All pastes #568390 Raw Edit

SteveUK

public cpp v1 · immutable
·published 2007-06-15 14:33 UTC
rendered paste body
void CC_Ent_Create( void ){	MDLCACHE_CRITICAL_SECTION();	bool allowPrecache = CBaseEntity::IsPrecacheAllowed();	CBaseEntity::SetAllowPrecache( true );	// Try to create entity	CBaseEntity *entity = dynamic_cast< CBaseEntity * >( CreateEntityByName(engine->Cmd_Argv(1)) );	if (entity)	{		entity->Precache();		DispatchSpawn(entity);		// Now attempt to drop into the world		CBasePlayer* pPlayer = UTIL_GetCommandClient();		trace_t tr;		Vector forward;		pPlayer->EyeVectors( &forward );		UTIL_TraceLine(pPlayer->EyePosition(),			pPlayer->EyePosition() + forward * MAX_TRACE_LENGTH,MASK_SOLID, 			pPlayer, COLLISION_GROUP_NONE, &tr );		if ( tr.fraction != 1.0 )		{			// Raise the end position a little up off the floor, place the npc and drop him down			tr.endpos.z += 12;			entity->Teleport( &tr.endpos, NULL, NULL );			UTIL_DropToFloor( entity, MASK_SOLID );		}	}	CBaseEntity::SetAllowPrecache( allowPrecache );}