rendered paste body#define WINDOW_HEIGHT 600
#define WINDOW_LENGTH 700
#include <iostream>
#include <string>
#include <cmath>
#include <glut.h>
using namespace std;
void init();
void drawboard();
void drawCircle(float x, float y);
void keyb(unsigned char key, int x, int y);
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize(WINDOW_LENGTH, WINDOW_HEIGHT);
glutCreateWindow("SUPER AWESOME CONNECT 4 GAME");
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
glutDisplayFunc(drawboard);
glutKeyboardFunc(keyb);
glutMainLoop();
return 0;
}
void drawboard() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0f, 1.0f, 0.0f);
glRectf(-1.0f, 1.0f, 1.0f, -1.0f);
glColor3f(0.0f, 0.0f, 0.0f);
drawCircle(0,0);
glutSwapBuffers();
}
void drawCircle(float x, float y)
{
int i;
int sections = 50; //number of triangles to use to estimate a circle
// (a higher number yields a more perfect circle)
GLfloat radius = 0.07142f; //radius
GLfloat twoPi = 2.0f * 3.14159f;
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x, y); // origin
for(i = 0; i <= sections;i++) { // make $section number of circles
glVertex2f(radius * cos(i * twoPi / sections), radius* sin(i * twoPi / sections));
}
glEnd();
}
void keyb(unsigned char key, int x, int y){
cout << "Pressed key " << key << " on coordinates (" << x << "," << y << ")";
cout << endl;
}