All pastes #565455 Raw Edit

Miscellany

public lua v1 · immutable
·published 2007-06-14 00:22 UTC
rendered paste body
if( SERVER ) then	AddCSLuaFile( "shared.lua" );endif( CLIENT ) then	SWEP.PrintName = "Knock Out";	SWEP.Slot = 1;	SWEP.SlotPos = 3;	SWEP.DrawAmmo = false;	SWEP.DrawCrosshair = false;end// Variables that are used on both client and serverSWEP.Author			= "Ben Swanson"SWEP.Instructions	= "Left click to knock them out"SWEP.Contact		= ""SWEP.Purpose		= ""SWEP.ViewModelFOV	= 62SWEP.ViewModelFlip	= falseSWEP.AnimPrefix		= "stunstick"SWEP.Spawnable			= falseSWEP.AdminSpawnable		= trueSWEP.NextStrike = 0;  SWEP.ViewModel = Model( "models/weapons/v_stunstick.mdl" );SWEP.WorldModel = Model( "models/weapons/w_stunbaton.mdl" );  SWEP.Sound = Sound( "weapons/stunstick/stunstick_swing1.wav" );  SWEP.Primary.ClipSize		= -1					// Size of a clipSWEP.Primary.DefaultClip	= 0				// Default number of bullets in a clipSWEP.Primary.Automatic		= false				// Automatic/Semi AutoSWEP.Primary.Ammo			= ""SWEP.Secondary.ClipSize		= -1				// Size of a clipSWEP.Secondary.DefaultClip	= 0				// Default number of bullets in a clipSWEP.Secondary.Automatic	= false				// Automatic/Semi AutoSWEP.Secondary.Ammo			= ""/*---------------------------------------------------------   Name: SWEP:Initialize( )   Desc: Called when the weapon is first loaded---------------------------------------------------------*/function SWEP:Initialize()	if( SERVER ) then			self:SetWeaponHoldType( "melee" );		endend/*---------------------------------------------------------   Name: SWEP:Precache( )   Desc: Use this function to precache stuff---------------------------------------------------------*/function SWEP:Precache()end/*---------------------------------------------------------   Name: SWEP:PrimaryAttack( )   Desc: +attack1 has been pressed---------------------------------------------------------*/  function SWEP:PrimaryAttack()    	if( CurTime() < self.NextStrike ) then return; end  	self.Owner:SetAnimation( PLAYER_ATTACK1 );	self.Weapon:EmitSound( self.Sound );	self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER );	if( CLIENT ) then return; end 	local trace = self.Owner:GetEyeTrace(); 	 	self.NextStrike = ( CurTime() + .4 ); 	if( not trace.Entity:IsValid() and not trace.Entity:IsPlayer() ) then 		return;	end		if( self.Owner:EyePos():Distance( trace.Entity:GetPos() ) > 180 ) then		return;	end		Notify( trace.Entity, 1, 3, "You've been knocked out by " .. self.Owner:Nick() );	local newang = ply:EyeAngles()	newang.pitch = 0	newang.roll = 0		newang.yaw = newang.yaw + 180	target:SetPos( newpos )	target:SetEyeAngles( newang )  end