Anonymous
public text v1 · immutablefunction SWEP:Reload()
self.Weapon:SetNetworkedBool( "Scoped", false )
if (SERVER) then self.Owner:SetFOV(90,0.3) end
self.Weapon:DefaultReload(ACT_VM_RELOAD)
if SERVER then
self.Owner:DrawViewModel(true)
end
self.Weapon:SetNextPrimaryFire( CurTime() + 5 )
end