256]; format(output,sizeof(output),"There were no matches found for \"%s\" - aborting.",string); SendClientMessage(playerid,COLOR_PINK,output); return -1; } } return id;}// IsNumeric from Spark's Protect The PM modepublic IsNumeric(string[]){ if(strlen(string)==0) { return 0; } for(new n=0;n<strlen(string);n++) { if(string[n]<'0' || string[n]>'9') { return 0; } } return 1;}public IsPlayerInAnyInterior(playerid) //By Sacky{ new Float:x; new Float:y; new Float:z; if(IsPlayerConnected(playerid)) { GetPlayerPos(playerid,x,y,z); if(z > 900 && !IsPlayerInAnyVehicle(playerid)) { return 1; } } return 0;}public SystemMsg(playerid,msg[]) { if ((IsPlayerConnected(playerid))&&(strlen(msg)>0)) { SendClientMessage(playerid,COLOR_PINK,msg); } return 1;}public GetDistanceBetweenPlayers(playerid,playerid2){new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;new Float:tmpdis;GetPlayerPos(playerid,x1,y1,z1);GetPlayerPos(playerid2,x2,y2,z2);tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));return floatround(tmpdis);}