on *:op:#: {
if ($opnick == $me) {
inc %opcount
msg $chan 12 Thanks for the 4 Op 6 $nick $+ ! 12 I have been 4 Opped 13 %opcount 12 times!
}
}
on *:help:#: {
if ($hnick == $me) {
inc %hcount
msg $chan 12 Thanks for the 7Halfop 6 $nick $+ ! 12 I have been 7Halfopped 13 %hcount 12 times!
}
}
on *:help:#: {
if ($hnick == [DA]Matt) {
.msg $chan 7Don't Halfop Him!!!!! I <3 Him!
}
}
on *:voice:#: {
if ($vnick == $me) {
inc %vcount
msg $chan 3 Thanks for the 12Voice 6 $nick $+ ! 3I have been 12 Voiced 13 %vcount 3 times!
}
}
on $*:text:/^[!]part spidascript*/Si:#: {
.part $chan Peace, Thanks for letting me be in your channel #spidascript is my offical channel.
}
on $*:text:/^[!]commands*/Si:#: {
.msg $nick I have Many commands, and will probably be making more, so if im missing some tell me, i'll add shortly.
.msg $nick I have...
.msg $nick !Pie
.msg $nick !8ball
.msg $nick !Line
.msg $nick !GayMeter
.msg $nick !LoveTest
.msg $nick !Colors
.msg $nick <3
.msg $nick </3
.msg $nick !calc
.msg $nick !stats
.msg $nick !cmb
.msg $nick !kill
.msg $nick !slap
.msg $nick !gratz
.msg $nick !flip
.msg $nick !pcw
.msg $nick !google
.msg $nick !dm
.msg $nick !green-hween (replace green with blue or red)
.msg $nick !red-phat (replace red with blue, yellow, green, pink, purple, orange)
.msg $nick !phat-set
.msg $nick and almost any IRC answer, just ask, How do I (and what you want to know).
}
on $*:text:/^[!]pink-phat*/Si:#:{
.msg $chan 13|\/\/\/|
.msg $chan 13|____|
}
on $*:text:/^[@]pie*/Si:#: {
/set %8ball $rand(1,9)
inc %piecount
inc %pcount
if (%8ball == 1) .msg $chan 7Takes A 4Red Berry Pie 1And Throws It In 12 $2 's Face 1I pied:13 %piecount people
if (%8ball == 2) .msg $chan 7Takes A 12Blue Berry Pie 1And Throws It In 12 $nick 's Face 1I Pied:13 %piecount people
if (%8ball == 3) .msg $chan 7Takes An 9Appie Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount people
if (%8ball == 4) .msg $chan 7Takes A 1Burnt Pie And Throws It In 12 $2 's Face 1I Pied:13 %piecount people
if (%8ball == 5) .msg $chan 7Takes An 5Old Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 6) .msg $chan 7Takes A 6Raz Berry Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 8) .msg $chan 7Takes A 13Meat Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 7) .msg $chan 7Takes A 10Trout Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 9) .msg $chan 7Takes A 15Mouth Watering Pie 1And Gives It to 12 $2's 1I gave:13 %pcount people
}
on $*:text:/^[!]pie*/Si:#: {
/set %8ball $rand(1,9)
inc %piecount
inc %pcount
if ($1 == !price) |HALT
if (%8ball == 1) .notice $nick 7Takes A 4Red Berry Pie 1And Throws It In 12 $2 's Face 1I pied:13 %piecount people
if (%8ball == 2) .notice $nick 7Takes A 12Blue Berry Pie 1And Throws It In 12 $nick 's Face 1I Pied:13 %piecount people
if (%8ball == 3) .notice $nick 7Takes An 9Appie Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount people
if (%8ball == 4) .notice $nick 7Takes A 1Burnt Pie And Throws It In 12 $2 's Face 1I Pied:13 %piecount people
if (%8ball == 5) .notice $nick 7Takes An 5Old Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 6) .notice $nick 7Takes A 6Raz Berry Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 8) .notice $nick 7Takes A 13Meat Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 7) .notice $nick 7Takes A 10Trout Pie 1And Throws It In 12 $2 's Face 1I Pied:13 %piecount People
if (%8ball == 9) .notice $nick 7Takes A 15Mouth Watering Pie 1And Gives It to 12 $2's 1I gave:13 %pcount people
}
on $*:text:/^[@]line*/Si:#: {
/set %8ball $rand(1,10)
inc %linecount
inc %lcount
if (%8ball == 1) .msg $chan 4I love you. I want to marry you. Now fuck my brains out. 4 .:: 1I have givin 12 %linecount 1Pickup Lines 4::.
if (%8ball == 2) .msg $chan 12 If you're going to regret this in the morning, we can sleep in until the afternoon. 4.:: 1I have givin 12 %linecount 1Pickup Lines 4::.
if (%8ball == 3) .msg $chan 11 I'd love you like a snowstorm: I'd give you 8 to 10 inches and you wouldn't be able to leave the house for 3 days. 4.:: 1I have givin 12 %linecount 1Pickup Lines 4::.
if (%8ball == 4) .msg $chan 1 Do you like chicken? Sorry, I haven't got any, how about a cock? 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 5) .msg $chan 5 Is it hot in here, or is it just you? 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 6) .msg $chan 6Mmmm, you bring new meaning to the word "edible". 4 .:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 8) .msg $chan 12Say: "You look like my third wife" She says: "Oh really? How many have you had" Say: Two. 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 7) .msg $chan 10 I would die happy if I saw you naked just once. 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 9) .msg $chan 4 Are you free tonight or will it cost me? 4.:: 1I have givin12 %lcount 1Pickup Lines 4::.
if (%8ball == 10) .notice $nick 7 I'm on top of things. Would you like to be one of them? 4.:: 1I have givin12 %lcount 1Pickup Lines 4::.
}
on $*:text:/^[!]line*/Si:#: {
/set %8ball $rand(1,10)
inc %linecount
inc %lcount
if (%8ball == 1) .notice $nick 4I love you. I want to marry you. Now fuck my brains out. 4 .:: 1I have givin 12 %linecount 1Pickup Lines 4::.
if (%8ball == 2) .notice $nick 12 If you're going to regret this in the morning, we can sleep in until the afternoon. 4.:: 1I have givin 12 %linecount 1Pickup Lines 4::.
if (%8ball == 3) .notice $nick 11 I'd love you like a snowstorm: I'd give you 8 to 10 inches and you wouldn't be able to leave the house for 3 days. 4.:: 1I have givin 12 %linecount 1Pickup Lines 4::.
if (%8ball == 4) .notice $nick 1 Do you like chicken? Sorry, I haven't got any, how about a cock? 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 5) .notice $nick 5 Is it hot in here, or is it just you? 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 6) .notice $nick 6Mmmm, you bring new meaning to the word "edible". 4 .:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 8) .notice $nick 12Say: "You look like my third wife" She says: "Oh really? How many have you had" Say: Two. 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 7) .notice $nick 10 I would die happy if I saw you naked just once. 4.:: 1I have givin12 %linecount 1Pickup Lines 4::.
if (%8ball == 9) .notice $nick 4 Are you free tonight or will it cost me? 4.:: 1I have givin12 %lcount 1Pickup Lines 4::.
if (%8ball == 10) .notice $nick 7 I'm on top of things. Would you like to be one of them? 4.:: 1I have givin12 %lcount 1Pickup Lines 4::.
}
on $*:text:/^[@!]calc */Si:#: {
var %send = $iif($left($1,1) == !,notice $nick,msg $chan)
%send The answer to $2- is: $acalc($2-)
}
alias Acalc {
tokenize 32 $remove($1-,$chr(44),$chr(32))
var %matches $regex($1-,/L(\d\d?)/gi), %i = 1, %calculate = $1-
while (%i <= %matches) {
var %calculate = $replace(%calculate,L $+ $regml(%i),$LevelsAndXp($regml(%i)))
inc %i
}
if (k isin %calculate) {
var %x = 1, %total = $pos(%calculate,k,0)
while (%x <= %total) {
var %kpos = $pos(%calculate,k,%x), %kstartpos = $calc(%kpos - 1), %klen = 1
while ($mid(%calculate,%kstartpos,1) isin 1234567890.) && (%kstartpos > 0) { dec %kstartpos | inc %klen }
var %calculate = $iif(%kstartpos >= 0,$left(%calculate,%kstartpos)) $+ $chr(40) $+ $mid(%calculate,$calc($iif(%kstartpos == 0,0,%kstartpos +1)),%klen) $+ $chr(41) $+ $right(%calculate,- $+ %kpos)
inc %x
}
}
if (m isin %calculate) {
var %x = 1, %total = $pos(%calculate,m,0)
while (%x <= %total) {
var %mpos = $pos(%calculate,m,%x), %mstartpos = $calc(%mpos - 1), %mlen = 1
while ($mid(%calculate,%mstartpos,1) isin 1234567890.) && (%mstartpos > 0) { dec %mstartpos | inc %mlen }
var %calculate = $iif(%mstartpos >= 0,$left(%calculate,%mstartpos)) $+ $chr(40) $+ $mid(%calculate,$calc($iif(%mstartpos == 0,0,%mstartpos +1)),%mlen) $+ $chr(41) $+ $right(%calculate,- $+ %mpos)
inc %x
}
}
var %calculate $replace($remove(%calculate,$chr(44),$chr(61)),x,*,k,*1000,m,*1000000)
var %answer = $bytes($calc(%calculate),db)
return 12 %answer
}
on $*:text:/^[!]global*/Si:#:{
if ($nick == \Mike\) /amsg 4[3Global4] 12Requested by: 4 [ 3 $+ $nick $+ 4] 1 $2-
if (\Mike\ isop | HALT)
if ( $nick isop $chan ) { /amsg 4[3Global4] 12Requested by: 4 [ 3 $+ $nick $+ 4] 1 $2-
}
}
on $*:text:/^[!]phat-set*/Si:#:{
.msg $chan 4|\/\/\/| 12|\/\/\/| 6|\/\/\/| 3|\/\/\/| 8|\/\/\/| 15|\/\/\/| |
.msg $chan 4|____| 12|____| 6|____| 3|____| 8|____| 15|____|
}
on $*:text:/^[!]say */Si:#: {
if ($nick == \Mike\) .msg $chan $2-
if ($nick == PoserMobile8) .msg $chan $2-
if ($nick == {-Mike-}) .msg $chan $2-
}
on $*:text:/^[!]partyhat*/Si:#:{
.msg $chan 6|13\6/13\6/13\6/13|
.msg $chan 6|____13|
}
on $*:text:/^[!]blue-phat*/Si:#:{
.msg $chan 12|\/\/\/|
.msg $chan 12|____|
}
on $*:text:/^[!]red-phat*/Si:#:{
.msg $chan 4|\/\/\/|
.msg $chan 4|____|
}
on $*:text:/^[!]green-phat*/Si:#:{
.msg $chan 9|\/\/\/|
.msg $chan 9|____|
}
on $*:text:/^[!]purple-phat*/Si:#:{
.msg $chan 6|\/\/\/|
.msg $chan 6|____|
}
on $*:text:/^[!]yellow-phat*/Si:#:{
.msg $chan 8|\/\/\/|
.msg $chan 8|____|
}
on $*:text:/^[!]orange-phat*/Si:#:{
.msg $chan 7|\/\/\/|
.msg $chan 7|____|
}
on $*:text:/^[!]pink-phat*/Si:#:{
.msg $chan 13|\/\/\/|
.msg $chan 13|____|
}
on $*:text:/^[<]/3*/Si:#:{
.msg $chan 4 $nick $+ 4 -- Is Heart Broken!!! </3 </3 </3
}
on $*:text:*<3*:#:{
if ($1 == <3) {
.msg $chan 13 $nick $+ 13 -- Loves $$2-!!! Awwwww <3 <3 <3
}
}
on $*:text:/^[!]kill*/Si:#:{
.notice $nick 1 $nick $+ -- 11Stabs 12 $2 until 4BLOOD12 7gushes 12out of His 4BROKEN12 1Body!
}
on $*:text:/^[@]kill*/Si:#:{
.msg $chan 1 $nick $+ -- 11Stabs 12 $2 until 4BLOOD12 7gushes 12out of His 4BROKEN12 1Body!
}
on $*:text:/^[!]slap*/Si:#:{
.notice $nick 7 $nick $+ -- 2Pulls out a white glove, and 7slaps the 4Shit2 outa $2!
}
on $*:text:/^[@]slap*/Si:#:{
.msg $chan 7 $nick $+ -- 2Pulls out a white glove, and 7slaps the 4Shit2 outa $2!
}
on $*:text:*brb*:#:{
if ($1 == brb) {
.notice $nick 2 $nick $+ -- 4Hurry Back, 2I can't live without you!!!
}
}
on $*:text:*back*:#:{
if ($1 == back) {
.notice $nick 2 $nick $+ -- 4Finally your back,2 I thought I waz going to die.
}
}
on $*:text:*noob*:#:{
if ($1 == noob) {
.notice $nick 1 $nick $+ -- 2To be honest, 7you're a 4noob.
}
}
on $*:text:*poser*:#:{
if ($1 == poser) {
.notice $nick 7 $nick $+ -- 2Refer to Poser as the Great one and only 1,4\11,4 \2,7 \3,7 \1,8 \13,8 \8,1.:: 9,1¤ 4,1Master 9,1 ¤ 8,1::.13,8/1,8/3,7/2,7/11,4/1,4/
}
}
on $*:TEXT:/^!(congratz|congrats|grats|gratz)/Si:#:{
.msg $chan 4,1<.< 11^.^ 9,1(: 4,1.:: 11,1Congrats0,1 $nick 11,1on level7,1 $26,1 $3 4,1::. 9,1:) 11,1^.^4,1 >.>
}
on $*:text:/^[@]lovetest*/Si:#: {
/set %8ball $rand(1,100)
if (%8ball == 1) .msg $chan 4 The magic love meter says $2 and $3 are 100% in love. I wish them the best!
if (%8ball == 2) .msg $chan 4 The magic love meter says $2 and $3 are 99% in love. I wish them the best!
if (%8ball == 3) .msg $chan 4 The magic love meter says $2 and $3 are 98% in love. I wish them the best!
if (%8ball == 4) .msg $chan 4 The magic love meter says $2 and $3 are 97% in love. I wish them the best!
if (%8ball == 5) .msg $chan 4 The magic love meter says $2 and $3 are 96% in love. I wish them the best!
if (%8ball == 6) .msg $chan 4 The magic love meter says $2 and $3 are 95% in love. I wish them the best!
if (%8ball == 8) .msg $chan 4 The magic love meter says $2 and $3 are 94% in love. I wish them the best!
if (%8ball == 7) .msg $chan 4 The magic love meter says $2 and $3 are 93% in love. I wish them the best!
if (%8ball == 9) .msg $chan 4 The magic love meter says $2 and $3 are 92% in love. I wish them the best!
if (%8ball == 10) .msg $chan 4 The magic love meter says $2 and $3 are 91% in love. I wish them the best!
if (%8ball == 11) .msg $chan 4 The magic love meter says $2 and $3 are 90% in love. I wish them the best!
if (%8ball == 12) .msg $chan 4 The magic love meter says $2 and $3 are 89% in love. I wish them the best!
if (%8ball == 13) .msg $chan 4 The magic love meter says $2 and $3 are 88% in love. I wish them the best!
if (%8ball == 14) .msg $chan 4 The magic love meter says $2 and $3 are 87% in love. I wish them the best!
if (%8ball == 15) .msg $chan 4 The magic love meter says $2 and $3 are 86% in love. I wish them the best!
if (%8ball == 16) .msg $chan 4 The magic love meter says $2 and $3 are 85% in love. I wish them the best!
if (%8ball == 18) .msg $chan 4 The magic love meter says $2 and $3 are 84% in love. I wish them the best!
if (%8ball == 17) .msg $chan 4 The magic love meter says $2 and $3 are 83% in love. I wish them the best!
if (%8ball == 19) .msg $chan 4 The magic love meter says $2 and $3 are 82% in love. I wish them the best!
if (%8ball == 20) .msg $chan 4 The magic love meter says $2 and $3 are 81% in love. I wish them the best!
if (%8ball == 21) .msg $chan 4 The magic love meter says $2 and $3 are 80% in love. I wish them the best!
if (%8ball == 22) .msg $chan 4 The magic love meter says $2 and $3 are 79% in love. I wish them the best!
if (%8ball == 23) .msg $chan 4 The magic love meter says $2 and $3 are 78% in love. I wish them the best!
if (%8ball == 24) .msg $chan 4 The magic love meter says $2 and $3 are 77% in love. I wish them the best!
if (%8ball == 25) .msg $chan 4 The magic love meter says $2 and $3 are 76% in love. I wish them the best!
if (%8ball == 26) .msg $chan 4 The magic love meter says $2 and $3 are 75% in love. I wish them the best!
if (%8ball == 28) .msg $chan 4 The magic love meter says $2 and $3 are 74% in love. I wish them the best!
if (%8ball == 27) .msg $chan 4 The magic love meter says $2 and $3 are 73% in love. I wish them the best!
if (%8ball == 29) .msg $chan 4 The magic love meter says $2 and $3 are 72% in love. I wish them the best!
if (%8ball == 30) .msg $chan 4 The magic love meter says $2 and $3 are 71% in love. I wish them the best!
if (%8ball == 31) .msg $chan 4 The magic love meter says $2 and $3 are 70% in love. I wish them the best!
if (%8ball == 32) .msg $chan 4 The magic love meter says $2 and $3 are 69% in love. I wish them the best!
if (%8ball == 33) .msg $chan 4 The magic love meter says $2 and $3 are 68% in love. I wish them the best!
if (%8ball == 34) .msg $chan 4 The magic love meter says $2 and $3 are 67% in love. I wish them the best!
if (%8ball == 35) .msg $chan 4 The magic love meter says $2 and $3 are 66% in love. I wish them the best!
if (%8ball == 36) .msg $chan 4 The magic love meter says $2 and $3 are 65% in love. I wish them the best!
if (%8ball == 38) .msg $chan 4 The magic love meter says $2 and $3 are 64% in love. I wish them the best!
if (%8ball == 37) .msg $chan 4 The magic love meter says $2 and $3 are 63% in love. I wish them the best!
if (%8ball == 39) .msg $chan 4 The magic love meter says $2 and $3 are 62% in love. I wish them the best!
if (%8ball == 40) .msg $chan 4 The magic love meter says $2 and $3 are 61% in love. I wish them the best!
if (%8ball == 41) .msg $chan 4 The magic love meter says $2 and $3 are 60% in love. I wish them the best!
if (%8ball == 42) .msg $chan 4 The magic love meter says $2 and $3 are 59% in love. I wish them the best!
if (%8ball == 43) .msg $chan 4 The magic love meter says $2 and $3 are 58% in love. I wish them the best!
if (%8ball == 44) .msg $chan 4 The magic love meter says $2 and $3 are 57% in love. I wish them the best!
if (%8ball == 45) .msg $chan 4 The magic love meter says $2 and $3 are 56% in love. I wish them the best!
if (%8ball == 46) .msg $chan 4 The magic love meter says $2 and $3 are 55% in love. I wish them the best!
if (%8ball == 48) .msg $chan 4 The magic love meter says $2 and $3 are 54% in love. I wish them the best!
if (%8ball == 47) .msg $chan 4 The magic love meter says $2 and $3 are 53% in love. I wish them the best!
if (%8ball == 49) .msg $chan 4 The magic love meter says $2 and $3 are 52% in love. I wish them the best!
if (%8ball == 50) .msg $chan 4 The magic love meter says $2 and $3 are 51% in love. I wish them the best!
if (%8ball == 51) .msg $chan 4 The magic love meter says $2 and $3 are 50% in love. I wish them the best!
if (%8ball == 52) .msg $chan 4 The magic love meter says $2 and $3 are 49% in love. I wish them the best!
if (%8ball == 53) .msg $chan 4 The magic love meter says $2 and $3 are 48% in love. I wish them the best!
if (%8ball == 54) .msg $chan 4 The magic love meter says $2 and $3 are 47% in love. I wish them the best!
if (%8ball == 55) .msg $chan 4 The magic love meter says $2 and $3 are 46% in love. I wish them the best!
if (%8ball == 56) .msg $chan 4 The magic love meter says $2 and $3 are 45% in love. I wish them the best!
if (%8ball == 58) .msg $chan 4 The magic love meter says $2 and $3 are 44% in love. I wish them the best!
if (%8ball == 57) .msg $chan 4 The magic love meter says $2 and $3 are 43% in love. I wish them the best!
if (%8ball == 59) .msg $chan 4 The magic love meter says $2 and $3 are 42% in love. I wish them the best!
if (%8ball == 60) .msg $chan 4 The magic love meter says $2 and $3 are 41% in love. I wish them the best!
if (%8ball == 61) .msg $chan 4 The magic love meter says $2 and $3 are 40% in love. I wish them the best!
if (%8ball == 62) .msg $chan 4 The magic love meter says $2 and $3 are 39% in love. I wish them the best!
if (%8ball == 63) .msg $chan 4 The magic love meter says $2 and $3 are 38% in love. I wish them the best!
if (%8ball == 64) .msg $chan 4 The magic love meter says $2 and $3 are 37% in love. I wish them the best!
if (%8ball == 65) .msg $chan 4 The magic love meter says $2 and $3 are 36% in love. I wish them the best!
if (%8ball == 66) .msg $chan 4 The magic love meter says $2 and $3 are 35% in love. I wish them the best!
if (%8ball == 68) .msg $chan 4 The magic love meter says $2 and $3 are 34% in love. I wish them the best!
if (%8ball == 67) .msg $chan 4 The magic love meter says $2 and $3 are 33% in love. I wish them the best!
if (%8ball == 69) .msg $chan 4 The magic love meter says $2 and $3 are 32% in love. I wish them the best!
if (%8ball == 70) .msg $chan 4 The magic love meter says $2 and $3 are 31% in love. I wish them the best!
if (%8ball == 71) .msg $chan 4 The magic love meter says $2 and $3 are 30% in love. I wish them the best!
if (%8ball == 72) .msg $chan 4 The magic love meter says $2 and $3 are 29% in love. I wish them the best!
if (%8ball == 73) .msg $chan 4 The magic love meter says $2 and $3 are 28% in love. I wish them the best!
if (%8ball == 74) .msg $chan 4 The magic love meter says $2 and $3 are 27% in love. I wish them the best!
if (%8ball == 75) .msg $chan 4 The magic love meter says $2 and $3 are 26% in love. I wish them the best!
if (%8ball == 76) .msg $chan 4 The magic love meter says $2 and $3 are 25% in love. I wish them the best!
if (%8ball == 78) .msg $chan 4 The magic love meter says $2 and $3 are 24% in love. I wish them the best!
if (%8ball == 77) .msg $chan 4 The magic love meter says $2 and $3 are 23% in love. I wish them the best!
if (%8ball == 79) .msg $chan 4 The magic love meter says $2 and $3 are 22% in love. I wish them the best!
if (%8ball == 80) .msg $chan 4 The magic love meter says $2 and $3 are 21% in love. I wish them the best!
if (%8ball == 81) .msg $chan 4 The magic love meter says $2 and $3 are 20% in love. I wish them the best!
if (%8ball == 82) .msg $chan 4 The magic love meter says $2 and $3 are 19% in love. I wish them the best!
if (%8ball == 83) .msg $chan 4 The magic love meter says $2 and $3 are 18% in love. I wish them the best!
if (%8ball == 84) .msg $chan 4 The magic love meter says $2 and $3 are 17% in love. I wish them the best!
if (%8ball == 85) .msg $chan 4 The magic love meter says $2 and $3 are 16% in love. I wish them the best!
if (%8ball == 86) .msg $chan 4 The magic love meter says $2 and $3 are 15% in love. I wish them the best!
if (%8ball == 88) .msg $chan 4 The magic love meter says $2 and $3 are 14% in love. I wish them the best!
if (%8ball == 87) .msg $chan 4 The magic love meter says $2 and $3 are 13% in love. I wish them the best!
if (%8ball == 89) .msg $chan 4 The magic love meter says $2 and $3 are 12% in love. I wish them the best!
if (%8ball == 90) .msg $chan 4 The magic love meter says $2 and $3 are 11% in love. I wish them the best!
if (%8ball == 91) .msg $chan 4 The magic love meter says $2 and $3 are 10% in love. I wish them the best!
if (%8ball == 92) .msg $chan 4 The magic love meter says $2 and $3 are 9% in love. I wish them the best!
if (%8ball == 93) .msg $chan 4 The magic love meter says $2 and $3 are 8% in love. I wish them the best!
if (%8ball == 94) .msg $chan 4 The magic love meter says $2 and $3 are 7% in love. I wish them the best!
if (%8ball == 95) .msg $chan 4 The magic love meter says $2 and $3 are 6% in love. I wish them the best!
if (%8ball == 96) .msg $chan 4 The magic love meter says $2 and $3 are 5% in love. I wish them the best!
if (%8ball == 98) .msg $chan 4 The magic love meter says $2 and $3 are 4% in love. I wish them the best!
if (%8ball == 97) .msg $chan 4 The magic love meter says $2 and $3 are 3% in love. I wish them the best!
if (%8ball == 99) .msg $chan 4 The magic love meter says $2 and $3 are 2% in love. I wish them the best!
if (%8ball == 100) .msg $chan 4 The magic love meter says $2 and $3 are 1% in love. I wish them the best!
}
on $*:text:/^[!]lovetest*/Si:#: {
/set %8ball $rand(1,100)
if ($2 == Mike) .msg $chan 4 The magic love meter says $2 and $3 are 100% in love. I wish them the best!
if (%8ball == 1) .msg $chan 4 The magic love meter says $2 and $3 are 100% in love. I wish them the best!
if (%8ball == 2) .msg $chan 4 The magic love meter says $2 and $3 are 99% in love. I wish them the best!
if (%8ball == 3) .msg $chan 4 The magic love meter says $2 and $3 are 98% in love. I wish them the best!
if (%8ball == 4) .msg $chan 4 The magic love meter says $2 and $3 are 97% in love. I wish them the best!
if (%8ball == 5) .msg $chan 4 The magic love meter says $2 and $3 are 96% in love. I wish them the best!
if (%8ball == 6) .msg $chan 4 The magic love meter says $2 and $3 are 95% in love. I wish them the best!
if (%8ball == 8) .msg $chan 4 The magic love meter says $2 and $3 are 94% in love. I wish them the best!
if (%8ball == 7) .msg $chan 4 The magic love meter says $2 and $3 are 93% in love. I wish them the best!
if (%8ball == 9) .msg $chan 4 The magic love meter says $2 and $3 are 92% in love. I wish them the best!
if (%8ball == 10) .msg $chan 4 The magic love meter says $2 and $3 are 91% in love. I wish them the best!
if (%8ball == 11) .msg $chan 4 The magic love meter says $2 and $3 are 90% in love. I wish them the best!
if (%8ball == 12) .msg $chan 4 The magic love meter says $2 and $3 are 89% in love. I wish them the best!
if (%8ball == 13) .msg $chan 4 The magic love meter says $2 and $3 are 88% in love. I wish them the best!
if (%8ball == 14) .msg $chan 4 The magic love meter says $2 and $3 are 87% in love. I wish them the best!
if (%8ball == 15) .msg $chan 4 The magic love meter says $2 and $3 are 86% in love. I wish them the best!
if (%8ball == 16) .msg $chan 4 The magic love meter says $2 and $3 are 85% in love. I wish them the best!
if (%8ball == 18) .msg $chan 4 The magic love meter says $2 and $3 are 84% in love. I wish them the best!
if (%8ball == 17) .msg $chan 4 The magic love meter says $2 and $3 are 83% in love. I wish them the best!
if (%8ball == 19) .msg $chan 4 The magic love meter says $2 and $3 are 82% in love. I wish them the best!
if (%8ball == 20) .msg $chan 4 The magic love meter says $2 and $3 are 81% in love. I wish them the best!
if (%8ball == 21) .msg $chan 4 The magic love meter says $2 and $3 are 80% in love. I wish them the best!
if (%8ball == 22) .msg $chan 4 The magic love meter says $2 and $3 are 79% in love. I wish them the best!
if (%8ball == 23) .msg $chan 4 The magic love meter says $2 and $3 are 78% in love. I wish them the best!
if (%8ball == 24) .msg $chan 4 The magic love meter says $2 and $3 are 77% in love. I wish them the best!
if (%8ball == 25) .msg $chan 4 The magic love meter says $2 and $3 are 76% in love. I wish them the best!
if (%8ball == 26) .msg $chan 4 The magic love meter says $2 and $3 are 75% in love. I wish them the best!
if (%8ball == 28) .msg $chan 4 The magic love meter says $2 and $3 are 74% in love. I wish them the best!
if (%8ball == 27) .msg $chan 4 The magic love meter says $2 and $3 are 73% in love. I wish them the best!
if (%8ball == 29) .msg $chan 4 The magic love meter says $2 and $3 are 72% in love. I wish them the best!
if (%8ball == 30) .msg $chan 4 The magic love meter says $2 and $3 are 71% in love. I wish them the best!
if (%8ball == 31) .msg $chan 4 The magic love meter says $2 and $3 are 70% in love. I wish them the best!
if (%8ball == 32) .msg $chan 4 The magic love meter says $2 and $3 are 69% in love. I wish them the best!
if (%8ball == 33) .msg $chan 4 The magic love meter says $2 and $3 are 68% in love. I wish them the best!
if (%8ball == 34) .msg $chan 4 The magic love meter says $2 and $3 are 67% in love. I wish them the best!
if (%8ball == 35) .msg $chan 4 The magic love meter says $2 and $3 are 66% in love. I wish them the best!
if (%8ball == 36) .msg $chan 4 The magic love meter says $2 and $3 are 65% in love. I wish them the best!
if (%8ball == 38) .msg $chan 4 The magic love meter says $2 and $3 are 64% in love. I wish them the best!
if (%8ball == 37) .msg $chan 4 The magic love meter says $2 and $3 are 63% in love. I wish them the best!
if (%8ball == 39) .msg $chan 4 The magic love meter says $2 and $3 are 62% in love. I wish them the best!
if (%8ball == 40) .msg $chan 4 The magic love meter says $2 and $3 are 61% in love. I wish them the best!
if (%8ball == 41) .msg $chan 4 The magic love meter says $2 and $3 are 60% in love. I wish them the best!
if (%8ball == 42) .msg $chan 4 The magic love meter says $2 and $3 are 59% in love. I wish them the best!
if (%8ball == 43) .msg $chan 4 The magic love meter says $2 and $3 are 58% in love. I wish them the best!
if (%8ball == 44) .msg $chan 4 The magic love meter says $2 and $3 are 57% in love. I wish them the best!
if (%8ball == 45) .msg $chan 4 The magic love meter says $2 and $3 are 56% in love. I wish them the best!
if (%8ball == 46) .msg $chan 4 The magic love meter says $2 and $3 are 55% in love. I wish them the best!
if (%8ball == 48) .msg $chan 4 The magic love meter says $2 and $3 are 54% in love. I wish them the best!
if (%8ball == 47) .msg $chan 4 The magic love meter says $2 and $3 are 53% in love. I wish them the best!
if (%8ball == 49) .msg $chan 4 The magic love meter says $2 and $3 are 52% in love. I wish them the best!
if (%8ball == 50) .msg $chan 4 The magic love meter says $2 and $3 are 51% in love. I wish them the best!
if (%8ball == 51) .msg $chan 4 The magic love meter says $2 and $3 are 50% in love. I wish them the best!
if (%8ball == 52) .msg $chan 4 The magic love meter says $2 and $3 are 49% in love. I wish them the best!
if (%8ball == 53) .msg $chan 4 The magic love meter says $2 and $3 are 48% in love. I wish them the best!
if (%8ball == 54) .msg $chan 4 The magic love meter says $2 and $3 are 47% in love. I wish them the best!
if (%8ball == 55) .msg $chan 4 The magic love meter says $2 and $3 are 46% in love. I wish them the best!
if (%8ball == 56) .msg $chan 4 The magic love meter says $2 and $3 are 45% in love. I wish them the best!
if (%8ball == 58) .msg $chan 4 The magic love meter says $2 and $3 are 44% in love. I wish them the best!
if (%8ball == 57) .msg $chan 4 The magic love meter says $2 and $3 are 43% in love. I wish them the best!
if (%8ball == 59) .msg $chan 4 The magic love meter says $2 and $3 are 42% in love. I wish them the best!
if (%8ball == 60) .msg $chan 4 The magic love meter says $2 and $3 are 41% in love. I wish them the best!
if (%8ball == 61) .msg $chan 4 The magic love meter says $2 and $3 are 40% in love. I wish them the best!
if (%8ball == 62) .msg $chan 4 The magic love meter says $2 and $3 are 39% in love. I wish them the best!
if (%8ball == 63) .msg $chan 4 The magic love meter says $2 and $3 are 38% in love. I wish them the best!
if (%8ball == 64) .msg $chan 4 The magic love meter says $2 and $3 are 37% in love. I wish them the best!
if (%8ball == 65) .msg $chan 4 The magic love meter says $2 and $3 are 36% in love. I wish them the best!
if (%8ball == 66) .msg $chan 4 The magic love meter says $2 and $3 are 35% in love. I wish them the best!
if (%8ball == 68) .msg $chan 4 The magic love meter says $2 and $3 are 34% in love. I wish them the best!
if (%8ball == 67) .msg $chan 4 The magic love meter says $2 and $3 are 33% in love. I wish them the best!
if (%8ball == 69) .msg $chan 4 The magic love meter says $2 and $3 are 32% in love. I wish them the best!
if (%8ball == 70) .msg $chan 4 The magic love meter says $2 and $3 are 31% in love. I wish them the best!
if (%8ball == 71) .msg $chan 4 The magic love meter says $2 and $3 are 30% in love. I wish them the best!
if (%8ball == 72) .msg $chan 4 The magic love meter says $2 and $3 are 29% in love. I wish them the best!
if (%8ball == 73) .msg $chan 4 The magic love meter says $2 and $3 are 28% in love. I wish them the best!
if (%8ball == 74) .msg $chan 4 The magic love meter says $2 and $3 are 27% in love. I wish them the best!
if (%8ball == 75) .msg $chan 4 The magic love meter says $2 and $3 are 26% in love. I wish them the best!
if (%8ball == 76) .msg $chan 4 The magic love meter says $2 and $3 are 25% in love. I wish them the best!
if (%8ball == 78) .msg $chan 4 The magic love meter says $2 and $3 are 24% in love. I wish them the best!
if (%8ball == 77) .msg $chan 4 The magic love meter says $2 and $3 are 23% in love. I wish them the best!
if (%8ball == 79) .msg $chan 4 The magic love meter says $2 and $3 are 22% in love. I wish them the best!
if (%8ball == 80) .msg $chan 4 The magic love meter says $2 and $3 are 21% in love. I wish them the best!
if (%8ball == 81) .msg $chan 4 The magic love meter says $2 and $3 are 20% in love. I wish them the best!
if (%8ball == 82) .msg $chan 4 The magic love meter says $2 and $3 are 19% in love. I wish them the best!
if (%8ball == 83) .msg $chan 4 The magic love meter says $2 and $3 are 18% in love. I wish them the best!
if (%8ball == 84) .msg $chan 4 The magic love meter says $2 and $3 are 17% in love. I wish them the best!
if (%8ball == 85) .msg $chan 4 The magic love meter says $2 and $3 are 16% in love. I wish them the best!
if (%8ball == 86) .msg $chan 4 The magic love meter says $2 and $3 are 15% in love. I wish them the best!
if (%8ball == 88) .msg $chan 4 The magic love meter says $2 and $3 are 14% in love. I wish them the best!
if (%8ball == 87) .msg $chan 4 The magic love meter says $2 and $3 are 13% in love. I wish them the best!
if (%8ball == 89) .msg $chan 4 The magic love meter says $2 and $3 are 12% in love. I wish them the best!
if (%8ball == 90) .msg $chan 4 The magic love meter says $2 and $3 are 11% in love. I wish them the best!
if (%8ball == 91) .msg $chan 4 The magic love meter says $2 and $3 are 10% in love. I wish them the best!
if (%8ball == 92) .msg $chan 4 The magic love meter says $2 and $3 are 9% in love. I wish them the best!
if (%8ball == 93) .msg $chan 4 The magic love meter says $2 and $3 are 8% in love. I wish them the best!
if (%8ball == 94) .msg $chan 4 The magic love meter says $2 and $3 are 7% in love. I wish them the best!
if (%8ball == 95) .msg $chan 4 The magic love meter says $2 and $3 are 6% in love. I wish them the best!
if (%8ball == 96) .msg $chan 4 The magic love meter says $2 and $3 are 5% in love. I wish them the best!
if (%8ball == 98) .msg $chan 4 The magic love meter says $2 and $3 are 4% in love. I wish them the best!
if (%8ball == 97) .msg $chan 4 The magic love meter says $2 and $3 are 3% in love. I wish them the best!
if (%8ball == 99) .msg $chan 4 The magic love meter says $2 and $3 are 2% in love. I wish them the best!
if (%8ball == 100) .msg $chan 4 The magic love meter says $2 and $3 are 1% in love. I wish them the best!
}
on $*:text:/^[@]gaymeter*/Si:#: {
/set %8ball $rand(1,9)
if (%8ball == 1) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 6% 13Gay!
if (%8ball == 2) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 17% 13Gay!
if (%8ball == 3) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 87% 13Gay!
if (%8ball == 4) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 43% 13Gay!
if (%8ball == 5) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 25% 13Gay!
if (%8ball == 6) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 0% 13Gay!
if (%8ball == 8) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 98% 13Gay!
if (%8ball == 7) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 84% 13Gay!
if (%8ball == 9) .msg $chan 13GayMeter reads that1 $2 13is 2... 12 100% 13Gay!
}
on $*:text:/^[!]gaymeter*/Si:#: {
/set %8ball $rand(1,9)
if (%8ball == 1) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 100% 13Gay!
if (%8ball == 2) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 75% 13Gay!
if (%8ball == 3) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 50% 13Gay!
if (%8ball == 4) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 25% 13Gay!
if (%8ball == 5) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 0% 13Gay!
if (%8ball == 6) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 98% 13Gay!
if (%8ball == 8) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 84% 13Gay!
if (%8ball == 7) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 69% 13Gay!
if (%8ball == 9) .notice $nick 13GayMeter reads that1 $2 13is 2... 12 17% 13Gay!
}
on $*:text:/^[!]flip*/Si:#: {
/set %8ball $rand(1,2)
if (%8ball == 1) .notice $nick The coin 12Flips!!! 4... 7... 11... 1and it lands on 4Heads!
if (%8ball == 2) .notice $nick The coin 12Flips!!! 4... 7... 11... 1and it lands on 12Tails!
}
on $*:text:/^[@]flip*/Si:#: {
/set %8ball $rand(1,2)
if (%8ball == 1) .msg $chan The coin 12Flips!!! 4... 7... 11... 1and it lands on 4Heads!
if (%8ball == 2) .msg $chan The coin 12Flips!!! 4... 7... 11... 1and it lands on 12Tails!
}
on $*:text:/^[!?@.]8ball*/Si:#: {
/set %8ball $rand(1,9)
if (%8ball == 1) .msg $chan [ 8 Ball ] 2says1.... 12Yes!
if (%8ball == 2) .msg $chan [ 8 Ball ] 2says1.... 4No!
if (%8ball == 3) .msg $chan [ 8 Ball ] 2says1.... 7Are you crazy?
if (%8ball == 4) .msg $chan [ 8 Ball ] 2says1.... 11Indeed!
if (%8ball == 5) .msg $chan [ 8 Ball ] 2says1.... 10Why are you asking me this when u can smoke some 3WEED!
if (%8ball == 6) .msg $chan [ 8 Ball ] 2says1.... 4Fuck off 13Noob4!
if (%8ball == 8) .msg $chan [ 8 Ball ] 2says1.... 6Ask me again later.
if (%8ball == 7) .msg $chan [ 8 Ball ] 2says1.... 1Maybe.
if (%8ball == 9) .msg $chan [ 8 Ball ] 2says1.... 4Hell No!
}
on $*:text:/^[!?@.]poser*/Si:#: {
/set %8ball $rand(1,2)
if (%8ball == 1) .msg $chan 11,1 \7,1 \4,1 \1,4 \11,4 \2,7 \3,7 \1,8 \13,8 \8,1.:: 9,1¤ 4,1PoserMobile8! 9,1 ¤ 8,1::.13,8/1,8/3,7/2,7/11,4/1,4/4,1/7,1/11,1/
if (%8ball == 2) .msg $chan 10 \11 \0,11 \13,11 \0,10 \7,10 \8,12 \11,12 \12,2.:: 6,2¤ 11,2PoserMobile8! 6,2 ¤ 12,2::.11,12/7,12/8,10/0,10/13,11/0,11/11,0/10,0/
}
on $*:text:/^[!?@.]colors*/Si:#: {
.msg $chan 1 12 23 34 45 56 67 78 89 910 1011 1112 1213 1314 1415 15
}
on $*:text:/^[!?@.]matt*/Si:#: {
.msg $chan 10,11 \8,11 \0,10 \13,10 \0,12 \7,12 \8,2 \11,2 \7,1.:: 9,1¤ 11,1Ithr0wThings! 9,1 ¤ 7,1::.11,2/7,2/8,12/0,12/13,10/0,10/8,11/10,11/
}
on $*:text:/^[h]ow do you unban your*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs unban <#channel> <Nick>
}
on $*:text:/^[h]ow do u unban yr*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs unban <#channel> <Nick>
}
on $*:text:/^[h]ow do u unban ur*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs unban <#channel> <Nick>
}
on $*:text:/^[h]ow do you unban yr*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs unban <#channel> <Nick>
}
on $*:text:/^[h]ow do you unban ur*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs unban <#channel> <Nick>
}
on $*:text:/^[h]ow do i unban m*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs unban <#channel> <Nick>
}
on $*:text:/^[h]ow do you group n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do u group n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do you group your n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do u group your n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do you group yr n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do u group yr n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do you group ur n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do i secureops*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs set <#Chanel> secureops off/on
}
on $*:text:/^[h]ow do you secureops*/Si:#:{
.msg $chan $nick $+ , Just do this: /cs set <#Chanel> secureops off/on
}
on $*:text:/^[h]ow do u group ur n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do i group n*/Si:#:{
.msg $chan $nick $+ , Just do this: /ns group <MainNick> <Password>
}
on $*:text:/^[h]ow do you set gr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do u set gr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do you set your gr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do u setgr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do you setgr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do i set my gr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do i setgr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do i set gr */Si:#:{
.msg $chan $nick $+ , Just do this: /ns set <Greet> <Greet-Here>
}
on $*:text:/^[h]ow do you assign b */Si:#:{
.msg $chan $nick $+ , Just do this: /bs assign <#Channel> <BotName>
}
on $*:text:/^[h]ow do u assign b */Si:#:{
.msg $chan $nick $+ , Just do this: /bs assign <#Channel> <BotName>
}
on $*:text:/^[h]ow do i assign b */Si:#:{
.msg $chan $nick $+ , Just do this: /bs assign <#Channel> <BotName>
}
on $*:text:/^[h]ow do you set acc */Si:#:{
.msg $chan $nick $+ , Just do this: /cs access <Channel> add <Nick> <Level>
}
on $*:text:/^[h]ow do u set acc */Si:#:{
.msg $chan $nick $+ , Just do this: /cs access <Channel> add <Nick> <Level>
}
on $*:text:/^[h]ow do i set acc */Si:#:{
.msg $chan $nick $+ , Just do this: /cs access <Channel> add <Nick> <Level>
}
on $*:text:/^[h]ow do you register ch */Si:#:{
.msg $chan $nick $+ , Just do this: /cs register <#channel> <password> <description>
}
on $*:text:/^[h]ow do u register ch */Si:#:{
.msg $chan $nick $+ , Just do this: /cs register <#channel> <password> <description>
}
on $*:text:/^[h]ow do i register ch */Si:#:{
.msg $chan $nick $+ , Just do this: /cs register <#channel> <password> <description>
}
on $*:text:/^[h]ow do you ak */Si:#:{
.msg $chan $nick $+ , Just do this: /cs akick <#Channel> add/del <Nick>
}
on $*:text:/^[h]ow do u ak */Si:#:{
.msg $chan $nick $+ , Just do this: /cs akick <#Channel> add/del <Nick>
}
on $*:text:/^[h]ow do i ak */Si:#:{
.msg $chan $nick $+ , Just do this: /cs akick <#Channel> add/del <Nick>
}
on $*:text:/^[h]ow do you set flood */Si:#:{
.msg $chan $nick $+ , Just do this:/bs kick <#Channel> flood on/off [TimeTillBan] [Lines] [Seconds]
}
on $*:text:/^[h]ow do u set flood */Si:#:{
.msg $chan $nick $+ , Just do this:/bs kick <#Channel> flood on/off [TimeTillBan] [Lines] [Seconds]
}
on $*:text:/^[h]ow do i set flood */Si:#:{
.msg $chan $nick $+ , Just do this: /bs kick <#Channel> flood on/off [TimeTillBan] [Lines] [Seconds]
}
on $*:text:/^[h]ow do you set topic */Si:#:{
.msg $chan $nick $+ , Just do this: /topic <#Channel> <NewTopic>
}
on $*:text:/^[h]ow do u set topic */Si:#:{
.msg $chan $nick $+ , Just do this: /topic <#Channel> <NewTopic>
}
on $*:text:/^[h]ow do i set topic */Si:#:{
.msg $chan $nick $+ , Just do this: /topic <#Channel> <NewTopic>
}
on $*:text:/^[h]ow do you set a topic */Si:#:{
.msg $chan $nick $+ , Just do this: /topic <#Channel> <NewTopic>
}
on $*:text:/^[h]ow do u set a topic */Si:#:{
.msg $chan $nick $+ , Just do this: /topic <#Channel> <NewTopic>
}
on $*:text:/^[h]ow do i set a topic */Si:#:{
.msg $chan $nick $+ , Just do this: /topic <#Channel> <NewTopic>
}
on $*:text:/^[h]ow do you gh */Si:#:{
.msg $chan $nick $+ , Just do this: /ns ghost <Nick> <Password>
}
on $*:text:/^[h]ow do u gh */Si:#:{
.msg $chan $nick $+ , Just do this: /ns ghost <Nick> <Password>
}
on $*:text:/^[h]ow do i gh */Si:#:{
.msg $chan $nick $+ , Just do this: /ns ghost <Nick> <Password>
}
on $*:text:/^[h]ow do you get rid of st */Si:#:{
.msg $chan $nick $+ , Just do this: /mode <YourNick> -f
}
on $*:text:/^[h]ow do u get rid of st */Si:#:{
.msg $chan $nick $+ , Just do this: /mode <YourNick> -f
}
on $*:text:/^[h]ow do i get rid of st */Si:#:{
.msg $chan $nick $+ , Just do this: /mode <YourNick> -f
}
ON *:TEXT:!tb*:#:{
if ($me isvoice $chan || $me isreg $chan) { notice $nick ERROR: Sorry I need halfop+ To do that. | halt }
if ($2 == $null) { Notice $nick ERROR: !tb <nick> <time> <reason> | halt }
if ($3 == $null) { Notice $nick ERROR: !tb $2 <time> <reason> | halt }
if ($nick ishop $chan && $2 ishop $chan) { notice $nick ERROR: $2 is a half-op in $chan $+ , so I wont kick him. | halt }
if ($nick ishop $chan && $2 isop $chan) { notice $nick ERROR: $2 is a op in $chan $+ , so I wont kick him. | halt }
if ($nick isreg $chan || $nick isvoice $chan) { notice $nick ERROR: You must be Halfop+ for this script to work. | halt }
if ($nick ishop $chan || $nick isop $chan) {
inc %kicked
/ban -ku $+ $calc( $3 * 60 ) $chan $2 ¤ $3 sec Ban ¤ Reason: $4- ¤ Noobs Pwnt: %kicked ¤
}
}
on $*:TEXT:/^[!@.]price */si:#: {
if (!$2) { /notice $nick 12 Please state an item you wish to look up. '!price <item>'.
}
else {
if ($sock(price)) sockclose price
set %nick /notice $nick
if (@ isin $1) set %nick /msg $chan
set %price.item $replace($2-,$chr(32),$chr(43))
sockopen zybez-price www.zybez.net 80
}
}
on *:SOCKOPEN:zybez-price: {
sockwrite -nt $sockname GET /priceguide.php?search_terms= $+ %price.item $+ &search_area=1&price_low=&price_high=&member=1 HTTP/1.1
sockwrite -nt $sockname Host: www.zybez.net
sockwrite -nt $sockname $crlf
}
on *:SOCKREAD:zybez-price: {
if ($sockerr) {
msg %chan Socket Error: $sockname $+ . Error code: $sockerr Please inform $me of this error message.
halt
}
else {
var %read
sockread %read
if (*<!--name--><td class='tablebottom'>* iswm %read) set %price.1 $htmlfree(%read)
if (*<!--price--><td class="tablebottom">* iswm %read) set %price.2 $htmlfree(%read)
if (*<td class="tablebottom"><a href="/priceguide.php?category=* iswm %read) {
set %price.3 $htmlfree(%read)
%nick 12 Item: 4 %price.1 $+ $chr(124) 12 Price:4 %price.2 $+ $chr(124) 12 Catagory:4 %price.3
%nick $+ $chr(91) $+ $+ $chr(90) $+ $chr(119) $+ $chr(101) $+ $chr(107) $+ $+ $chr(93)
sockclose $sockname
unset %nick
unset %price.*
unset %itemprice
unset %member
}
}
}
alias -l htmlfree { var %x, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%x), %x = $remove(%x,&) | return %x }
------------------------------------------------222------------------------------------------------------------------------------------------------------------------------------------22---22---------------------------------------------------------------------------------------------------------------------------------------22------------------------------------------------------------------------------------------------------------------------------------222------------------------------------------------------------------------------------------------------------------------------------22222222-----------------------------------------------------------------------------------
on *:text:*@rr*:#:{
.msg $chan $nick picks up a revolver, spins the chamber, and pull the trigger...
inc %spincount
inc %deathcount
/set %8ball $rand(1,6)
if (%8ball == 1) .msg $chan 2CLICK!!
if (%8ball == 2) .msg $chan 2CLICK!!
if (%8ball == 3) .msg $chan 2CLICK!!
if (%8ball == 4) .msg $chan 2CLICK!!
if (%8ball == 5) .msg $chan 2CLICK!!
if (%8ball == 6) .msg $chan 4BANG!!!!!!
if (%8ball == 6) .cs kick $chan $nick 4BOOM!!!! HEADSHOT!
if (%8ball == 1) .msg $chan Total Spins: %spincount Total Deaths: %deathcount
if (%8ball == 2) .msg $chan Total Spins: %spincount Total Deaths: %deathcount
if (%8ball == 3) .msg $chan Total Spins: %spincount Total Deaths: %deathcount
if (%8ball == 4) .msg $chan Total Spins: %spincount Total Deaths: %deathcount
if (%8ball == 5) .msg $chan Total Spins: %spincount Total Deaths: %deathcount
if (%8ball == 6) .msg $chan Total Spins: %spincount Total Deaths: %deathcount
}
on *:text:*@noob*:#:{
.msg $chan ***4[ 3SCAN 4]1: Deciding if 2 $2 1is a noob...
/set %8ball $rand(1,2)
if (%8ball == 1) .msg $chan Noob Status: 3No.
if (%8ball == 2) .msg $chan Noob Status: 3Yes.
}
on *:text:*!mockon*:#:{ set %mock on | msg # 12Mock 2is now 4enabled. }
on *:text:*!mockoff*:#: { unset %mock off | msg # 12Mock 2is now 6disabled. }
on *:text:**:#: {
if (%mock == on) {
.msg $chan $1-
}
--------------------------------------------- 333 ------------------------------------------------------------------------------------------------------------------------------ 33 33 ---------------------------------------------------------------------------------------------------------------------------- 3333 ---------------------------------------------------------------------------------------------------------------------------- 33 33 ------------------------------------------------------------------------------------------------------------------------------ 333 -----------------------------------------------------------------------------------
on $*:text:/^[!]green-hween*/Si:#: {
.notice $nick 3 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.notice $nick 3 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\3 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\3 \
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \3 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \3 \
.notice $nick 3$str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \3 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \3 \
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.notice $nick 3 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.notice $nick 3( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.notice $nick 3( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 3 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.notice $nick 3 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 3 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.notice $nick 3 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====3| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====3| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /3 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.notice $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /3 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.notice $nick 3 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/3 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.notice $nick 3 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[!]blue-hween*/Si:#: {
.notice $nick 12 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.notice $nick 12 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\12 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\12 \
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \12 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \12 \
.notice $nick 12 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \12 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \12 \
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.notice $nick 12 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.notice $nick 12( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.notice $nick 12( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 12 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.notice $nick 12 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 12 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.notice $nick 12 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====12| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====12| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /12 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.notice $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /12 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.notice $nick 12 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/12 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.notice $nick 12 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[!]red-hween*/Si:#: {
.notice $nick 4 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.notice $nick 4 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\4 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\4 \
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \4 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \4 \
.notice $nick 4 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \4 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \4 \
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.notice $nick 4 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.notice $nick 4( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.notice $nick 4( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 4 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.notice $nick 4 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 4 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.notice $nick 4 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====4| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====4| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /4 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /4 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.notice $nick 4 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/4 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.notice $nick 4 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[@]green-hween*/Si:#: {
.msg $chan 3 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $chan 3 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\3 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\3 \
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \3 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \3 \
.msg $chan 3 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \3 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \3 \
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $chan 3 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.msg $chan 3( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $chan 3( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 3 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $chan 3 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 3 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.msg $chan 3 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====3| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====3| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /3 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.msg $chan 3 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /3 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.msg $chan 3 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/3 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.msg $chan 3 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[@]blue-hween*/Si:#: {
.msg $chan 12 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $chan 12 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\12 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\12 \
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \12 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \12 \
.msg $chan 12 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \12 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \12 \
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $chan 12 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.msg $chan 12( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $chan 12( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 12 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $chan 12 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 12 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.msg $chan 12 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====12| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====12| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /12 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.msg $chan 12 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /12 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.msg $chan 12 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/12 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.msg $chan 12 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[@]red-hween*/Si:#: {
.msg $chan 4 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $chan 4 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\4 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\4 \
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \4 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \4 \
.msg $chan 4 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \4 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \4 \
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $chan 4 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.msg $chan 4( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $chan 4( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 4 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $chan 4 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 4 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.msg $chan 4 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====4| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====4| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /4 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /4 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.msg $chan 4 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/4 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.msg $chan 4 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[`]green-hween*/Si:#: {
.msg $nick 3 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $nick 3 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\3 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\3 \
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \3 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \3 \
.msg $nick 3 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \3 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \3 \
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $nick 3 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.msg $nick 3( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $nick 3( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 3 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $nick 3 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 3 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.msg $nick 3 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====3| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====3| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /3 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.msg $nick 3 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /3 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.msg $nick 3 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/3 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.msg $nick 3 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[`]blue-hween*/Si:#: {
.msg $nick 12 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $nick 12 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\12 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\12 \
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \12 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \12 \
.msg $nick 12 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \12 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \12 \
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $nick 12 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.msg $nick 12( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $nick 12( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 12 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $nick 12 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 12 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.msg $nick 12 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====12| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====12| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /12 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.msg $nick 12 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /12 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.msg $nick 12 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/12 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.msg $nick 12 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[`]red-hween*/Si:#: {
.msg $nick 4 $str($+($chr(160),$chr(32)),5) $+ $chr(32) /\ $+ $str($+($chr(160),$chr(32))$chr(32),17) /\
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),5) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),16) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $nick 4 $str($+($chr(160),$chr(32)),4) $+ $chr(32) / 14/\4 \ $str($+($chr(160),$chr(32)),14) $+ $chr(32) / 14/\4 \
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),4) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \4 \ $str($+($chr(160),$chr(32)),13) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),1) \4 \
.msg $nick 4 $str($+($chr(160),$chr(32)),3) $+ $chr(32) / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \4 \____________ / 14/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \4 \
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $nick 4 ( $str($+($chr(160),$chr(32)),28) $+ $chr(32) )
.msg $nick 4( $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),5) ^^^^^ $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $nick 4( $str($+($chr(160),$chr(32)),5) $+ $chr(32) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 4 $+ $str($+($chr(160),$chr(32))$chr(32),6) )
.msg $nick 4 ( $+ $str($+($chr(160),$chr(32))$chr(32),5) 11 $+ $str($+($chr(160),$chr(32))$chr(32),4) 4 $str($+($chr(160),$chr(32)),5) $+ $chr(32) )
.msg $nick 4 $str($+($chr(160),$chr(32)),1) $+ $chr(32) ( $str($+($chr(160),$chr(32)),25) $+ $chr(32) )
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),3) \ $str($+($chr(160),$chr(32)),7) $+ $chr(32) ________ $+ $str($+($chr(160),$chr(32))$chr(32),7) /
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),5) \ $str($+($chr(160),$chr(32)),5) $+ $chr(32) |1=====4| $str($+($chr(160),$chr(32)),5) $+ $chr(32) /
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),7) l $+ $str($+($chr(160),$chr(32))$chr(32),4) |1=====4| $str($+($chr(160),$chr(32)),3) $+ $chr(32) l
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /\ $+ $str($+($chr(160),$chr(32))$chr(32),2) /4 $str($+($chr(160),$chr(32)),2) $+ $chr(32) l
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),9) l $str($+($chr(160),$chr(32)),2) $+ $chr(32) 14\ $+ $str($+($chr(160),$chr(32))$chr(32),1) / $+ $str($+($chr(160),$chr(32))$chr(32),1) \ $+ $str($+($chr(160),$chr(32))$chr(32),1) /4 $+ $str($+($chr(160),$chr(32))$chr(32),3) |
.msg $nick 4 $str($+($chr(160),$chr(32)),9) $+ $chr(32) \ $+ $str($+($chr(160),$chr(32))$chr(32),2) 14\/ $+ $str($+($chr(160),$chr(32))$chr(32),2) \/4 $+ $str($+($chr(160),$chr(32))$chr(32),3) /
.msg $nick 4 $str($+($chr(160),$chr(32)),10) $+ $chr(32) \________/
}
on $*:text:/^[!]dchain*/Si:#: {
.notice $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),1) /\4__________14/\
.notice $nick 4(1,4.1,4|1.4.1.4.1.4.1.4.1.4.1.4.|1,4.1,4)
.notice $nick $str($+($chr(160),$chr(32)),3) $+ $chr(32)) 4|1.4.1<^>4.1.4 |
.notice $nick 4 $str($+($chr(160),$chr(32))$chr(32),3) |1.4.1.4.1.4.1.4.1.4|
.notice $nick 4 $str($+($chr(160),$chr(32))$chr(32),3) |1.4.1.4.1.4.1.4.1.4|
}
on $*:text:/^[@]dchain*/Si:#: {
.msg $chan 14 $+ $str($+($chr(160),$chr(32))$chr(32),1) /\4__________14/\
.msg $chan 4(1,4.1,4|1.4.1.4.1.4.1.4.1.4.1.4.|1,4.1,4)
.msg $chan $str($+($chr(160),$chr(32)),3) $+ $chr(32)) 4|1.4.1<^>4.1.4 |
.msg $chan 4 $str($+($chr(160),$chr(32))$chr(32),3) |1.4.1.4.1.4.1.4.1.4|
.msg $chan 4 $str($+($chr(160),$chr(32))$chr(32),3) |1.4.1.4.1.4.1.4.1.4|
}
on $*:text:/^[`]dchain*/Si:#: {
.msg $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),1) /\4__________14/\
.msg $nick 4(1,4.1,4|1.4.1.4.1.4.1.4.1.4.1.4.|1,4.1,4)
.msg $nick $str($+($chr(160),$chr(32)),3) $+ $chr(32)) 4|1.4.1<^>4.1.4 |
.msg $nick 4 $str($+($chr(160),$chr(32))$chr(32),3) |1.4.1.4.1.4.1.4.1.4|
.msg $nick 4 $str($+($chr(160),$chr(32))$chr(32),3) |1.4.1.4.1.4.1.4.1.4|
}
on $*:text:/^[!]santa*/Si:#: {
.notice $nick 4 $str($+($chr(160),$chr(32)),14) $+ $chr(32)) / $+ $str($+($chr(160),$chr(32))$chr(32),1) ```````` $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.notice $nick 4 $str($+($chr(160),$chr(32)),10) $+ $chr(32)) _/ $+ $str($+($chr(160),$chr(32))$chr(32),1) `````` $+ $str($+($chr(160),$chr(32))$chr(32),6) ````` $+ $str($+($chr(160),$chr(32))$chr(32),1) \____
.notice $nick 4 $str($+($chr(160),$chr(32)),7) $+ $chr(32)) ( '' $+ $str($+($chr(160),$chr(32))$chr(32),6) 1^^ $+ $str($+($chr(160),$chr(32))$chr(32),15) 4'' $+ $str($+($chr(160),$chr(32))$chr(32),2) )
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),6) ( $+ $str($+($chr(160),$chr(32))$chr(32),6) 1^^ $str($+($chr(160),$chr(32)),2) $+ $chr(32)) ^^ $+ $str($+($chr(160),$chr(32))$chr(32),16) 4)
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),4) ( $+ $str($+($chr(160),$chr(32))$chr(32),5) )( $+ $str($+($chr(160),$chr(32))$chr(32),26) )
.notice $nick 4 $str($+($chr(160),$chr(32)),3) $+ $chr(32)) ( $+ $str($+($chr(160),$chr(32))$chr(32),5) )( $+ $str($+($chr(160),$chr(32))$chr(32),28) )
.notice $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),3) (14______ 4)( $+ $str($+($chr(160),$chr(32))$chr(32),28) )
.notice $nick 14 $str($+($chr(160),$chr(32)),2) $+ $chr(32)) ( $str($+($chr(160),$chr(32)),6) $+ $chr(32)) ) 4 $+ $str($+($chr(160),$chr(32))$chr(32),29) )
.notice $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),7) $+ $chr(32)) )4( $str($+($chr(160),$chr(32)),29) $+ $chr(32)) )
.notice $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),3) (_____) $str($+($chr(160),$chr(32)),1) $+ $chr(32)) (^^^^^^^^^^^^^^^^^^^^^^^)
.notice $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),10) ( $+ $str($+($chr(160),$chr(32))$chr(32),32) )
.notice $nick 14 $str($+($chr(160),$chr(32)),10) $+ $chr(32)) (_______________________________)
}
on $*:text:/^[@]santa*/Si:#: {
.msg $chan 4 $str($+($chr(160),$chr(32)),14) $+ $chr(32)) / $+ $str($+($chr(160),$chr(32))$chr(32),1) ```````` $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $chan 4 $str($+($chr(160),$chr(32)),10) $+ $chr(32)) _/ $+ $str($+($chr(160),$chr(32))$chr(32),1) `````` $+ $str($+($chr(160),$chr(32))$chr(32),6) ````` $+ $str($+($chr(160),$chr(32))$chr(32),1) \____
.msg $chan 4 $str($+($chr(160),$chr(32)),7) $+ $chr(32)) ( '' $+ $str($+($chr(160),$chr(32))$chr(32),6) 1^^ $+ $str($+($chr(160),$chr(32))$chr(32),15) 4'' $+ $str($+($chr(160),$chr(32))$chr(32),2) )
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),6) ( $+ $str($+($chr(160),$chr(32))$chr(32),6) 1^^ $str($+($chr(160),$chr(32)),2) $+ $chr(32)) ^^ $+ $str($+($chr(160),$chr(32))$chr(32),16) 4)
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),4) ( $+ $str($+($chr(160),$chr(32))$chr(32),5) )( $+ $str($+($chr(160),$chr(32))$chr(32),26) )
.msg $chan 4 $str($+($chr(160),$chr(32)),3) $+ $chr(32)) ( $+ $str($+($chr(160),$chr(32))$chr(32),5) )( $+ $str($+($chr(160),$chr(32))$chr(32),28) )
.msg $chan 4 $+ $str($+($chr(160),$chr(32))$chr(32),3) (14______ 4)( $+ $str($+($chr(160),$chr(32))$chr(32),28) )
.msg $chan 14 $str($+($chr(160),$chr(32)),2) $+ $chr(32)) ( $str($+($chr(160),$chr(32)),6) $+ $chr(32)) ) 4 $+ $str($+($chr(160),$chr(32))$chr(32),29) )
.msg $chan 14 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),7) $+ $chr(32)) )4( $str($+($chr(160),$chr(32)),29) $+ $chr(32)) )
.msg $chan 14 $+ $str($+($chr(160),$chr(32))$chr(32),3) (_____) $str($+($chr(160),$chr(32)),1) $+ $chr(32)) (^^^^^^^^^^^^^^^^^^^^^^^)
.msg $chan 14 $+ $str($+($chr(160),$chr(32))$chr(32),10) ( $+ $str($+($chr(160),$chr(32))$chr(32),32) )
.msg $chan 14 $str($+($chr(160),$chr(32)),10) $+ $chr(32)) (_______________________________)
}
on $*:text:/^[`]santa*/Si:#: {
.msg $nick 4 $str($+($chr(160),$chr(32)),14) $+ $chr(32)) / $+ $str($+($chr(160),$chr(32))$chr(32),1) ```````` $+ $str($+($chr(160),$chr(32))$chr(32),1) \
.msg $nick 4 $str($+($chr(160),$chr(32)),10) $+ $chr(32)) _/ $+ $str($+($chr(160),$chr(32))$chr(32),1) `````` $+ $str($+($chr(160),$chr(32))$chr(32),6) ````` $+ $str($+($chr(160),$chr(32))$chr(32),1) \____
.msg $nick 4 $str($+($chr(160),$chr(32)),7) $+ $chr(32)) ( '' $+ $str($+($chr(160),$chr(32))$chr(32),6) 1^^ $+ $str($+($chr(160),$chr(32))$chr(32),15) 4'' $+ $str($+($chr(160),$chr(32))$chr(32),2) )
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),6) ( $+ $str($+($chr(160),$chr(32))$chr(32),6) 1^^ $str($+($chr(160),$chr(32)),2) $+ $chr(32)) ^^ $+ $str($+($chr(160),$chr(32))$chr(32),16) 4)
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),4) ( $+ $str($+($chr(160),$chr(32))$chr(32),5) )( $+ $str($+($chr(160),$chr(32))$chr(32),26) )
.msg $nick 4 $str($+($chr(160),$chr(32)),3) $+ $chr(32)) ( $+ $str($+($chr(160),$chr(32))$chr(32),5) )( $+ $str($+($chr(160),$chr(32))$chr(32),28) )
.msg $nick 4 $+ $str($+($chr(160),$chr(32))$chr(32),3) (14______ 4)( $+ $str($+($chr(160),$chr(32))$chr(32),28) )
.msg $nick 14 $str($+($chr(160),$chr(32)),2) $+ $chr(32)) ( $str($+($chr(160),$chr(32)),6) $+ $chr(32)) ) 4 $+ $str($+($chr(160),$chr(32))$chr(32),29) )
.msg $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),2) ( $str($+($chr(160),$chr(32)),7) $+ $chr(32)) )4( $str($+($chr(160),$chr(32)),29) $+ $chr(32)) )
.msg $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),3) (_____) $str($+($chr(160),$chr(32)),1) $+ $chr(32)) (^^^^^^^^^^^^^^^^^^^^^^^)
.msg $nick 14 $+ $str($+($chr(160),$chr(32))$chr(32),10) ( $+ $str($+($chr(160),$chr(32))$chr(32),32) )
.msg $nick 14 $str($+($chr(160),$chr(32)),10) $+ $chr(32)) (_______________________________)
}
------------------------------------------ 4 4 ------------------------------------------------------------------------------------------------------------------------ 4 4 ---------------------------------------------------------------------------------------------------------------------------- 4444444 ---------------------------------------------------------------------------------------------------------------------------- 44 --------------------------------------------------------------------------------------------------------------------------- 44 --------------------------------------------------------------------------------
on *:TEXT:!change*:#: {
if ($nick isop $chan || $nick ishop $chan) || ($nick isvoice $chan) && ($2 isnum 2-144) {
if (%pcw.world. [ $+ [ $chan ] ] == $2) { notice $nick that world is already set. | HALT }
inc %times.changed.nick [ $+ [ $nick ] ] +1
writeini -n PestControl.ini Sets $nick $calc($readini(PestControl.ini, n, Sets, $nick) + 1)
writeini -n PestControl.ini TotalSets $chan $calc($readini(PestControl.ini, n, TotalSets, $chan) + 1)
if (%pcw. [ $+ [ $chan ] ] == off) { HALT }
set %pcw.nick. [ $+ [ $chan ] ] $nick
inc %changed $+ $nick
set %pcw.world. [ $+ [ $chan ] ] $2
set %pcw.time. [ $+ [ $chan ] ] $ctime
msg $chan 10»15]|[14The PC world for4 $chan 14has been changed to4 %pcw.world. [ $+ [ $chan ] ] 14by4 %pcw.nick. [ $+ [ $chan ] ] 15]|[10«
}
else {
notice $nick 10»15]|[14Access 4denied14.15]|[10«
}
}
on *:TEXT:!setpcw*:#: {
if ($nick isop $chan || $nick ishop $chan) || ($nick isvoice $chan) && ($2 isnum 2-144) {
writeini -n PestControl.ini Sets $nick $calc($readini(PestControl.ini, n, Sets, $nick) + 1)
writeini -n PestControl.ini TotalSets $chan $calc($readini(PestControl.ini, n, TotalSets, $chan) + 1)
if (%pcw.world. [ $+ [ $chan ] ] == $2) { notice $nick that world is already set. | HALT }
inc %times.changed.nick [ $+ [ $nick ] ] +1
if (%pcw. [ $+ [ $chan ] ] == off) { HALT }
set %pcw.nick. [ $+ [ $chan ] ] $nick
inc %changed $+ $nick
set %pcw.world. [ $+ [ $chan ] ] $2
set %pcw.time. [ $+ [ $chan ] ] $ctime
msg $chan 10»15]|[14The PC world for4 $chan 14has been changed to4 %pcw.world. [ $+ [ $chan ] ] 14by4 %pcw.nick. [ $+ [ $chan ] ] 15]|[10«
}
else {
notice $nick 10»15]|[14Access 4denied14.15]|[10«
}
}
on *:text:!pc on*:#:{
if (%pcw. [ $+ [ $chan ] ] == on) { HALT }
if ($nick isop $chan) || ($nick ishop $chan) {
set %pcw. $+ $chan on
msg $chan 10»15]|[14The pestcontrol commands for4 $chan 14are now ON 15]|[10«
halt
else
}
notice $nick 10»15]|[14access 4denied15]|[10«
}
on *:text:!pc off*:#:{
if (%pcw. [ $+ [ $chan ] ] == off) { HALT }
if ($nick isop $chan) || ($nick ishop $chan) {
set %pcw. $+ $chan off
msg $chan 10»15]|[14The pestcontrol commands for4 $chan 14are now OFF 15]|[10«
halt
else
notice $nick 10»15]|[14access 4denied15]|[10«
}
}
on *:TEXT:@pcw:#: {
if ($nick isop $chan) || ($nick ishop $chan) {
inc %pestcontrol.
if (%pcw. [ $+ [ $chan ] ] == off) { HALT }
if (%pcw. [ $+ [ $chan ] ] == on) {
msg $chan 10»15]|[14 World:4 %pcw.world. [ $+ [ $chan ] ] $+ 15]|[14 By:4 %pcw.nick. [ $+ [ $chan ] ] 15]|[4 $duration($calc( $ctime - %pcw.time. [ $+ [ $chan ] ] )) 15]|[14 Count:4 %pestcontrol. 15]|[10«
}
}
}
on *:TEXT:@world:#: {
if ($nick isop $chan) || ($nick ishop $chan) {
inc %pestcontrol.
if (%pcw. [ $+ [ $chan ] ] == off) { HALT }
if (%pcw. [ $+ [ $chan ] ] == on) {
msg $chan 10»15]|[14World:4 %pcw.world. [ $+ [ $chan ] ] $+ 15]|[14 By:4 %pcw.nick. [ $+ [ $chan ] ] 15]|[4 $duration($calc( $ctime - %pcw.time. [ $+ [ $chan ] ] )) 15]|[14 Count:4 %pestcontrol. 15]|[10«
}
}
}
on *:TEXT:!pcw:#: {
inc %pestcontrol.
if (%pcw. [ $+ [ $chan ] ] == off) { HALT }
if (%pcw. [ $+ [ $chan ] ] == on) {
notice $nick 10»15]|[14 World:4 %pcw.world. [ $+ [ $chan ] ] $+ 15]|[14 By:4 %pcw.nick. [ $+ [ $chan ] ] 15]|[4 $duration($calc( $ctime - %pcw.time. [ $+ [ $chan ] ] )) 15]|[14 Count:4 %pestcontrol. 15]|[10«
}
}
on *:TEXT:!world:#: {
inc %pestcontrol.
if (%pcw. [ $+ [ $chan ] ] == off) { HALT }
if (%pcw. [ $+ [ $chan ] ] == on) {
notice $nick 10»15]|[14World:4 %pcw.world. [ $+ [ $chan ] ] $+ 15]|[14 By:4 %pcw.nick. [ $+ [ $chan ] ] 15]|[4 $duration($calc( $ctime - %pcw.time. [ $+ [ $chan ] ] )) 15]|[14 Count:4 %pestcontrol. 15]|[10«
}
}
on *:NICK:{
var %x = 0
while (%x <= $chan(0)) {
set %n $chan(%x)
inc %x
if ($readini(1.ini,%n,Player1) == $nick) {
writeini DM1.ini %n Player1 $newnick
}
if ($readini(DM1.ini,%n,Player2) == $nick) {
writeini DM1.ini %n Player2 $newnick
}
}
}
on *:JOIN:#:{
if ($readini(onjoin.ini,join,$chan) == $chan) { halt }
if ($nick == $me) {
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
Remini DMHIT.ini $chan ICEON
remini DMHIT.ini $chan
unset %dm.*
unset %dds*
unset %whip*
}
}
on *:PART:#:{
if ($readini(onjoin.ini,join,$chan) == $chan) { halt }
if ($readini(DM1.ini,$Chan,Player1) == $nick) || ($readini(DM1.ini,$Chan,Player2) == $nick) {
msg $chan 10[DM] $nick Has parted this channel, Stopping death match.
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini DMHIT.ini $chan
unset %dm.*
unset %dds*
unset %whip*
}
}
on *:TEXT:!dm:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(onjoin.ini,join,$chan) == $chan) { halt }
if ($readini(DM1.ini,$Chan,Player1) == $nick) {
notice $nick 10Your already playing.
halt
}
if ($readini(DMS.ini,$Chan,Status) == $null) {
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
writeini DM1.ini $Chan Player1 $nick
msg $chan 7 $+ $nick has invited anyone to DM them, type !dm to accept, 20 seconds to do so. Player stats : 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$nick) $chr(94) Loses $readini(DMWINS.ini,loses,$nick) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$nick) / ($readini(DMWINS.ini,wins,$nick) + $readini(DMWINS.ini,loses,$nick)) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42)
writeini DMS.ini $chan Status ON
writeini DMHP.ini $chan HP1 99
writeini DMSPEC.ini $chan SPEC1 100
writeini DMSHARK.ini $chan SH1 20
/timer505 1 20 msg $chan 7 [DM] Sorry no one wanted to DM you $readini(DM1.ini,$chan,Player1)
/timer500 1 20 remini DMSHARK.ini $chan SH1 20
/timer501 1 20 remini DMSPEC.ini $chan SPEC1 100
/timer502 1 20 remini DMHP.ini $chan HP1 99
/timer503 1 20 remini DMS.ini $chan Status ON
/timer504 1 20 remini DM1.ini $Chan Player1 $nick
Remini DMHIT.ini $chan ICEON
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
writeini DM1.ini $Chan Player2 $nick
writeini DM1.ini $chan Players1 $rand(1,2)
if ($readini(DM1.ini,$chan,Players1) == 1) {
writeini DM1.ini $chan Players $readini(DM1.ini,$chan,Player1)
writeini DMT.ini $chan DDM P1
}
if ($readini(DM1.ini,$chan,Players1) == 2) {
writeini DM1.ini $chan Players $readini(DM1.ini,$chan,Player2)
writeini DMT.ini $chan DDM P2
}
msg $chan 10The fight between $readini(DM1.ini,$Chan,Player1) and $nick has now started! Type 2!dm rules10 for the rules, It is your go first2 $readini(DM1.ini,$Chan,Players)
writeini DMS.ini $Chan Status ON2
writeini DMHP.ini $chan HP2 99
writeini DMSPEC.ini $chan SPEC2 100
writeini DMSHARK.ini $chan SH2 20
/timer50* off
/timer523 1 20 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 20 writeini DMT.ini $chan DDM P2
halt
}
else {
notice $nick 4 There is 5already4 a game going on.
}
}
on *:TEXT:!whip:#:{
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { msg $chan 10[DM] You are frozen! You may only use food or Range weapons. }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { Notice $nick 10[DM] You are frozen! You may only use food or Range weapons. | halt }
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
timer51* off
timer52* off
writeini dmweps.ini $chan whip $rand(0,100)
if ($readini(dmweps.ini,$chan,whip) <= 50) { writeini dmweps.ini $chan whip1 $rand(0,30) }
if ($readini(dmweps.ini,$chan,whip) > 50) && ($readini(dmweps.ini,$chan,whip) <= 65) { writeini dmweps.ini $chan whip1 $rand(5,35) }
if ($readini(dmweps.ini,$chan,whip) > 65) && ($readini(dmweps.ini,$chan,whip) <= 75) { writeini dmweps.ini $chan whip1 $rand(0,40) }
if ($readini(dmweps.ini,$chan,whip) > 75) && ($readini(dmweps.ini,$chan,whip) <= 80) { writeini dmweps.ini $chan whip1 $rand(10,40) }
if ($readini(dmweps.ini,$chan,whip) > 80) { writeini dmweps.ini $chan whip1 $rand(3,48) }
writeini DMHP.ini $chan HP2 $calc( $readini(DMHP.ini,$chan,HP2) - $readini(dmweps.ini,$chan,whip1) )
writeini DMT.ini $Chan DDM P2
msg $chan 10 [DM] $nick 12Flicks their whip10 Hitting a 7 $+ $chr(91) $readini(dmweps.ini,$chan,whip1) $chr(93) 10on $readini(DM1.ini,$chan,Player2) $+ . $readini(DM1.ini,$Chan,Player2) Has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP2))
if ($readini(DMHP.ini,$chan,HP2) > 0) && ($readini(DMHP.ini,$chan,HP2) <= 499) { notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP2) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
}
if ($readini(DMHP.ini,$chan,HP2) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player1)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42)
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini DMHIT.ini $chan whip
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
timer51* off
timer52* off
writeini dmweps.ini $chan whip $rand(0,100)
if ($readini(dmweps.ini,$chan,whip) <= 50) { writeini dmweps.ini $chan whip1 $rand(0,30) }
if ($readini(dmweps.ini,$chan,whip) > 50) && ($readini(dmweps.ini,$chan,whip) <= 65) { writeini dmweps.ini $chan whip1 $rand(5,35) }
if ($readini(dmweps.ini,$chan,whip) > 65) && ($readini(dmweps.ini,$chan,whip) <= 75) { writeini dmweps.ini $chan whip1 $rand(0,40) }
if ($readini(dmweps.ini,$chan,whip) > 75) && ($readini(dmweps.ini,$chan,whip) <= 80) { writeini dmweps.ini $chan whip1 $rand(10,40) }
if ($readini(dmweps.ini,$chan,whip) > 80) { writeini dmweps.ini $chan whip1 $rand(3,48) }
writeini DMHP.ini $chan HP1 $calc( $readini(DMHP.ini,$chan,HP1) - $readini(dmweps.ini,$chan,whip1) )
writeini DMT.ini $Chan DDM P1
msg $chan 10 [DM] $nick 12Flicks their whip10 Hitting a 7 $+ $chr(91) $readini(dmweps.ini,$chan,whip1) $chr(93) 10on $readini(DM1.ini,$chan,Player1) $+ . $readini(DM1.ini,$Chan,Player1) Has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10 Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP1))
if ($readini(DMHP.ini,$chan,HP2) > 0) && ($readini(DMHP.ini,$chan,HP1) <= 499) { notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP1) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
}
if ($readini(DMHP.ini,$chan,HP1) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player2)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini DMHIT.ini $chan whip
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
else {
notice $nick 10Its either12 not10 your turn or your12 not10 in this game.
}
}
on $*:text:/^[!](dd++|dds|dd)/Si:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { msg $chan 10[DM] You are frozen! You may only use food or Range weapons. }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { Notice $nick 10[DM] You are frozen! You may only use food or Range weapons. | halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
timer51* off
timer52* off
if ($readini(DMSPEC.ini,$chan,SPEC1) < 25) { msg $chan 10[DM] $nick - You do not have enough Special to use a dds! }
if ($readini(DMSPEC.ini,$chan,SPEC1) < 25) { notice $nick 10[DM] You do not have enough Special to use a dds! | halt }
writeini dmweps.ini $chan dds5 $rand(0,100)
writeini dmweps.ini $chan dds4 $rand(0,100)
if ($readini(dmweps.ini,$chan,dds4) <= 50) { writeini dmweps.ini $chan dds2 $rand(0,20) }
if ($readini(dmweps.ini,$chan,dds4) > 50) && ($readini(dmweps.ini,$chan,dds4) <= 65) { writeini dmweps.ini $chan dds2 $rand(0,25) }
if ($readini(dmweps.ini,$chan,dds4) > 65) && ($readini(dmweps.ini,$chan,dds4) <= 75) { writeini dmweps.ini $chan dds2 $rand(0,28) }
if ($readini(dmweps.ini,$chan,dds4) > 75) && ($readini(dmweps.ini,$chan,dds4) <= 80) { writeini dmweps.ini $chan dds2 $rand(0,30) }
if ($readini(dmweps.ini,$chan,dds5) > 80) { writeini dmweps.ini $chan dds2 $rand(0,38) }
if ($readini(dmweps.ini,$chan,dds5) <= 50) { writeini dmweps.ini $chan dds1 $rand(0,20) }
if ($readini(dmweps.ini,$chan,dds5) > 50) && ($readini(dmweps.ini,$chan,dds5) <= 65) { writeini dmweps.ini $chan dds1 $rand(0,25) }
if ($readini(dmweps.ini,$chan,dds5) > 65) && ($readini(dmweps.ini,$chan,dds5) <= 85) { writeini dmweps.ini $chan dds1 $rand(0,28) }
if ($readini(dmweps.ini,$chan,dds5) > 85) && ($readini(dmweps.ini,$chan,dds5) <= 90) { writeini dmweps.ini $chan dds1 $rand(0,30) }
if ($readini(dmweps.ini,$chan,dds5) > 90) { writeini dmweps.ini $chan dds1 $rand(0,38) }
writeini DMHP.ini $chan HP2 $calc( $readini(DMHP.ini,$chan,HP2) - ($readini(dmweps.ini,$chan,dds1) + $readini(dmweps.ini,$chan,dds2)) )
writeini DMT.ini $Chan DDM P2
writeini DMSPEC.ini $chan SPEC1 $calc($readini(DMSPEC.ini,$chan,SPEC1) - 25)
msg $chan 10 [DM] $nick 12Hits a 7 $+ $chr(91) $readini(dmweps.ini,$chan,dds1) 10 $+ $chr(44) $+ 7 $readini(dmweps.ini,$chan,dds2) $chr(93) 10on $readini(DM1.ini,$chan,Player2) $+ . $readini(DM1.ini,$Chan,Player2) Has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP2))
if ($readini(DMHP.ini,$chan,HP2) > 0) { notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP2) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
}
notice $nick You have got $readini(DMSPEC.ini,$chan,SPEC1) Percent Special left
if ($readini(DMHP.ini,$chan,HP2) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player1)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini DMHIT.ini $chan dds1
remini DMHIT.ini $chan dds2
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
timer51* off
timer52* off
if ($readini(DMSPEC.ini,$chan,SPEC2) < 25) { msg $chan 10[DM] $nick - You do not have enough Special to use a dds! }
if ($readini(DMSPEC.ini,$chan,SPEC2) < 25) { notice $nick 10[DM] You do not have enough Special to use a dds! | halt }
writeini dmweps.ini $chan dds5 $rand(0,100)
writeini dmweps.ini $chan dds4 $rand(0,100)
if ($readini(dmweps.ini,$chan,dds4) <= 50) { writeini dmweps.ini $chan dds2 $rand(0,20) }
if ($readini(dmweps.ini,$chan,dds4) > 50) && ($readini(dmweps.ini,$chan,dds4) <= 65) { writeini dmweps.ini $chan dds2 $rand(0,25) }
if ($readini(dmweps.ini,$chan,dds4) > 65) && ($readini(dmweps.ini,$chan,dds4) <= 75) { writeini dmweps.ini $chan dds2 $rand(0,28) }
if ($readini(dmweps.ini,$chan,dds4) > 75) && ($readini(dmweps.ini,$chan,dds4) <= 80) { writeini dmweps.ini $chan dds2 $rand(0,30) }
if ($readini(dmweps.ini,$chan,dds5) > 80) { writeini dmweps.ini $chan dds2 $rand(0,38) }
if ($readini(dmweps.ini,$chan,dds5) <= 50) { writeini dmweps.ini $chan dds1 $rand(0,20) }
if ($readini(dmweps.ini,$chan,dds5) > 50) && ($readini(dmweps.ini,$chan,dds5) <= 65) { writeini dmweps.ini $chan dds1 $rand(0,25) }
if ($readini(dmweps.ini,$chan,dds5) > 65) && ($readini(dmweps.ini,$chan,dds5) <= 85) { writeini dmweps.ini $chan dds1 $rand(0,28) }
if ($readini(dmweps.ini,$chan,dds5) > 85) && ($readini(dmweps.ini,$chan,dds5) <= 90) { writeini dmweps.ini $chan dds1 $rand(0,30) }
if ($readini(dmweps.ini,$chan,dds5) > 90) { writeini dmweps.ini $chan dds1 $rand(0,38) }
writeini DMHP.ini $chan HP1 $calc( $readini(DMHP.ini,$chan,HP1) - ($readini(dmweps.ini,$chan,dds1) + $readini(dmweps.ini,$chan,dds2)) )
writeini DMT.ini $Chan DDM P1
writeini DMSPEC.ini $chan SPEC2 $calc($readini(DMSPEC.ini,$chan,SPEC2) - 25)
msg $chan 10 [DM] $nick 12Hits a 7 $+ $chr(91) $readini(dmweps.ini,$chan,dds1) 10 $+ $chr(44) $+ 7 $readini(dmweps.ini,$chan,dds2) $chr(93) 10on $readini(DM1.ini,$chan,Player1) $+ . $readini(DM1.ini,$Chan,Player1) Has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP1))
if ($readini(DMHP.ini,$chan,HP1) > 0) { notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP1) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
}
notice $nick You have got $readini(DMSPEC.ini,$chan,SPEC2) Percent Special left
if ($readini(DMHP.ini,$chan,HP1) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player2)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini DMHIT.ini $chan dds1
remini DMHIT.ini $chan dds2
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
else {
notice $nick 10Its either12 not10 your turn or your12 not10 in this game.
}
}
on $*:text:/^[!](dh|dharock|dharocks)/Si:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { msg $chan 10[DM] You are frozen! You may only use food or Range weapons. }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { Notice $nick 10[DM] You are frozen! You may only use food or Range weapons. | halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
timer51* off
timer52* off
if ($readini(DMHP.ini,$chan,HP1) <= 16) { writeini dmweps.ini $chan dh1 $rand(0,100)
if ($readini(dmweps.ini,$chan,dh1) <= 5) { writeini dmweps.ini $chan dh $rand(40,80) }
if ($readini(dmweps.ini,$chan,dh1) > 5) && ($readini(dmweps.ini,$chan,dh1) <= 20) { writeini dmweps.ini $chan dh $rand(10,80) }
if ($readini(dmweps.ini,$chan,dh1) > 20) && ($readini(dmweps.ini,$chan,dh1) <= 50) { writeini dmweps.ini $chan dh $rand(0,80) }
if ($readini(dmweps.ini,$chan,dh1) > 50) && ($readini(dmweps.ini,$chan,dh1) <= 80) { writeini dmweps.ini $chan dh $rand(0,60) }
if ($readini(dmweps.ini,$chan,dh1) > 80) && ($readini(dmweps.ini,$chan,dh1) <= 100) { writeini dmweps.ini $chan dh $rand(0,40) }
}
if ($readini(DMHP.ini,$chan,HP1) > 16) {
writeini dmweps.ini $chan dh1 $rand(0,100)
if ($readini(dmweps.ini,$chan,dh1) <= 5) { writeini dmweps.ini $chan dh $rand(0,50) }
if ($readini(dmweps.ini,$chan,dh1) > 5) && ($readini(dmweps.ini,$chan,dh1) <= 20) { writeini dmweps.ini $chan dh $rand(0,20) }
if ($readini(dmweps.ini,$chan,dh1) > 20) && ($readini(dmweps.ini,$chan,dh1) <= 50) { writeini dmweps.ini $chan dh $rand(0,15) }
if ($readini(dmweps.ini,$chan,dh1) > 50) { writeini dmweps.ini $chan dh $rand(0,10) }
}
writeini DMHP.ini $chan HP2 $calc( $readini(DMHP.ini,$chan,HP2) - $readini(dmweps.ini,$chan,dh) )
writeini DMT.ini $Chan DDM P2
msg $chan 10[DM] $nick 7Swings their Dh Great Axe10 Hitting a 7 $+ $chr(91) $readini(Dmweps.ini,$chan,dh) $chr(93) 10on $readini(DM1.ini,$chan,Player2) $+ . $readini(DM1.ini,$Chan,Player2) Has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP2))
if ($readini(DMHP.ini,$chan,HP2) > 0) { notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP2) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
}
if ($readini(DMHP.ini,$chan,HP2) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player1)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini DMHIT.ini $chan Dh1
unset %dm.*
unset %dds*
unset %whip*
}
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
timer51* off
timer52* off
if ($readini(DMHP.ini,$chan,HP2) <= 16) { writeini dmweps.ini $chan dh1 $rand(0,100)
if ($readini(dmweps.ini,$chan,dh1) <= 5) { writeini dmweps.ini $chan dh $rand(40,80) }
if ($readini(dmweps.ini,$chan,dh1) > 5) && ($readini(dmweps.ini,$chan,dh1) <= 20) { writeini dmweps.ini $chan dh $rand(10,80) }
if ($readini(dmweps.ini,$chan,dh1) > 20) && ($readini(dmweps.ini,$chan,dh1) <= 50) { writeini dmweps.ini $chan dh $rand(0,80) }
if ($readini(dmweps.ini,$chan,dh1) > 50) && ($readini(dmweps.ini,$chan,dh1) <= 80) { writeini dmweps.ini $chan dh $rand(0,60) }
if ($readini(dmweps.ini,$chan,dh1) > 80) && ($readini(dmweps.ini,$chan,dh1) <= 100) { writeini dmweps.ini $chan dh $rand(0,40) }
}
if ($readini(DMHP.ini,$chan,HP2) > 16) {
writeini dmweps.ini $chan dh1 $rand(0,100)
if ($readini(dmweps.ini,$chan,dh1) <= 5) { writeini dmweps.ini $chan dh $rand(0,50) }
if ($readini(dmweps.ini,$chan,dh1) > 5) && ($readini(dmweps.ini,$chan,dh1) <= 20) { writeini dmweps.ini $chan dh $rand(0,20) }
if ($readini(dmweps.ini,$chan,dh1) > 20) && ($readini(dmweps.ini,$chan,dh1) <= 50) { writeini dmweps.ini $chan dh $rand(0,15) }
if ($readini(dmweps.ini,$chan,dh1) > 50) { writeini dmweps.ini $chan dh $rand(0,10) }
}
writeini DMHP.ini $chan HP1 $calc( $readini(DMHP.ini,$chan,HP1) - $readini(dmweps.ini,$chan,dh) )
writeini DMT.ini $Chan DDM P1
msg $chan 10 [DM] $nick 7Swings their Dh Great Axe10 Hitting a 7 $+ $chr(91) $readini(dmweps.ini,$chan,dh) $chr(93) 10on $readini(DM1.ini,$chan,Player1) $+ . $readini(DM1.ini,$Chan,Player1) Has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP1))
if ($readini(DMHP.ini,$chan,HP1) > 0) { notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP1) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
}
if ($readini(DMHP.ini,$chan,HP1) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player2)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini Dmhit.ini $chan Dh1
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
else {
notice $nick 10Its either12 not10 your turn or your12 not10 in this game.
}
}
on $*:text:/^[!](eat|shark)/Si:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
timer51* off
timer52* off
if ($readini(DMSHARK.ini,$chan,SH1) < 1) { msg $chan 10[DM] $nick You do not have any sharks left. | halt }
writeini DMT.ini $Chan DDM P2
writeini DMSHARK.ini $chan SH1 $calc( $readini(DMSHARK.ini,$chan,SH1) - 1 )
if ($readini(DMHP.ini,$chan,HP1) >= 79) {
writeini DMHP.ini $chan HP1 99
msg $chan 10[DM] $nick Eats a shark $nick has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10Hp left. You have 12 $+ $chr(91) $readini(DMSHARK.ini,$chan,SH1) $chr(93) 10Sharks remaning $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP1))
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
Remini DMHIT.ini $chan ICEON
halt
}
if ($readini(DMHP.ini,$chan,HP1) <= 78) {
writeini DMHP.ini $chan HP1 $calc( $readini(DMHP.ini,$chan,HP1) + 20 )
msg $chan 10[DM] $nick Eats a shark $nick has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10Hp left. You have 12 $+ $chr(91) $readini(DMSHARK.ini,$chan,SH1) $chr(93) 10Sharks remaning $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP1))
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
Remini DMHIT.ini $chan ICEON
halt
}
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
timer51* off
timer52* off
if ($readini(DMSHARK.ini,$chan,SH1) < 1) { msg $chan 10[DM] You do not have any sharks left
halt
}
writeini DMT.ini $Chan DDM P1
writeini DMSHARK.ini $chan SH2 $calc( $readini(DMSHARK.ini,$chan,SH2) - 1 )
if ($readini(DMHP.ini,$chan,HP2) >= 79) {
writeini DMHP.ini $chan HP2 99
msg $chan 10[DM] $nick Eats a shark $nick has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp left. You have 12 $+ $chr(91) $readini(DMSHARK.ini,$chan,SH2) $chr(93) 10Sharks remaning $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP2))
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
Remini DMHIT.ini $chan ICEON
halt
}
if ($readini(DMHP.ini,$chan,HP2) <= 78) {
writeini DMHP.ini $chan HP2 $calc( $readini(DMHP.ini,$chan,HP2) + 20 )
msg $chan 10[DM] $nick Eats a shark $nick has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp left. You have 12 $+ $chr(91) $readini(DMSHARK.ini,$chan,SH2) $chr(93) 10Sharks remaning $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP2))
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
Remini DMHIT.ini $chan ICEON
halt
}
halt
}
else {
notice $nick 10Its either12 not10 your turn or your12 not10 in this game.
}
}
on $*:text:/^[!](pj)/Si:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
msg $chan 10[DM] $nick Wants to Switch out of the duel, Type !switch to switch with them.
writeini DMT.ini $Chan Switch P1
/timer61 Remini Dmt.ini $chan Switch
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
msg $chan 10[DM] $nick Wants to Switch out of the duel, Type !switch to switch with them.
writeini DMT.ini $Chan Switch P2
/timer61 Remini Dmt.ini $chan Switch
halt
}
}
on $*:text:/^[!](switch)/Si:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick) {
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick) {
halt
}
if ($readini(DMT.ini,$chan,Switch) == P1) {
timer61 off
msg $chan 10[DM] $nick Has switched places with $readini(DM1.ini,$Chan,Player1)
writeini DM1.ini $chan Player1 $nick
Remini Dmt.ini $chan Switch
}
if ($readini(DMT.ini,$chan,Switch) == P2) {
msg $chan 10[DM] $nick Has switched places with $readini(DM1.ini,$Chan,Player2)
writeini DM1.ini $chan Player2 $nick
Remini Dmt.ini $chan Switch
}
}
writeini DM
on *:TEXT:!barrage:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { msg $chan 10[DM] You are frozen! You may only use food or Range weapons. }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { Notice $nick 10[DM] You are frozen! You may only use food or Range weapons. | halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
timer51* off
timer52* off
writeini DMHIT.ini $chan dmice1 $rand(0,100)
if ($readini(dmhit.ini,$chan,dmice1) >= 0) && ($readini(dmhit.ini,$chan,dmice1) <= 20) { writeini DMHIT.ini $chan dmice $rand(0,20) }
if ($readini(dmhit.ini,$chan,dmice1) > 20) && ($readini(dmhit.ini,$chan,dmice1) <= 50) { writeini DMHIT.ini $chan dmice $rand(0,25) }
if ($readini(dmhit.ini,$chan,dmice1) > 50) && ($readini(dmhit.ini,$chan,dmice1) <= 80) { writeini DMHIT.ini $chan dmice $rand(0,30) }
if ($readini(dmhit.ini,$chan,dmice1) > 80) && ($readini(dmhit.ini,$chan,dmice1) <= 100) { writeini DMHIT.ini $chan dmice $rand(5,30) }
writeini DMHP.ini $chan HP2 $calc( $readini(DMHP.ini,$chan,HP2) - $readini(dmhit.ini,$chan,dmice) )
msg $chan 10[DM] $nick 2Barrages $readini(DM1.ini,$chan,Player2) 10Hitting a4 $chr(91) $readini(dmhit.ini,$chan,dmice) $chr(93) 10on $readini(DM1.ini,$chan,Player2) $+ . $readini(DM1.ini,$Chan,Player2) Has got 5 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP2))
writeini DMT.ini $Chan DDM P2
if ($readini(dmhit.ini,$chan,dmice1) >= 85) { writeini DMHIT.ini $chan ICEON $readini(DM1.ini,$chan,Player2) | msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) IS FROZEN! $readini(DM1.ini,$chan,Player2) May only use Food or range weapons. }
if ($readini(DMHP.ini,$chan,HP2) > 0) { notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
}
if ($readini(DMHP.ini,$chan,HP2) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player1)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini Dmhit.ini $chan ice
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
timer51* off
timer52* off
writeini DMHIT.ini $chan dmice1 $rand(0,100)
if ($readini(dmhit.ini,$chan,dmice1) >= 0) && ($readini(dmhit.ini,$chan,dmice1) <= 20) { writeini DMHIT.ini $chan dmice $rand(0,20) }
if ($readini(dmhit.ini,$chan,dmice1) > 20) && ($readini(dmhit.ini,$chan,dmice1) <= 50) { writeini DMHIT.ini $chan dmice $rand(0,25) }
if ($readini(dmhit.ini,$chan,dmice1) > 50) && ($readini(dmhit.ini,$chan,dmice1) <= 80) { writeini DMHIT.ini $chan dmice $rand(0,30) }
if ($readini(dmhit.ini,$chan,dmice1) > 80) && ($readini(dmhit.ini,$chan,dmice1) <= 100) { writeini DMHIT.ini $chan dmice $rand(5,30) }
writeini DMHP.ini $chan HP1 $calc( $readini(DMHP.ini,$chan,HP1) - $readini(dmhit.ini,$chan,dmice) )
msg $chan 10[DM] $nick 2Barrages $readini(DM1.ini,$chan,Player1) 10Hitting a4 $chr(91) $readini(dmhit.ini,$chan,dmice) $chr(93) 10on $readini(DM1.ini,$chan,Player1) $+ . $readini(DM1.ini,$Chan,Player1) Has got5 $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP1))
writeini DMT.ini $Chan DDM P1
if ($readini(dmhit.ini,$chan,dmice1) >= 85) { writeini DMHIT.ini $chan ICEON $readini(DM1.ini,$chan,Player1) | msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) IS FROZEN! $readini(DM1.ini,$chan,Player1) May only use Food or range weapons. }
if ($readini(DMHP.ini,$chan,HP1) > 0) { notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
}
if ($readini(DMHP.ini,$chan,HP1) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player2)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini Dmhit.ini $chan dmice1
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
else {
notice $nick 10Its either12 not10 your turn or your12 not10 in this game.
}
}
on *:TEXT:!run:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
timer51* off
timer52* off
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player1)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
unset %dm.*
unset %dds*
unset %whip*
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
timer51* off
timer52* off
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player2)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
unset %dm.*
unset %dds*
unset %whip*
halt
}
else {
notice $nick 10Its either12 not10 your turn or your12 not10 in this game.
}
}
on *:TEXT:!spear:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { msg $chan 10[DM] You are frozen! You may only use food or Range weapons. }
if ($readini(DMHIT.ini,$chan,ICEON) == $nick) { Notice $nick 10[DM] You are frozen! You may only use food or Range weapons. | halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10[RR] You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
if ($readini(DMHP.ini,$chan,HP1) > 75) { notice $nick 10[DM] $nick You have got to much hp to use this }
if ($readini(DMHP.ini,$chan,HP1) > 75) { msg $chan 10[DM] $nick You have got to much hp to use this | halt }
if ($readini(DMSHARK.ini,$chan,SH1) > 0 && $readini(DMSHARK.ini,$chan,SH1) < 5) { set %dm.fspear $+ $chan $rand(25,90) }
if ($readini(DMSHARK.ini,$chan,SH1) > 5 && $readini(DMSHARK.ini,$chan,SH1) < 8) { set %dm.fspear $+ $chan $rand(0,90) }
if ($readini(DMSHARK.ini,$chan,SH1) > 8 && $readini(DMSHARK.ini,$chan,SH1) < 17) { set %dm.fspear $+ $chan $rand(0,30) }
if ($readini(DMSHARK.ini,$chan,SH1) > 50 && $readini(DMSHARK.ini,$chan,SH1) < 70) { set %dm.fspear $+ $chan $rand(0,25) }
if ($readini(DMSHARK.ini,$chan,SH1) > 17 && $readini(DMSHARK.ini,$chan,SH1) < 21) { set %dm.fspear $+ $chan $rand(0,20) }
writeini dmhit.ini $chan spear %dm.fspear [ $+ [ $chan ] ]
timer51* off
timer52* off
writeini DMHP.ini $chan HP2 $calc( $readini(DMHP.ini,$chan,HP2) - %dm.fspear [ $+ [ $chan ] ] )
msg $chan 10[DM] $nick Hits a6 $chr(91) $readini(dmhit.ini,$chan,spear) $chr(93) 10on $readini(DM1.ini,$chan,Player2) With a Flaming spear! $readini(DM1.ini,$Chan,Player2) Has got 13 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp Left
writeini DMT.ini $Chan DDM P2
if ($readini(DMHP.ini,$chan,HP2) >= 99) { msg $chan 3,3............. }
if ($readini(DMHP.ini,$chan,HP2) > 90) && ($readini(DMHP.ini,$chan,HP2) < 99) { msg $chan 9,9...........4,4..
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 80) && ($readini(DMHP.ini,$chan,HP2) < 90) { msg $chan 9,9..........4,4...
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 70) && ($readini(DMHP.ini,$chan,HP2) < 80) { msg $chan 9,9.........4,4....
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 60) && ($readini(DMHP.ini,$chan,HP2) < 70) { msg $chan 9,9.........4,4....
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 50) && ($readini(DMHP.ini,$chan,HP2) < 60) { msg $chan 9,9........4,4.....
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 40) && ($readini(DMHP.ini,$chan,HP2) < 50) { msg $chan 9,9.......4,4......
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 30) && ($readini(DMHP.ini,$chan,HP2) < 40) { msg $chan 9,9......4,4.......
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 20) && ($readini(DMHP.ini,$chan,HP2) < 30) { msg $chan 9,9.....4,4........
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 10) && ($readini(DMHP.ini,$chan,HP2) < 20) { msg $chan 9,9...4,4.........
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) < 9) { msg $chan 4,4.............
notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP2) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
}
if ($readini(DMHP.ini,$chan,HP2) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player1)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini dmhit.ini $chan spear
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
if ($readini(DMHP.ini,$chan,HP2) > 75) { notice $nick 10[DM] $nick You have got to much hp to use this }
if ($readini(DMHP.ini,$chan,HP2) > 75) { msg $chan 10[DM] $nick You have got to much hp to use this | halt }
if ($readini(DMSHARK.ini,$chan,SH2) > 0 && $readini(DMSHARK.ini,$chan,SH2) < 5) { set %dm.fspear $+ $chan $rand(25,90) }
if ($readini(DMSHARK.ini,$chan,SH2) > 5 && $readini(DMSHARK.ini,$chan,SH2) < 8) { set %dm.fspear $+ $chan $rand(0,90) }
if ($readini(DMSHARK.ini,$chan,SH2) > 8 && $readini(DMSHARK.ini,$chan,SH2) < 17) { set %dm.fspear $+ $chan $rand(0,30) }
if ($readini(DMSHARK.ini,$chan,SH2) > 50 && $readini(DMSHARK.ini,$chan,SH2) < 70) { set %dm.fspear $+ $chan $rand(0,25) }
if ($readini(DMSHARK.ini,$chan,SH2) > 17 && $readini(DMSHARK.ini,$chan,SH2) < 21) { set %dm.fspear $+ $chan $rand(0,20) }
writeini dmhit.ini $chan spear %dm.fspear [ $+ [ $chan ] ]
timer51* off
timer52* off
writeini DMHP.ini $chan HP1 $calc( $readini(DMHP.ini,$chan,HP1) - %dm.fspear [ $+ [ $chan ] ] )
writeini DMT.ini $Chan DDM P1
msg $chan 10[DM] $nick Flings their flaming spear Hitting a 6 $+ $chr(91) $readini(dmhit.ini,$chan,spear) $chr(93) 10on $readini(DM1.ini,$chan,Player1) $+ . $readini(DM1.ini,$Chan,Player1) Has got 13 $+ $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10Hp Left
if ($readini(DMHP.ini,$chan,HP1) >= 99) { msg $chan 3,3.............
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 90) && ($readini(DMHP.ini,$chan,HP1) < 99) { msg $chan 9,9...........4,4..
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 80) && ($readini(DMHP.ini,$chan,HP1) < 90) { msg $chan 9,9..........4,4...
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 70) && ($readini(DMHP.ini,$chan,HP1) < 80) { msg $chan 9,9.........4,4....
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 60) && ($readini(DMHP.ini,$chan,HP1) < 70) { msg $chan 9,9.........4,4....
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 50) && ($readini(DMHP.ini,$chan,HP1) < 60) { msg $chan 9,9........4,4.....
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 40) && ($readini(DMHP.ini,$chan,HP1) < 50) { msg $chan 9,9.......4,4......
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 30) && ($readini(DMHP.ini,$chan,HP1) < 40) { msg $chan 9,9......4,4.......
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 20) && ($readini(DMHP.ini,$chan,HP1) < 30) { msg $chan 9,9.....4,4........
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 10) && ($readini(DMHP.ini,$chan,HP1) < 20) { msg $chan 9,9...4,4.........
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) < 9) { msg $chan 4,4.............
notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now }
if ($readini(DMHP.ini,$chan,HP1) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
}
if ($readini(DMHP.ini,$chan,HP1) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player2)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini dmhit.ini $chan spear
unset %dm.*
unset %dds*
unset %whip*
halt
}
halt
}
else {
notice $nick 10Its either12 not10 your turn or your12 not10 in this game.
}
}
on *:TEXT:!cbow:#:{
if ($readini(dmonoff.ini,$chan,STS) == OFF) { halt }
if ($readini(DMS.ini,$Chan,Status) == $null) {
notice $nick 10There is no game Type12!DM10 to start a game.
halt
}
if ($readini(DMS.ini,$Chan,Status) == ON) {
notice $nick 10You cant go yet....
halt
}
if ($readini(DM1.ini,$Chan,Player1) == $nick && $readini(DMT.ini,$chan,DDM) == P1) {
timer51* off
timer52* off
writeini DMhit.ini $chan cbow1 $rand(0,100)
if ($readini(dmhit.ini,$chan,cbow1) <= 5) { writeini dmhit.ini $chan cbow $rand(0,20) }
if ($readini(dmhit.ini,$chan,cbow1) > 5) && ($readini(dmhit.ini,$chan,cbow1) <= 20) { writeini dmhit.ini $chan cbow $rand(0,25) }
if ($readini(dmhit.ini,$chan,cbow1) > 20) && ($readini(dmhit.ini,$chan,cbow1) <= 50) { writeini dmhit.ini $chan cbow $rand(0,28) }
if ($readini(dmhit.ini,$chan,cbow1) > 50) && ($readini(dmhit.ini,$chan,cbow1) <= 80) { writeini dmhit.ini $chan cbow $rand(5,20) }
if ($readini(dmhit.ini,$chan,cbow1) > 80) && ($readini(dmhit.ini,$chan,cbow1) <= 100) { writeini dmhit.ini $chan cbow $rand(5,28) }
writeini DMHP.ini $chan HP2 $calc( $readini(DMHP.ini,$chan,HP2) - $readini(dmhit.ini,$chan,cbow) )
writeini DMT.ini $Chan DDM P2
msg $chan 10[DM] $nick 5Fires a Arrow10 Hitting a 4 $+ $chr(91) $readini(Dmhit.ini,$chan,cbow) $chr(93) 10on $readini(DM1.ini,$chan,Player2) $+ . $readini(DM1.ini,$Chan,Player2) Has got 7 $+ $chr(91) $readini(DMHP.ini,$chan,HP2) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP2))
if ($readini(DMHP.ini,$chan,HP2) > 0) { notice $readini(DM1.ini,$Chan,Player2) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP2) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player2) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P1
Remini DMHIT.ini $chan ICEON
}
if ($readini(DMHP.ini,$chan,HP2) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player1)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player1)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $chan SH2
remini DMHIT.ini $chan cbow
unset %dm.*
unset %dds*
unset %whip*
Remini DMHIT.ini $chan ICEON
halt
}
halt
}
if ($readini(DM1.ini,$Chan,Player2) == $nick && $readini(DMT.ini,$chan,DDM) == P2) {
timer51* off
timer52* off
writeini DMhit.ini $chan cbow1 $rand(0,100)
if ($readini(dmhit.ini,$chan,cbow1) <= 5) { writeini dmhit.ini $chan cbow $rand(0,20) }
if ($readini(dmhit.ini,$chan,cbow1) > 5) && ($readini(dmhit.ini,$chan,cbow1) <= 20) { writeini dmhit.ini $chan cbow $rand(0,25) }
if ($readini(dmhit.ini,$chan,cbow1) > 20) && ($readini(dmhit.ini,$chan,cbow1) <= 50) { writeini dmhit.ini $chan cbow $rand(0,28) }
if ($readini(dmhit.ini,$chan,cbow1) > 50) && ($readini(dmhit.ini,$chan,cbow1) <= 80) { writeini dmhit.ini $chan cbow $rand(5,20) }
if ($readini(dmhit.ini,$chan,cbow1) > 80) && ($readini(dmhit.ini,$chan,cbow1) <= 100) { writeini dmhit.ini $chan cbow $rand(5,28) }
writeini DMHP.ini $chan HP1 $calc( $readini(DMHP.ini,$chan,HP1) - $readini(dmhit.ini,$chan,cbow) )
writeini DMT.ini $Chan DDM P1
msg $chan 10 [DM] $nick 5Fires a Arrow10 hitting a 4 $+ $chr(91) $readini(dmhit.ini,$chan,cbow) $chr(93) 10on $readini(DM1.ini,$chan,Player1) $+ . $readini(DM1.ini,$Chan,Player1) Has got 13 $+ $chr(91) $readini(DMHP.ini,$chan,HP1) $chr(93) 10Hp Left $+ $readini(HPBAR.ini,hpbar,$readini(DMHP.ini,$chan,HP1))
if ($readini(DMHP.ini,$chan,HP1) > 0) { notice $readini(DM1.ini,$Chan,Player1) 10[DM] It is your go now
}
if ($readini(DMHP.ini,$chan,HP1) > 0) {
/timer523 1 50 msg $chan 10[DM] $readini(DM1.ini,$chan,Player1) Has missed their turn
/timer510 1 50 writeini DMT.ini $chan DDM P2
Remini DMHIT.ini $chan ICEON
}
if ($readini(DMHP.ini,$chan,HP1) < 1) {
writeini DMWINS.ini Wins $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini loses $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player1)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player2) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player2)) + 1 )
writeini DMWINS.ini Goes $readini(DM1.ini,$chan,Player1) $calc( $readini(DMWINS.ini,goes,$readini(DM1.ini,$chan,Player1)) + 1 )
msg $chan 10 $upper($readini(DM1.ini,$chan,Player2)) WON THE DM 2 $+ $chr(42) $+ Wins $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) $chr(94) Loses $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2)) $chr(40) $floor($calc( $readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) / ($readini(DMWINS.ini,wins,$readini(DM1.ini,$chan,Player2)) + $readini(DMWINS.ini,loses,$readini(DM1.ini,$chan,Player2))) *100 )) $+ $chr(37) Wins $chr(41) $+ $chr(42) $+($chr(2),$chr(3),$chr(52),$chr(91),$chr(62),$chr(62),$chr(3),$chr(49),$chr(50),$chr(83),$chr(112),$chr(105),$chr(100),$chr(97),$chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(3),$chr(52),$chr(60),$chr(60),$chr(93))
remini DMS.ini $chan Status
remini DM1.ini $chan Player1
remini DM1.ini $chan Player2
remini DMHP.ini $chan HP1
remini DMHP.ini $chan HP2
remini DMT.ini $chan DDM
remini DMSPEC.ini $chan SPEC1
remini DMSPEC.ini $chan SPEC2
remini DMSHARK.ini $chan SH1
remini DMSHARK.ini $cha
}
------------------------------------------ 5555555 ---------------------------------------------------------------------------------------------------------------------- 55 -------------------------------------------------------------------------------------------------------------------------- 5555 ------------------------------------------------------------------------------------------------------------------------- 5 55 ------------------------------------------------------------------------------------------------------------------------- 555555 ---------------------------------------------------------------------------------
on $*:TEXT:/^[!@](nw|newworld)/Si:#: {
set %col1 $rand(1,14) | set %col2 $rand(1,14)
timer 1 1 msg $chan $+ $c1 $+ $+ 4,1 ____!!!!!!!!! NEW WORLD SET !!!!!!!!!!!!____
timer 1 3 msg $chan $+ $c2 $+ $+ 9,1!!!!!! PLEASE TURN ON SMITE PRAYER !!!!!!
timer 1 5 msg $chan $+ $c1 $+ $+ 13,1_!!!! ALERT THE TEAM WE'RE MOVING !!!_
}
alias c1 { return $+($chr(3),07,$1-) }
alias c2 { return $+($chr(3),02,$1-) }
alias c3 { return $+($chr(3),04,$1-) }
on $*:text:/^[!@](Clan)/Si:#:{
if ($sock(Clanread)) sockclose Clanread
if ($left($1,1) == !) set %display notice $nick $c3 $+ ~ $c2 $+ Clan $c3 $+ ~
if ($left($1,1) == @) set %display msg $chan $c3 $+ ~ $c2 $+ Clan $c3 $+ ~
set %Nick $replace($2-,$chr(32),$chr(43))
sockopen Clanread www.runehead.com 80
}
on *:SOCKOPEN:Clanread: {
sockwrite -nt $sockname GET /clans/search.php?search= $+ %nick HTTP/1.1
sockwrite -nt $sockname Host: www.runehead.com
sockwrite -nt $sockname $crlf
}
on *:SOCKREAD:Clanread: {
if ($sockerr) { %way Socket Error: $sockname $+ . Error code: $sockerr Please inform $me of this error message.
halt
}
var %sockreader
sockread %sockreader
If (*<p>The <b>exact</b> search <b>* iswm %sockreader) { set %result $remove($htmlfree(%sockreader),the,exact,search,returned,results:)
set %result $remove(%result,$gettok(%result,1,32))
}
if (*<td class='tableborder'><a href='ml.php?clan=* iswm %sockreader) { set %cname $htmlfree(%sockreader) }
if (*<td class='tableborder'><a href='ml.php?clan=* iswm %sockreader) { set %link $remove(%sockreader,<td class='tableborder'><a href=','>,</a></td>,%cname)
%Display $c2(Name:) $c1(%cname) $c2
%display $c1(www.Runehead.com/clans/ $+ $remove(%link,$chr(32)) $+)
}
}
alias htmlfree {
var %x, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%x), %x = $remove(%x, )
return %x
}
on *:text:!service on:#:{
if ($nick isop $chan) || ($nick ishop $chan) || ($nick == Aile) {
set %stat [ $+ [ $chan ] ] on
msg $chan I will now act as a service bot.
}
}
on *:text:!service off:#:{
if ($nick isop $chan) || ($nick ishop $chan) || ($nick == Aile) {
unset %stat [ $+ [ $chan ] ]
msg $chan Service bot commands are now off.
}
}
on *:text:!kick *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) || ($nick ishop $chan) {
kick $chan $2 $3-
}
}
}
on *:text:!kb *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) || ($nick ishop $chan) {
mode $chan +b $address($2,2)
kick $chan $2 $3-
}
}
}
on *:text:!ban *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) || ($nick ishop $chan) {
mode $chan +b $address($2,2)
}
}
}
on *:text:!unban *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) || ($nick ishop $chan) {
mode $chan -b $address($2,2)
}
}
}
on *:text:!op *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) {
mode $chan +o $2
}
}
}
on *:text:!deop *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) {
mode $chan -o $2
}
}
}
on *:text:!halfop *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) {
mode $chan +h $2
}
}
}
on *:text:!dehalfop *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) {
mode $chan -h $2
}
}
}
on *:text:!voice *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) || ($nick ishop $chan) {
mode $chan +v $2
}
}
}
on *:text:!devoice *:#:{
if (%stat [ $+ [ $chan ] ] == on) {
if ($nick isop $chan) || ($nick ishop $chan) {
mode $chan -v $2
}
}
}
ON $*:TEXT:/^[!@.]google/Si:#:{
/inc %t
set $+(%,return.,%t) $iif($left($1,1) == @, msg $chan, notice $nick)
set $+(%,google.,%t) $replace($2-,$chr(32),+)
sockopen $+(google.,%t) www.google.com 80
}
on *:SOCKOPEN:google.*: {
sockwrite -nt $sockname GET /search?hl=en&q= $+ %google. [ $+ [ %t ] ] $+ &btnI=I%27m+Feeling+Lucky HTTP/1.1
sockwrite -nt $sockname Host: www.google.com
sockwrite -nt $sockname $crlf
}
on *:SOCKREAD:google.*: {
if ($sockerr) {
%return. [ $+ [ %t ] ] Important error: please report this to the owner of $me
halt
}
var %read
sockread %read
if (*Your search* iswm %read) { %return. [ $+ [ %t ] ] No results, please try again.
sockclose $sockname }
if (*Location* iswm %read) {
%return. [ $+ [ %t ] ] ***4[3Google4]1*** 12Top result:4 $gettok(%read,2,32)
sockclose $sockname
/unset %google. [ $+ [ %t ] ]
/unset %return. [ $+ [ %t ] ]
}
}
alias htmlfree {
var %t, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%t), %t = $remove(%t, )
return %t
}
on ^*:text:**:*:{
haltdef
if ($nick isop $chan) {
echo $chan $timestamp < $+ 4@ $+ $nick $+ $+ > $1-
}
elseif ($nick ishop $chan) {
echo $chan $timestamp < $+ 7% $+ $nick $+ $+ > $1-
}
elseif ($nick isvoice $chan) {
echo $chan $timestamp < $+ 2+ $+ $nick $+ $+ > $1-
}
else {
echo $iif($chan,$chan,$nick) $timestamp $iif($chan,<,10<) $+ 10 $+ $nick $+ $+ $iif($chan,>,10>) $1-
}
}
on*:Action:*:*:{
haltdef
echo $iif($chan,$chan,$nick) 6 $+ $timestamp * $nick $1-
}
on *:Input:#:{
if (/ !isin $left($1,1)) {
haltdef
.msg $iif($chan,$chan,$nick) $1-
if ($me isop $chan) {
echo $chan $timestamp < $+ 4@ $+ $me $+ $+ > $1-
}
elseif ($me ishop $chan) {
echo $chan $timestamp < $+ 7% $+ $me $+ $+ > $1-
}
elseif ($me isvoice $chan) {
echo $chan $timestamp < $+ 2 $+ $nick $+ $+ > $1-
}
else {
echo $iif($chan,$chan,$nick) $timestamp $iif($chan,<,10<) $+ 10 $+ $nick $+ $+ $iif($chan,>,10) $1-
}
alias -l c1 { return $+($chr(3),04,$1-,$chr(3)) }
alias -l c2 { return $+($chr(3),02,$1-,$chr(3)) }
on *:TEXT:*:#:{
if ($left($1,1) isin !@) {
if ($skill($right($1,-1))) {
if ($skill($right($1,-1)) == overall) { halt }
if ($regex($left($1,1),/^(@|!)/Si)) { hadd -m $+(stats,.,$nick) disp $iif($left($1,1) == @,msg $chan,$iif($left($1,1) == !,notice $nick)) }
else halt
if ($regex($skill($right($1,-1)),/^(combat|stats|vk|pest|pc)/Si)) {
if ($skill($right($1,-1)) == combat) { hadd -m $+(stats,.,$nick) style cb }
else hadd -m $+(stats,.,$nick) style st
if ($skill($right($1,-1)) isin vk pest pc) { hadd -m $+(stats,.,$nick) style pc }
}
else {
hadd -m $+(stats,.,$nick) style ss
hadd -m $+(stats,.,$nick) skill $skill($right($1,-1))
}
if ($2) {
if ($len($replace($2-,$chr(32),+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
hadd -m $+(stats,.,$nick) name $replace($2-,$chr(32),+,_,+,-,+)
}
else {
if ($readini(defrsn.ini,defname,$nick)) { hadd -m $+(stats,.,$nick) name $replace($readini(defrsn.ini,defname,$nick),_,+) }
else {
if ($len($replace($nick,_,+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
hadd -m $+(stats,.,$nick) name $replace($nick,_,+)
}
}
sockopen $+(stats,.,$nick) www.o-ss.net 80
}
else halt
}
}
on *:SOCKOPEN:stats.*:{
sockwrite -nt $sockname GET /parsers/stats.php?user= $+ $replace($hget($sockname,name),$chr(32),+) HTTP/1.1
sockwrite -nt $sockname Host: www.o-ss.net $+ $crlf $+ $crlf
}
on *:SOCKREAD:stats.*:{
sockread -f $+(%,$sockname,.,read)
tokenize 32 $($+(%,$sockname,.,read),2)
if (*does not feature in the hiscores* iswm $($+(%,$sockname,.,read),2)) {
$hget($sockname,disp) $c1($hget($sockname,name)) $c2(isn't featured in the high scores.)
hfree $sockname
sockclose $sockname
halt
}
if ($hget($sockname,style) == pc) {
if ($istok($skill(13248624621354321574863),$1,58)) {
if (*not ranked* !iswm $1-) {
inc $+(%,$sockname,.,a) 1
hadd -m $sockname $($+(%,$sockname,.,a),2) $c2($1 $+ :) $c1($ndp($calc($calc($xp($calc($3 + 1)) - $remove($4,$chr(44))) / $floor($calc(($3 * $3) / $iif($1 == prayer,12,6)))))) $c2(( $+ $floor($calc(($3 * $3) / $iif($1 == prayer,12,6))) xp/point))
}
else { inc $+(%,$sockname,.,h) 1 }
}
if ($1 == cooking) {
if ($($+(%,$sockname,.,h),2) >= 7) {
$hget($sockname,disp) $c1($hget($sockname,name)) $c2(doesn't appear in highscores for any combat skill.)
}
else {
set $+(%,$sockname,.,b) 0
while ($($+(%,$sockname,.,b),2) < $($+(%,$sockname,.,a),2)) {
inc $+(%,$sockname,.,b) 1
set $+(%,$sockname,.,line) $($+(%,$sockname,.,line),2) $hget($sockname,$($+(%,$sockname,.,b),2))
}
$hget($sockname,disp) $c2(Pest Control points for) $c1($replace($hget($sockname,name),+,$chr(32)))
$hget($sockname,disp) $($+(%,$sockname,.,line),2)
}
hfree $sockname
unset $+(%,$sockname,.,%read) | unset $+(%,$sockname,.,*) | sockclose $sockname
}
}
if ($hget($sockname,style) == ss) {
if ($1 == $hget($sockname,skill)) {
if (*not ranked* iswm $($+(%,$sockname,.,read),2)) { $hget($sockname,disp) $c2($hget($sockname,name)) $c1(isn't featured in high scores for $c2($hget($sockname,skill)) $+ .) }
else {
hadd -m $sockname exp $xp2next($3,$remove($4,$chr(44)))
set $+(%,$sockname,.,a) 0
while ($($+(%,$sockname,.,a),2) < $ini(monsters.ini,$hget($sockname,skill),0)) {
inc $+(%,$sockname,.,a) 1
set $+(%,$sockname,.,b) $c1($($+(%,$sockname,.,b),2)) $c2($replace($gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),1,32),_,$chr(32),-,$chr(32))) $c1($floor($calc($hget($sockname,exp) / $gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),2,32))))
}
$hget($sockname,disp) $c2($hget($sockname,skill)) $c1(stats for:) $c2($replace($hget($sockname,name),+,$chr(32)))
$hget($sockname,disp) $c2(Rank:) $c1($2) $c2(Level:) $c1($3) $c2(Exp:) $c1($4) $c2(Exp for) $c1($+($calc($3 + 1),:) $bytes($hget($sockname,exp),b))
$hget($sockname,disp) $c2(<For level $calc($3 + 1) $+ >) $($+(%,$sockname,.,b),2)
}
unset $+(%,$sockname,.,*)
hfree $sockname
sockclose $sockname
}
}
if ($hget($sockname,style) == st) {
if (($skill($1)) && (*not ranked* !iswm $1-)) {
if ($hget($sockname,line)) { var %line = $hget($sockname,line) $c2($+($1,:)) $c1($3) | hdel $sockname line | hadd -m $sockname line %line }
else { hadd -m $sockname line $c2($+($1,:)) $c1($3) }
}
if ($1 == end) {
$hget($sockname,disp) $c2(Stats for:) $c1($replace($hget($sockname,name),+,$chr(32)))
$hget($sockname,disp) $hget($sockname,line)
hfree $sockname
sockclose $sockname
}
}
if ($hget($sockname,style) == cb) {
if ($istok($skill(13248624621354321574863),$1,58)) {
hadd -m $sockname $1 $iif(*not ranked* iswm $1-,NA,$3)
}
if ($1 == cooking) {
if ($count($hget($sockname,attack) $hget($sockname,strength) $hget($sockname,defence) $hget($sockname,hitpoints) $hget($sockname,prayer) $hget($sockname,ranged) $hget($sockname,magic),NA) >= 7) {
$hget($sockname,disp) $hget($sockname,name) $c1(doesn't appear in highscores for any combat skill.)
}
else {
tokenize 32 $extcmbcalc($hget($sockname,attack),$hget($sockname,strength),$hget($sockname,defence),$hget($sockname,hitpoints),$hget($sockname,prayer),$hget($sockname,ranged),$hget($sockname,magic))
$hget($sockname,disp) $c2(Combat stats for) $c1($replace($hget($sockname,name),+,$chr(32))) $c2(Level:) $c1($floor($1) $2-)
$hget($sockname,disp) $c2(Att:) $c1($hget($sockname,attack)) $c2(Str:) $c1($hget($sockname,strength)) $c2(Def:) $c1($hget($sockname,defence)) $c2(Hits:) $c1($hget($sockname,hitpoints)) $c2(Pray:) $c1($hget($sockname,prayer)) $c2(Range:) $c1($hget($sockname,ranged)) $c2(Magic:) $c1($hget($sockname,magic))
hadd -m $sockname temp $iif(*.* iswm $1,$calc(1 - $+($chr(46),$gettok($1,2,46))),1)
if ($2- == (melee based)) {
$hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Att:) $c1($ndp($calc($hget($sockname,temp) / 0.32707))) $&
$c2(Str:) $c1($ndp($calc($hget($sockname,temp) / 0.324))) $&
$c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $&
$c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $&
$c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124)))
}
if ($2- == (Range based)) {
$hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Range:) $c1($ndp($calc($hget($sockname,temp) / 0.487))) $&
$c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $&
$c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $&
$c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124)))
}
if ($2- == (Magic based)) {
$hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Magic:) $c1($ndp($calc($hget($sockname,temp) / 0.487))) $&
$c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $&
$c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $&
$c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124)))
}
hfree $sockname
unset $+(%,$sockname,.,%read) | sockclose $sockname
}
}
}
}
;<!---Combat Calculator---!>
alias -l extcmbcalc {
var %line = $replace($1 $2 $3 $4 $5 $6 $7,NA,1)
tokenize 32 %line
if (($calc($1 + $2) > $6) && ($calc($1 + $2) > $7)) { var %type = melee }
if (($calc($1 + $2) < $6) || ($calc($1 + $2) < $7)) {
if ($7 > $calc($1 + $2)) {
if ($7 > $6) { var %type = magic }
}
if ($6 > $calc($1 + $2)) {
if ($6 > $7) { var %type = range }
}
}
if (%type == range) { return $calc((0.487 * $6) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)) (Range Based) }
if (%type == magic) { return $calc((0.487 * $7) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)) (Magic Based) }
if (%type == melee) { return $calc((0.32707 * $1) + (0.249 * $3) + (0.324 * $2) + (0.25 * $4) + (0.124 * $5)) (Melee Based) }
}
;<!---Skill Identifier---!>
alias skill {
if ($regex($1,/c(mb|ombat)/Si)) Return Combat
if ($1 == overall) return Overall
if ($1 == pest) return Pest
if ($1 == vk) return VK
if ($1 == pc) return pc
if ($regex($1,/^Stats/Si)) Return Stats
if ($regex($1,/^att(ack)?$/Si)) Return Attack
if ($regex($1,/^str(ength)?$/Si)) Return Strength
if ($regex($1,/^Def(ence)?$/Si)) Return Defence
if ($regex($1,/^h(p|its|itpoints)?$/Si)) Return Hitpoints
if ($regex($1,/^pray(er)?$/Si)) Return Prayer
if ($regex($1,/^mag(e|ic)?$/Si)) Return Magic
if ($regex($1,/^range(d)?$/Si)) Return Ranged
if ($regex($1,/^Cook(ing)?$/Si)) Return Coooking
if ($regex($1,/^wc|Woodcut|woodcutting/Si)) Return Woodcutting
if ($regex($1,/^fletch(ing)?$/Si)) Return Fletching
if ($regex($1,/^fish(ing)?$/Si)) Return Fishing
if ($regex($1,/^fm|Firemake|firemaking/Si)) Return Firemaking
if ($regex($1,/^craft(ing)?$/Si)) Return Crafting
if ($regex($1,/^smith(ing)?$/Si)) Return Smithing
if ($regex($1,/^min(e|ing)?$/Si)) Return Mining
if ($regex($1,/^Herb(lore|y)?$/Si)) Return Herblore
if ($regex($1,/^Agility/Si)) Return Agility
if ($regex($1,/^th(ie|ei)v(e|ing)/Si)) Return Thieving
if ($regex($1,/^Slay(er|ing)?$/Si)) Return Slayer
if ($regex($1,/^farm(ing)?$/Si)) Return Farming
if ($regex($1,/^rc|runecraft|runecrafting/Si)) Return Runecraft
if ($regex($1,/^con(struction)?$/Si)) Return Construction
if ($1 == 13248624621354321574863) Return attack:strength:ranged:magic:hitpoints:prayer:defence
}
else {
var %read
sockread %read
if (*<!--name--><td class='tablebottom'>* iswm %read) set %price1 $htmlfree(%read)
if (*<!--price--><td class="tablebottom">* iswm %read) set %price2 $htmlfree(%read)
if (*<td class="tablebottom"><a href="/priceguide.php?category=* iswm %read) {
set %price3 $htmlfree(%read)
%send [Price] You searched for: %price1 $+ $chr(124) Price: %price2 $+ $chr(124) Category: %price3 $+ .
sockclose $sockname
unsetall
}
}
}
alias -l htmlfree { var %x, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%x), %x = $remove(%x,&) | return %x }