rendered paste body/*---------------------------------------------------------
Non-Module includes
---------------------------------------------------------*/
include ( "util.lua" ) // Misc Utilities
/*---------------------------------------------------------
Shared Modules
---------------------------------------------------------*/
require ( "concommand" ) // Console Commands
require ( "saverestore" ) // Save/Restore
require ( "gamemode" ) // Gamemode manager
require ( "weapons" ) // SWEP manager
require ( "hook" ) // Gamemode hooks
require ( "timer" ) // Timer manager
require ( "schedule" ) // Schedule manager
require ( "scripted_ents" ) // Scripted Entities
require ( "player_manager" ) // Player models manager
require ( "numpad" )
require ( "team" )
require ( "undo" )
require ( "cleanup" )
require ( "duplicator" )
require ( "constraint" )
require ( "construct" )
require ( "filex" )
require ( "vehicles" )
require ( "usermessage" )
/*---------------------------------------------------------
Serverside only modules
---------------------------------------------------------*/
if ( SERVER ) then
require ( "server_settings" )
end
/*---------------------------------------------------------
Clientside only modules
---------------------------------------------------------*/
if ( CLIENT ) then
require ( "draw" ) // 2D Draw library
require ( "markup" ) // Text markup library
require ( "effects" )
require ( "killicon" )
end
/*---------------------------------------------------------
Print version information to the console
---------------------------------------------------------*/
Msg( "Lua initialized (" .. _VERSION .. ")\n" )
/*---------------------------------------------------------
Module hooks - these are always running.
---------------------------------------------------------*/
hook.Add( "Think", "CheckTimers", timer.Check )
hook.Add( "Think", "CheckSchedules", schedule.Check )
if ( SERVER ) then
concommand.Add( "+numpad", CC_NumpadOn )
concommand.Add( "-numpad", CC_NumpadOff )
end