rendered paste bodyformatTime = function (millisecs){
var secs = Math.floor(millisecs/1000);
var mins = Math.floor(secs/60);
secs %= 60;
if (secs < 10) secs = "0"+ secs;
if (mins < 10) mins = "0"+ mins;
return mins +":"+ secs;
}
var snd = this.createEmptyMovieClip("SoundController", 1);
snd.init = function(){
snd._sound = new Sound(this);
this.isPlaying = false;
this.position = 0;
loadingbar_mc._xscale = 0;
progressbar_mc._xscale = 0;
}
snd.loadSound = function(url){
this._sound.loadSound(url, true);
stop_btn.onRelease();
this.updateTime();
}
snd.updateTime = function(){
var time = formatTime(snd.position);
if (_root.time_mc.time_txt.text != time) _root.time_mc.time_txt.text = time;
}
snd._sound.onSoundComplete = function(){
stop_btn.onRelease();
}
snd.onEnterFrame = function(){
if (this._sound.getBytesLoaded() != this._sound.getBytesTotal()) {
_root.preload._visible = 1;
_root.time_mc._visible = 0;
} else { _root.preload._visible = 0; _root.time_mc._visible = 1; }
if (this.isPlaying) this.position = this._sound.position;
this.loaded = this._sound.getBytesLoaded()/this._sound.getBytesTotal();
loadingbar_mc._xscale = (scrubber_mc._xscale+3) * this.loaded;
progressbar_mc._xscale = loadingbar_mc._xscale * this.position/this._sound.duration;
this.updateTime();
}
play_btn.onRelease = function(){
if (!isPlaying){
snd._sound.start(snd.position/1000);
snd.isPlaying = true;
}
}
pause_btn.onRelease = function(){
if (!snd.isPlaying) return (0);
snd.position = snd._sound.position;
snd._sound.stop();
snd.isPlaying = false;
}
stop_btn.onRelease = function(){
snd.position = 0;
snd._sound.stop();
snd.isPlaying = false;
}
prev_btn.onRelease = function(){
if (snd.node){
if (snd.node.previousSibling) SetSong(snd.node.previousSibling);
else SetSong(snd.node.parentNode.lastChild)
}
}
next_btn.onRelease = function(){
if (snd.node){
if (snd.node.nextSibling) SetSong(snd.node.nextSibling);
else SetSong(snd.node.parentNode.firstChild);
}
}
scrubber_mc.onPress = function(){
if (!snd.loaded) return (0);
var pos = this._xmouse/100;
snd.position = Math.min(snd._sound.duration, pos * snd._sound.duration/snd.loaded);
if (snd.isPlaying) snd._sound.start(snd.position/1000);
}
SetSong = function(node){
snd.node = node;
snd.loadSound(node.attributes.src);
title_txt.text = node.attributes.artist + " - " + node.attributes.title;
}
snd.init();