rendered paste body#include <a_samp>
#include <string>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define soundid
#define fixchars(%1) for(new charfixloop=0;charfixloop<strlen(%1);charfixloop++)if(%1[charfixloop]<0)%1[charfixloop]+=256
forward TimeServerRunning();
main()
{
print("\n----------------------------------");
print(" Work in Progress");
print("----------------------------------\n");
}
//-------------------------------------------------------
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("Work in Progress");
UsePlayerPedAnims();
AllowInteriorWeapons(true);
EnableTirePopping(true);
AddPlayerClass(0,-1381.3840,1053.7737,1038.3987,183.4392,29,99999,0,0,0,0); //
AddStaticVehicle(594,-816.4948,501.3493,1358.8174,82.9699,0,0); //
AddStaticVehicle(504,-1420.3756,998.1488,1023.9575,359.9931,45,29); //
AddStaticVehicle(504,-1410.4413,988.7491,1023.7844,0.0032,51,39); //
AddStaticVehicle(504,-1407.6409,1003.4986,1024.0283,0.0037,57,38); //
AddStaticVehicle(504,-1399.0298,990.2600,1023.7870,0.0055,26,1); //
AddStaticVehicle(504,-1389.5389,989.9872,1023.7656,359.9486,12,9); //
AddStaticVehicle(504,-1381.8979,990.0154,1023.7496,0.0063,14,1); //
LinkVehicleToInterior(1, 15);
LinkVehicleToInterior(2, 15);
LinkVehicleToInterior(3, 15);
LinkVehicleToInterior(4, 15);
LinkVehicleToInterior(5, 15);
LinkVehicleToInterior(6, 15);
LinkVehicleToInterior(7, 15);
LinkVehicleToInterior(8, 15);
return 1;
}
//-------------------------------------------------------
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
PlayerPlaySound(playerid, 1076,-1381.3840,1053.7737,1038.3987);
return 1;
}
//-------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, -979.2377,1061.1733,1345.2675);
SetPlayerInterior(playerid,10);
SetPlayerFacingAngle(playerid, 275.9318);
SetPlayerCameraPos(playerid, -972.2047,1061.3495,1345.6658);
SetPlayerCameraLookAt(playerid, -979.2377,1061.1733,1345.2675);
return 1;
}
//-------------------------------------------------------
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
SetPlayerInterior(playerid,15);
TogglePlayerControllable(playerid,1);
return 1;
}
//-------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
//-------------------------------------------------------